Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
PaleChipmunk47
Ix Chel
Level 155
God Stats
18W - 7L
1,469 SR
Queue Stats
62W - 46L
1,562 Elo+
Party 1
Thor
Thor
Southeastaxis89
Thor
Level 141
God Stats
11W - 8L
1,643 SR
Queue Stats
281W - 264L
1,516 Elo+
Party 1
Sobek
Sobek
StrawbLion17
Sobek
Level 127
God Stats
5W - 3L
1,636 SR
Queue Stats
192W - 166L
1,503 Elo+
Solo
Charon
Charon
maneagle88
Charon
Level 168
God Stats
24W - 24L
1,728 SR
Queue Stats
235W - 252L
1,506 Elo+
Party 1
Team Averages
Level 150
1,595 SR
1,517 Elo+

VS

Team Averages
Level 116
1,484 SR
1,483 Elo+
Medusa
Medusa
GainUltaSoft
Medusa
Level 85
God Stats
9W - 10L
1,826 SR
Queue Stats
347W - 317L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
HusbandoVibes
Sun Wukong
Level 139
God Stats
0W - 4L
1,142 SR
Queue Stats
39W - 36L
1,412 Elo+
Solo
Loki
Loki
Karaokeplays
Loki
Level 44
God Stats
8W - 4L
1,266 SR
Queue Stats
136W - 143L
1,416 Elo+
Solo
Anubis
Anubis
NicoVillan20
Anubis
Level 156
God Stats
5W - 5L
1,625 SR
Queue Stats
396W - 363L
1,520 Elo+
Solo
Horus
Horus
miguelbro619
Horus
Level 155
God Stats
0W - 2L
1,558 SR
Queue Stats
37W - 48L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 0 / 1
5,976
543
3,054
5,526
1,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 1 / 0
6,921
629
6,995
6,534
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 3 / 3
6,284
571
4,950
9,834
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 0
6,658
605
4,893
7,684
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
maneagle88
Charon
8
1 / 0 / 2
5,749
523
3,332
5,719
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 2 / 0
5,085
462
4,262
6,375
2,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
HusbandoVibes
Sun Wukong
11
0 / 1 / 1
5,654
514
5,051
8,169
5,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 2
6,248
568
1,938
8,577
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
11
2 / 3 / 1
6,425
584
6,745
7,217
3,407
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 0 / 2
5,395
490
3,491
7,880
6,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
5
5
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
1
1.5
L
Medusa
0
2
0
0
L
Sun Wukong
HusbandoVibes
Sun Wukong
0
1
1
0.5
L
3
2
2
2
L
Anubis
2
3
1
0.83
W
4
1
0
4
W
2
3
3
1.17
W
0
1
0
0
W
Charon
maneagle88
Charon
1
0
2
2
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,224
Damage
21,487
35,297
Taken
38,218
17,134
Mitigated
20,614
10,861
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,054
1,788
0
1,370
5,526
1,817
876
0
5,526
0
42,447
L
Medusa
4,262
925
0
1,120
6,375
2,636
231
1,024
5,351
0
37,543
L
Sun Wukong
HusbandoVibes
Sun Wukong
5,051
878
0
3,235
8,169
5,540
0
4,000
3,739
0
36,532
L
1,938
413
0
3,673
8,577
2,711
0
1,453
7,086
0
39,176
L
Anubis
6,745
375
0
2,995
7,217
3,407
0
4,436
2,781
51,882
0
W
6,995
692
785
1,928
6,534
1,876
0
2,686
3,806
52,091
0
W
4,950
900
0
490
9,834
3,080
0
3,286
6,548
0
42,929
W
4,893
323
0
3,495
7,684
6,296
0
0
6,959
43,829
283
W
Charon
maneagle88
Charon
3,332
741
42
2,751
5,719
4,065
0
773
4,946
16,055
0
L
3,491
1,452
580
2,683
7,880
6,320
0
3,556
4,324
0
15,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,588
Gold Earned
28,807
343
Minions Killed
290
0
Camps Cleared
0
1,011,719
Distance Traveled
1,109,361
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,976
543
80
7
0
213,269
0
L
Medusa
5,085
462
63
6
0
200,754
1
L
Sun Wukong
5,654
514
62
6
0
238,388
0
L
Loki
6,248
568
62
6
0
255,612
0
L
Anubis
6,425
584
93
8
0
181,579
0
W
Ix Chel
6,921
629
92
8
0
197,746
0
W
Thor
6,284
571
67
6
0
218,968
2
W
Sobek
6,658
605
90
8
0
182,879
0
W
Charon
5,749
523
14
1
0
198,857
0
L
Horus
5,395
490
10
1
0
233,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role