Player Matchup

Ra
Ra
Gold II
Fayren
Ra
Gold II
Level 161
God Stats
1W - 0L
1,377 SR
Queue Stats
70W - 65L
1,591 MMR
Solo
Chronos
Chronos
Silver II
Hoka55
Chronos
Silver II
Level 85
God Stats
12W - 6L
1,853 SR
Queue Stats
18W - 16L
1,554 MMR
Solo
Ares
Ares
Gold I
Luisete2105
Ares
Gold I
Level 128
God Stats
6W - 3L
1,620 SR
Queue Stats
68W - 73L
1,554 MMR
Party 1
Bastet
Bastet
Gold I
ThePaputron01
Bastet
Gold I
Level 128
God Stats
3W - 2L
1,618 SR
Queue Stats
94W - 93L
1,554 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
Witcher90
Sun Wukong
Gold II
Level 50
God Stats
14W - 19L
1,608 SR
Queue Stats
78W - 80L
1,570 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,615 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,609 SR
1,565 MMR
Bacchus
Bacchus
Gold III
ANGEL4K
Bacchus
Gold III
Level 144
God Stats
6W - 4L
1,967 SR
Queue Stats
122W - 115L
1,555 MMR
Solo
Thor
Thor
Gold IV
AllTimeDubstep
Thor
Gold IV
Level 153
God Stats
0W - 3L
1,238 SR
Queue Stats
17W - 18L
1,576 MMR
Solo
Mercury
Mercury
Gold III
DatingNuWa
Mercury
Gold III
Level 108
God Stats
7W - 7L
1,593 SR
Queue Stats
242W - 246L
1,552 MMR
Solo
Scylla
Scylla
Gold II
FastZero
Scylla
Gold II
Level 139
God Stats
7W - 8L
1,745 SR
Queue Stats
237W - 253L
1,559 MMR
Solo
Apollo
Apollo
Gold II
shadOwYmPo999
Apollo
Gold II
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
7
0 / 0 / 0
3,741
748
498
1,634
482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Hoka55
Chronos
5
0 / 1 / 0
3,160
632
2,863
3,059
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
0 / 1 / 0
3,286
657
1,444
4,073
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 0
3,439
688
352
3,845
1,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Witcher90
Sun Wukong
7
3 / 0 / 0
4,389
878
1,460
2,756
1,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SerqetTyrMartichorasAo Kuang

VS

Bans
FreyaRavanaCharonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANGEL4K
Bacchus
6
2 / 0 / 0
3,667
733
1,808
3,742
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 0 / 2
3,086
617
2,066
3,600
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
DatingNuWa
Mercury
4
0 / 3 / 0
2,783
557
239
3,830
895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
FastZero
Scylla
7
0 / 0 / 0
3,689
738
188
1,553
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
968
194
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
2
2
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ANGEL4K
Bacchus
2
0
0
2
L
0
0
2
1
L
Mercury
DatingNuWa
Mercury
0
3
0
0
L
Scylla
FastZero
Scylla
0
0
0
0
W
Ra
0
0
0
0
W
Chronos
Hoka55
Chronos
0
1
0
0
W
0
1
0
0
W
0
0
0
0
W
Sun Wukong
Witcher90
Sun Wukong
3
0
0
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,617
Damage
4,301
15,367
Taken
12,725
6,260
Mitigated
5,236
7,690
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ANGEL4K
Bacchus
1,808
390
0
2,077
3,742
2,719
0
2,104
1,638
7,772
0
L
2,066
977
0
950
3,600
1,211
0
2,203
1,397
0
11,085
L
Mercury
DatingNuWa
Mercury
239
154
0
1,104
3,830
895
0
0
3,830
0
5,700
L
Scylla
FastZero
Scylla
188
88
0
966
1,553
411
0
498
1,055
20,914
0
W
Ra
498
0
168
918
1,634
482
16
176
1,446
24,672
0
W
Chronos
Hoka55
Chronos
2,863
1,625
0
1,316
3,059
1,001
0
793
2,266
19,026
0
W
1,444
398
0
1,264
4,073
2,657
0
1,015
3,058
6,643
0
W
352
112
0
2,714
3,845
1,093
0
0
3,845
0
17,623
W
Sun Wukong
Witcher90
Sun Wukong
1,460
389
0
1,310
2,756
1,027
0
0
2,756
0
22,704
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,015
Gold Earned
14,193
171
Minions Killed
100
0
Camps Cleared
0
522,031
Distance Traveled
402,596
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,667
733
5
1
0
108,310
1
L
Thor
3,086
617
26
5
0
87,487
0
L
Mercury
2,783
557
9
2
0
99,878
0
L
Scylla
3,689
738
60
12
0
106,921
0
W
Ra
3,741
748
57
11
0
129,624
0
W
Chronos
3,160
632
35
7
0
74,839
0
W
Ares
3,286
657
4
1
0
105,433
0
W
Bastet
3,439
688
38
8
0
115,242
0
W
Sun Wukong
4,389
878
37
7
0
96,893
0
L
Apollo
968
194
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role