Player Matchup

Ix Chel
Ix Chel
naughty_panda109
Ix Chel
Level 89
God Stats
41W - 40L
1,520 SR
Queue Stats
401W - 469L
1,242 Elo+
Party 1
Camazotz
Camazotz
vik_rattlehead83
Camazotz
Level 27
God Stats
5W - 9L
1,291 SR
Queue Stats
18W - 31L
1,233 Elo+
Party 1
Vamana
Vamana
xX_DR4GON_Xx85
Vamana
Level 106
God Stats
45W - 25L
1,635 SR
Queue Stats
346W - 405L
1,279 Elo+
Party 1
Team Averages
Level 74
1,482 SR
1,252 Elo+

VS

Team Averages
Level 58
1,700 SR
1,224 Elo+
Anubis
Anubis
KoboOnStix
Anubis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 269L
1,314 Elo+
Solo
Hera
Hera
Presunto2432
Hera
Level 83
God Stats
1W - 1L
1,863 SR
Queue Stats
39W - 24L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
Vybe_foxtenfold
Sun Wukong
Level 35
God Stats
1W - 0L
1,737 SR
Queue Stats
4W - 3L
959 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
9,211
768
12,440
12,126
5,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
2 / 1 / 3
8,676
723
3,598
11,287
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 5 / 3
8,453
704
5,137
11,964
7,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KoboOnStix
Anubis
12
1 / 4 / 5
9,211
768
9,066
10,079
5,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 3
10,229
852
13,095
6,119
2,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Vybe_foxtenfold
Sun Wukong
12
2 / 2 / 6
9,103
759
7,643
10,953
8,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
9
9
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
KoboOnStix
Anubis
1
4
5
0.88
W
6
0
3
7.5
W
Sun Wukong
Vybe_foxtenfold
Sun Wukong
2
2
6
2.5
L
4
3
1
1.5
L
2
1
3
3.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,175
Damage
29,804
35,377
Taken
27,151
16,222
Mitigated
16,087
4,994
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
KoboOnStix
Anubis
9,066
917
222
2,380
10,079
5,654
312
4,951
5,128
30,859
0
W
13,095
3,137
0
323
6,119
2,147
1,165
3,859
2,260
49,505
0
W
Sun Wukong
Vybe_foxtenfold
Sun Wukong
7,643
1,841
0
3,598
10,953
8,286
143
4,323
6,630
0
29,039
L
12,440
1,563
800
1,759
12,126
5,386
0
8,345
3,781
47,015
0
L
3,598
1,426
61
1,735
11,287
2,987
0
6,483
4,804
0
11,657
L
5,137
1,913
183
456
11,964
7,849
0
7,572
4,392
1,280
20,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,340
Gold Earned
28,543
102
Minions Killed
133
0
Camps Cleared
0
634,679
Distance Traveled
629,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,211
768
39
3
0
203,662
0
W
Hera
10,229
852
63
5
0
207,122
0
W
Sun Wukong
9,103
759
31
3
0
218,420
0
L
Ix Chel
9,211
768
52
4
0
217,162
0
L
Camazotz
8,676
723
17
1
0
202,335
0
L
Vamana
8,453
704
33
3
0
215,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role