Player Matchup

Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
 
Janus
Silver II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
CrazyRGN
Zhong Kui
Silver I
Level 83
God Stats
28W - 29L
1,575 SR
Queue Stats
33W - 44L
1,233 MMR
Party 1
Ymir
Ymir
Gold IV
YurikaRGN
Ymir
Gold IV
Level 84
God Stats
4W - 1L
1,728 SR
Queue Stats
83W - 81L
1,483 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,561 SR
1,443 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,452 SR
1,385 MMR
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
ItzPopz
Thor
Gold III
Level 205
God Stats
9W - 11L
1,564 SR
Queue Stats
540W - 544L
1,356 MMR
Solo
Maui
Maui
Silver II
Jhonpol9
Maui
Silver II
Level 78
God Stats
0W - 3L
1,241 SR
Queue Stats
8W - 19L
1,362 MMR
Solo
Fenrir
Fenrir
Gold IV
RookusPixelFee-
Fenrir
Gold IV
Level 158
God Stats
2W - 5L
1,329 SR
Queue Stats
166W - 171L
1,353 MMR
Solo
Ix Chel
Ix Chel
Gold IV
l J u x y
Ix Chel
Gold IV
Level 156
God Stats
18W - 11L
1,625 SR
Queue Stats
306W - 308L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
6 / 0 / 1
7,325
666
5,147
7,321
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
 
Janus
11
2 / 2 / 5
6,674
607
5,960
5,819
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
11
0 / 0 / 1
6,429
584
4,251
3,884
1,440
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
CrazyRGN
Zhong Kui
11
1 / 1 / 2
6,299
573
3,827
6,179
4,711
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
10
2 / 0 / 1
6,064
551
2,431
4,107
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
LokiThanatosMartichoras

VS

Bans
JormungandrFreyaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 0 / 0
5,538
503
1,950
4,414
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
ItzPopz
Thor
10
0 / 1 / 0
5,367
488
1,137
8,423
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
9
0 / 1 / 0
5,443
495
1,688
7,531
5,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 3 / 0
5,813
528
3,596
8,909
6,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
l J u x y
Ix Chel
10
2 / 6 / 0
5,796
527
4,094
8,812
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
3
3
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
0
1
6.5
W
Janus
 
Janus
2
2
5
2.25
W
Izanami
 
Izanami
0
0
1
0.5
L
Medusa
 
Medusa
0
0
0
0
W
Zhong Kui
CrazyRGN
Zhong Kui
1
1
2
2
L
Thor
ItzPopz
Thor
0
1
0
0
L
Maui
0
1
0
0
L
1
3
0
0.33
W
Ymir
2
0
1
2.5
L
Ix Chel
l J u x y
Ix Chel
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,616
Damage
12,465
27,310
Taken
38,089
13,515
Mitigated
20,368
13,496
Healing
9,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,147
1,078
0
5,418
7,321
2,713
0
760
6,561
0
60,450
W
Janus
 
Janus
5,960
277
0
1,090
5,819
2,161
0
3,844
1,975
45,468
0
W
Izanami
 
Izanami
4,251
2,838
0
2,261
3,884
1,440
0
482
3,402
0
63,748
L
Medusa
 
Medusa
1,950
728
0
1,392
4,414
1,463
0
156
4,258
0
51,543
W
Zhong Kui
CrazyRGN
Zhong Kui
3,827
466
0
3,421
6,179
4,711
96
0
6,179
37,599
0
L
Thor
ItzPopz
Thor
1,137
261
0
1,490
8,423
3,041
0
1,216
7,135
0
42,181
L
Maui
1,688
405
0
2,270
7,531
5,817
0
2,503
4,944
18,847
0
L
3,596
769
0
2,271
8,909
6,993
0
3,648
5,261
0
31,056
W
Ymir
2,431
620
0
1,306
4,107
2,490
0
696
3,411
15,987
0
L
Ix Chel
l J u x y
Ix Chel
4,094
427
413
1,538
8,812
3,054
0
4,319
4,273
41,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
27,957
387
Minions Killed
328
0
Camps Cleared
0
1,100,989
Distance Traveled
1,055,290
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,325
666
93
8
0
275,283
0
W
Janus
6,674
607
77
7
0
201,399
0
W
Izanami
6,429
584
120
11
0
203,433
0
L
Medusa
5,538
503
94
9
0
209,815
1
W
Zhong Kui
6,299
573
70
6
0
195,878
1
L
Thor
5,367
488
66
6
0
239,000
1
L
Maui
5,443
495
33
3
0
230,805
1
L
Fenrir
5,813
528
63
6
0
188,370
0
W
Ymir
6,064
551
27
2
0
224,996
5
L
Ix Chel
5,796
527
72
7
0
187,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role