Player Matchup

Danzaburou
Danzaburou
Dejusser
Danzaburou
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 105L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
visiond
Cthulhu
Level 100
God Stats
26W - 13L
1,571 SR
Queue Stats
245W - 234L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ĪGuffiĪ
Morgan Le Fay
Level 40
God Stats
15W - 16L
1,523 SR
Queue Stats
26W - 38L
1,370 Elo+
Party 1
Team Averages
Level 78
1,531 SR
1,382 Elo+

VS

Team Averages
Level 90
1,245 SR
1,319 Elo+
Atlas
Atlas
Hastryk
Atlas
Level 64
God Stats
0W - 3L
1,128 SR
Queue Stats
264W - 268L
1,323 Elo+
Solo
Ullr
Ullr
Nepek
Ullr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
soloturtle9442
Morgan Le Fay
Level 122
God Stats
0W - 3L
1,107 SR
Queue Stats
13W - 22L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dejusser
Danzaburou
15
5 / 2 / 8
12,823
801
15,985
11,256
4,673
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
visiond
Cthulhu
14
5 / 2 / 8
11,813
738
14,528
24,681
20,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
ĪGuffiĪ
Morgan Le Fay
15
7 / 2 / 9
12,995
812
18,052
15,544
6,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hastryk
Atlas
11
1 / 6 / 4
10,164
635
10,133
24,149
29,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
Nepek
Ullr
13
2 / 5 / 3
10,945
684
8,089
15,436
8,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
soloturtle9442
Morgan Le Fay
14
3 / 6 / 2
11,132
696
18,267
14,994
7,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
6
6
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dejusser
Danzaburou
5
2
8
4.5
L
Atlas
Hastryk
Atlas
1
6
4
0.5
L
Ullr
Nepek
Ullr
2
5
3
0.7
L
Morgan Le Fay
soloturtle9442
Morgan Le Fay
3
6
2
0.67
W
Cthulhu
visiond
Cthulhu
5
2
8
4.5
W
Morgan Le Fay
ĪGuffiĪ
Morgan Le Fay
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,565
Damage
36,489
51,481
Taken
54,579
31,223
Mitigated
45,295
16,415
Healing
3,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dejusser
Danzaburou
15,985
7,294
0
2,260
11,256
4,673
1,784
8,175
2,610
0
62,443
L
Atlas
Hastryk
Atlas
10,133
2,600
0
1,052
24,149
29,324
0
12,226
11,923
22,746
1,013
L
Ullr
Nepek
Ullr
8,089
3,405
0
1,380
15,436
8,829
0
9,829
5,607
0
23,509
L
Morgan Le Fay
soloturtle9442
Morgan Le Fay
18,267
336
0
667
14,994
7,142
0
10,163
4,831
49,049
0
W
Cthulhu
visiond
Cthulhu
14,528
982
1,022
8,645
24,681
20,116
0
9,517
14,019
28,947
1,260
W
Morgan Le Fay
ĪGuffiĪ
Morgan Le Fay
18,052
1,703
430
4,058
15,544
6,434
616
8,642
6,171
56,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,631
Gold Earned
32,241
148
Minions Killed
103
0
Camps Cleared
0
887,475
Distance Traveled
797,838
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,823
801
73
5
0
264,684
0
L
Atlas
10,164
635
13
1
0
293,368
0
L
Ullr
10,945
684
30
2
0
256,154
4
L
Morgan Le Fay
11,132
696
60
4
0
248,316
0
W
Cthulhu
11,813
738
18
1
0
311,417
4
W
Morgan Le Fay
12,995
812
57
4
0
311,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role