Player Matchup

Hera
Hera
AllPro13
Hera
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,545 Elo+
Solo
Set
Set
ElGlocktopus
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 317L
1,526 Elo+
Solo
Terra
Terra
FaintSpark
Terra
Level 126
God Stats
1W - 1L
1,739 SR
Queue Stats
24W - 17L
1,635 Elo+
Solo
Mulan
Mulan
MommaIHitALick
Mulan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,673 Elo+
Party 1
Da Ji
Da Ji
brappleberypie
Da Ji
Level 111
God Stats
4W - 5L
1,661 SR
Queue Stats
186W - 183L
1,555 Elo+
Party 1
Team Averages
Level 114
1,580 SR
1,587 Elo+

VS

Team Averages
Level 128
1,589 SR
1,578 Elo+
Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Izsaak
Charon
Level 109
God Stats
7W - 1L
1,500 SR
Queue Stats
335W - 299L
1,572 Elo+
Solo
Kuzenbo
Kuzenbo
MerlinOnlyFans
Kuzenbo
Level 158
God Stats
3W - 1L
1,825 SR
Queue Stats
119W - 90L
1,650 Elo+
Solo
Ix Chel
Ix Chel
emamboz
Ix Chel
Level 144
God Stats
2W - 1L
1,315 SR
Queue Stats
122W - 96L
1,596 Elo+
Solo
Poseidon
Poseidon
sekiakuretsuha
Poseidon
Level 104
God Stats
3W - 0L
1,806 SR
Queue Stats
79W - 59L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 4 / 5
6,526
816
7,826
7,568
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 4
6,323
790
4,860
10,109
9,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
13
1 / 4 / 7
6,515
814
3,955
11,460
9,277
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 5 / 3
7,412
927
5,346
12,310
14,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 5 / 6
6,240
780
6,240
8,198
4,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
6 / 2 / 14
8,104
1,013
10,947
9,349
7,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charon
Izsaak
Charon
14
3 / 2 / 19
8,220
1,028
5,439
10,427
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 2 / 13
8,721
1,090
6,739
11,880
16,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
emamboz
Ix Chel
15
6 / 1 / 14
8,507
1,063
10,814
7,288
4,514
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
14
4 / 3 / 12
7,946
993
9,646
7,297
4,128
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
10
Kills
23
24
Deaths
10
25
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
2
14
6.5
L
Hera
1
4
5
0.88
L
1
6
4
0.5
L
Terra
1
4
7
1.13
W
Charon
Izsaak
Charon
3
2
19
6.25
W
4
2
13
5.25
L
5
5
3
1.3
L
2
5
6
1
W
Ix Chel
emamboz
Ix Chel
6
1
14
13
W
Poseidon
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
43,585
49,645
Taken
46,241
41,646
Mitigated
43,203
10,918
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
10,947
1,395
438
1,345
9,349
7,975
80
2,055
7,106
0
15,733
L
Hera
7,826
1,061
370
952
7,568
3,572
0
4,939
2,629
15,521
0
L
4,860
2,102
569
761
10,109
9,779
0
6,227
3,882
0
11,039
L
Terra
3,955
142
3,461
2,661
11,460
9,277
60
7,659
3,801
8,530
0
W
Charon
Izsaak
Charon
5,439
932
1,092
1,586
10,427
9,890
248
1,668
8,631
12,220
0
W
6,739
2,766
1,557
2,641
11,880
16,696
526
2,535
9,106
14,444
0
L
5,346
1,035
0
1,280
12,310
14,552
0
8,869
3,441
0
10,803
L
6,240
752
198
666
8,198
4,466
0
4,944
3,254
0
9,298
W
Ix Chel
emamboz
Ix Chel
10,814
2,477
3,147
2,204
7,288
4,514
2,164
1,942
5,244
21,498
0
W
Poseidon
9,646
1,879
937
1,647
7,297
4,128
1,572
2,750
4,373
20,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,016
Gold Earned
41,498
58
Minions Killed
91
0
Camps Cleared
0
675,872
Distance Traveled
776,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,104
1,013
14
2
0
152,714
0
L
Hera
6,526
816
23
3
0
163,255
0
L
Set
6,323
790
13
2
0
137,899
0
L
Terra
6,515
814
4
1
0
147,018
0
W
Charon
8,220
1,028
6
1
0
141,471
0
W
Kuzenbo
8,721
1,090
18
2
0
165,919
0
L
Mulan
7,412
927
14
2
0
112,752
0
L
Da Ji
6,240
780
4
1
0
114,948
0
W
Ix Chel
8,507
1,063
32
4
0
150,203
0
W
Poseidon
7,946
993
21
3
0
165,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role