Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
NiceBakedBeans
Thanatos
Level 149
God Stats
1W - 0L
1,519 SR
Queue Stats
74W - 119L
1,381 Elo+
Party 1
Shiva
Shiva
UNCLEPUTTY
Shiva
Level 149
God Stats
3W - 6L
1,568 SR
Queue Stats
119W - 119L
1,493 Elo+
Party 1
Cerberus
Cerberus
ZorRyaz
Cerberus
Level 157
God Stats
1W - 0L
1,765 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1
Rama
Rama
rLAwkward
Rama
Level 159
God Stats
20W - 16L
1,625 SR
Queue Stats
137W - 199L
1,553 Elo+
Party 1
Team Averages
Level 155
1,596 SR
1,431 Elo+

VS

Team Averages
Level 184
1,649 SR
1,554 Elo+
Cu Chulainn
Cu Chulainn
Grimthunder007
Cu Chulainn
Level 136
God Stats
0W - 1L
1,858 SR
Queue Stats
105W - 119L
1,515 Elo+
Solo
Thor
Thor
Itss DMac
Thor
Level 159
God Stats
1W - 5L
1,250 SR
Queue Stats
170W - 196L
1,560 Elo+
Solo
Ix Chel
Ix Chel
Tsc_Godtavious
Ix Chel
Level 156
God Stats
17W - 25L
1,521 SR
Queue Stats
550W - 515L
1,532 Elo+
Solo
Geb
Geb
blakjack101024
Geb
Level 185
God Stats
0W - 1L
1,837 SR
Queue Stats
257W - 239L
1,537 Elo+
Solo
Hachiman
Hachiman
firebud
Hachiman
Level 284
God Stats
45W - 21L
1,777 SR
Queue Stats
812W - 726L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 2 / 2
8,117
624
8,225
8,069
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
13
4 / 4 / 2
7,638
588
4,719
12,663
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
14
2 / 2 / 1
8,232
633
9,481
13,154
10,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
ZorRyaz
Cerberus
11
0 / 0 / 5
6,572
506
4,691
11,161
6,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
12
0 / 3 / 1
6,862
528
4,184
11,264
3,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Grimthunder007
Cu Chulainn
12
2 / 1 / 0
7,446
573
6,435
11,225
8,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
12
0 / 2 / 4
7,076
544
4,105
9,600
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
5 / 4 / 0
7,888
607
7,524
10,028
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 5
6,813
524
5,355
8,987
6,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
firebud
Hachiman
13
4 / 1 / 0
7,810
601
9,000
8,178
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
8
Kills
11
11
Deaths
8
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
2
1.5
L
Cu Chulainn
Grimthunder007
Cu Chulainn
2
1
0
2
L
Thor
0
2
4
1
W
Thanatos
4
4
2
1.25
L
5
4
0
1.25
W
Shiva
2
2
1
1.25
W
Cerberus
ZorRyaz
Cerberus
0
0
5
2.5
L
0
0
5
2.5
L
Hachiman
firebud
Hachiman
4
1
0
4
W
Rama
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
32,419
56,311
Taken
48,018
29,447
Mitigated
25,695
19,449
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,225
279
0
1,470
8,069
3,029
40
2,914
5,155
69,493
0
L
Cu Chulainn
Grimthunder007
Cu Chulainn
6,435
738
0
3,202
11,225
8,913
162
1,073
10,110
0
57,785
L
Thor
4,105
894
0
610
9,600
3,797
0
549
8,983
0
55,994
W
Thanatos
4,719
1,656
0
6,719
12,663
4,608
0
4,652
8,011
0
46,217
L
7,524
1,054
334
1,466
10,028
3,548
0
5,377
4,343
63,695
0
W
Shiva
9,481
2,323
42
3,642
13,154
10,914
0
582
12,572
137
75,277
W
Cerberus
ZorRyaz
Cerberus
4,691
501
0
4,043
11,161
6,918
0
4,044
7,117
20,171
0
L
5,355
1,026
0
1,514
8,987
6,376
0
3,404
5,498
26,258
0
L
Hachiman
firebud
Hachiman
9,000
4,951
0
4,522
8,178
3,061
0
2,097
6,031
0
66,499
W
Rama
4,184
2,773
0
3,533
11,264
3,978
0
777
10,487
0
60,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
37,033
484
Minions Killed
432
0
Camps Cleared
0
1,475,907
Distance Traveled
1,347,750
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,117
624
129
10
0
283,398
1
L
Cu Chulainn
7,446
573
102
8
0
252,651
2
L
Thor
7,076
544
90
7
0
286,458
0
W
Thanatos
7,638
588
69
5
0
332,843
0
L
Ix Chel
7,888
607
94
7
0
245,303
5
W
Shiva
8,232
633
135
10
0
305,028
0
W
Cerberus
6,572
506
42
3
0
301,440
1
L
Geb
6,813
524
29
2
0
299,818
4
L
Hachiman
7,810
601
117
9
0
263,520
4
W
Rama
6,862
528
109
8
0
253,198
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role