Player Matchup

Xing Tian
Xing Tian
ChineseToeNail
Xing Tian
Level 27
God Stats
3W - 4L
1,661 SR
Queue Stats
161W - 149L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
DeadlÖck
Danzaburou
Level 184
God Stats
3W - 2L
1,611 SR
Queue Stats
72W - 78L
1,445 Elo+
Party 1
Hades
Hades
Morgoth_Gungnir6
Hades
Level 40
God Stats
4W - 3L
1,249 SR
Queue Stats
306W - 360L
1,313 Elo+
Solo
Ratatoskr
Ratatoskr
Murvious
Ratatoskr
Level 56
God Stats
12W - 11L
1,426 SR
Queue Stats
227W - 219L
1,463 Elo+
Party 1
Mercury
Mercury
vvgtvvgb
Mercury
Level 21
God Stats
27W - 19L
1,364 SR
Queue Stats
41W - 37L
1,448 Elo+
Party 1
Team Averages
Level 66
1,462 SR
1,409 Elo+

VS

Team Averages
Level 100
1,529 SR
1,493 Elo+
King Arthur
King Arthur
 
King Arthur
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Archer511
Arachne
Level 39
God Stats
11W - 21L
1,466 SR
Queue Stats
27W - 48L
1,404 Elo+
Party 2
Persephone
Persephone
IcySparrow5253
Persephone
Level 126
God Stats
8W - 5L
1,464 SR
Queue Stats
135W - 129L
1,420 Elo+
Solo
Cupid
Cupid
WeeWooWuu
Cupid
Level 109
God Stats
2W - 2L
1,742 SR
Queue Stats
82W - 86L
1,664 Elo+
Party 2
Terra
Terra
veruchii
Terra
Level 156
God Stats
2W - 2L
1,475 SR
Queue Stats
60W - 55L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChineseToeNail
Xing Tian
13
0 / 0 / 7
8,145
479
4,770
12,380
10,402
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
DeadlÖck
Danzaburou
16
10 / 0 / 3
10,711
630
19,868
11,903
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 1
8,029
472
7,265
10,519
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
Murvious
Ratatoskr
14
2 / 0 / 0
8,056
474
4,929
10,556
4,376
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
vvgtvvgb
Mercury
17
2 / 1 / 1
9,503
559
3,633
13,894
8,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 2 / 0
9,060
533
10,746
15,125
16,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Archer511
Arachne
10
0 / 3 / 0
6,571
387
3,123
13,653
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
IcySparrow5253
Persephone
14
0 / 2 / 0
9,269
545
7,275
8,888
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
WeeWooWuu
Cupid
11
0 / 6 / 0
6,744
397
5,714
12,576
4,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
veruchii
Terra
8
0 / 2 / 0
6,513
383
4,130
11,623
7,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
15
Kills
0
1
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Arachne
Archer511
Arachne
0
3
0
0
W
Xing Tian
ChineseToeNail
Xing Tian
0
0
7
3.5
W
Danzaburou
DeadlÖck
Danzaburou
10
0
3
11.5
L
Persephone
IcySparrow5253
Persephone
0
2
0
0
W
1
0
1
1.5
W
Ratatoskr
Murvious
Ratatoskr
2
0
0
2
L
Cupid
WeeWooWuu
Cupid
0
6
0
0
L
Terra
veruchii
Terra
0
2
0
0
W
Mercury
vvgtvvgb
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,465
Damage
30,988
59,252
Taken
61,865
34,704
Mitigated
36,547
25,011
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,746
1,321
0
750
15,125
16,637
337
2,930
12,195
1,754
77,482
L
Arachne
Archer511
Arachne
3,123
2,318
0
3,869
13,653
4,747
5
2,257
11,396
0
31,278
W
Xing Tian
ChineseToeNail
Xing Tian
4,770
445
307
3,939
12,380
10,402
60
3,115
9,143
21,254
0
W
Danzaburou
DeadlÖck
Danzaburou
19,868
11,690
0
7,207
11,903
5,965
2,564
2,353
9,550
0
104,745
L
Persephone
IcySparrow5253
Persephone
7,275
0
0
2,252
8,888
3,014
402
3,967
4,913
78,822
0
W
7,265
467
264
4,609
10,519
5,743
586
4,241
6,130
55,807
0
W
Ratatoskr
Murvious
Ratatoskr
4,929
511
0
3,527
10,556
4,376
0
1,944
8,539
0
65,752
L
Cupid
WeeWooWuu
Cupid
5,714
2,800
58
2,310
12,576
4,579
177
845
11,731
0
36,827
L
Terra
veruchii
Terra
4,130
330
366
1,240
11,623
7,570
0
2,036
9,587
25,141
0
W
Mercury
vvgtvvgb
Mercury
3,633
1,427
0
5,158
13,894
8,218
1,184
297
13,597
0
70,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,444
Gold Earned
38,157
508
Minions Killed
401
0
Camps Cleared
0
1,752,838
Distance Traveled
1,644,522
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,060
533
119
7
0
335,319
0
L
Arachne
6,571
387
48
3
0
389,922
2
W
Xing Tian
8,145
479
28
2
0
362,090
0
W
Danzaburou
10,711
630
160
9
0
325,973
4
L
Persephone
9,269
545
150
9
0
316,170
0
W
Hades
8,029
472
88
5
0
337,556
4
W
Ratatoskr
8,056
474
96
6
0
378,740
1
L
Cupid
6,744
397
65
4
0
323,527
0
L
Terra
6,513
383
19
1
0
279,584
3
W
Mercury
9,503
559
136
8
0
348,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role