Player Matchup

Artio
Artio
 
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Gandalfthewhi748
Achilles
Level 56
God Stats
1W - 1L
1,745 SR
Queue Stats
18W - 26L
1,384 Elo+
Party 2
Olorun
Olorun
GodiLoveThighs
Olorun
Level 126
God Stats
3W - 5L
1,519 SR
Queue Stats
299W - 303L
1,548 Elo+
Party 1
Thor
Thor
Lloydey
Thor
Level 124
God Stats
6W - 17L
1,701 SR
Queue Stats
112W - 127L
1,520 Elo+
Party 1
He Bo
He Bo
xYoungLatino
He Bo
Level 34
God Stats
6W - 5L
1,500 SR
Queue Stats
57W - 35L
1,574 Elo+
Solo
Team Averages
Level 82
1,593 SR
1,505 Elo+

VS

Team Averages
Level 119
1,389 SR
1,442 Elo+
Anhur
Anhur
AlexE12
Anhur
Level 129
God Stats
3W - 2L
1,475 SR
Queue Stats
85W - 77L
1,496 Elo+
Solo
Vulcan
Vulcan
Gae baby Ryan
Vulcan
Level 144
God Stats
5W - 7L
1,524 SR
Queue Stats
535W - 482L
1,469 Elo+
Solo
Sylvanus
Sylvanus
Kurmas90
Sylvanus
Level 127
God Stats
4W - 3L
1,284 SR
Queue Stats
11W - 11L
1,256 Elo+
Party 3
Nu Wa
Nu Wa
LowEloTrash
Nu Wa
Level 39
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
tamir884
Thanatos
Level 155
God Stats
5W - 5L
1,162 SR
Queue Stats
356W - 344L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 1 / 0
6,228
519
3,003
11,292
6,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 0 / 1
5,024
419
3,374
8,700
3,592
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 2
5,736
478
5,310
9,344
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Lloydey
Thor
11
2 / 3 / 1
6,286
524
3,461
11,516
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 2 / 1
6,442
537
4,711
7,356
2,158
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AlexE12
Anhur
11
2 / 1 / 1
6,667
556
7,063
7,771
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 2
6,756
563
6,209
4,894
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Kurmas90
Sylvanus
10
0 / 0 / 1
6,057
505
2,568
7,775
4,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 0 / 1
7,697
641
7,408
4,451
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
tamir884
Thanatos
13
6 / 1 / 1
7,573
631
6,721
10,083
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
9
9
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
W
Anhur
AlexE12
Anhur
2
1
1
2.5
W
1
3
2
0.67
L
1
0
1
1.5
L
0
3
2
0.33
W
Sylvanus
Kurmas90
Sylvanus
0
0
1
0.5
L
Thor
Lloydey
Thor
2
3
1
0.83
W
0
0
1
0.5
W
Thanatos
tamir884
Thanatos
6
1
1
6.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,859
Damage
29,969
48,208
Taken
34,974
19,311
Mitigated
14,367
11,509
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,003
191
0
2,705
11,292
6,811
0
5,025
5,921
51,138
0
W
Anhur
AlexE12
Anhur
7,063
4,546
0
1,804
7,771
2,699
1,108
3,057
4,706
0
47,922
W
6,209
1,315
0
1,097
4,894
1,711
496
1,957
2,835
45,143
0
L
3,374
884
0
509
8,700
3,592
0
1,843
6,813
0
9,240
L
5,310
2,289
60
4,096
9,344
2,915
0
1,790
7,510
51,910
0
W
Sylvanus
Kurmas90
Sylvanus
2,568
456
1,728
2,069
7,775
4,343
0
2,383
5,364
16,889
0
L
Thor
Lloydey
Thor
3,461
952
0
1,742
11,516
3,835
0
3,015
8,239
0
54,467
W
7,408
2,096
0
1,657
4,451
1,471
0
2,443
1,448
59,953
0
W
Thanatos
tamir884
Thanatos
6,721
1,372
0
7,478
10,083
4,143
0
2,352
7,597
0
51,297
L
4,711
258
0
2,397
7,356
2,158
0
3,574
3,540
38,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
34,750
343
Minions Killed
397
0
Camps Cleared
0
1,184,634
Distance Traveled
1,135,027
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,228
519
85
7
0
225,107
0
W
Anhur
6,667
556
86
7
0
208,482
2
W
Vulcan
6,756
563
74
6
0
244,073
4
L
Achilles
5,024
419
12
1
0
273,061
0
L
Olorun
5,736
478
84
7
0
208,101
0
W
Sylvanus
6,057
505
30
3
0
233,482
3
L
Thor
6,286
524
88
7
0
240,441
0
W
Nu Wa
7,697
641
125
10
0
192,258
2
W
Thanatos
7,573
631
82
7
0
256,732
0
L
He Bo
6,442
537
74
6
0
237,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role