Player Matchup

Cernunnos
Cernunnos
ThESpEciAl9
Cernunnos
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 119L
1,528 Elo+
Solo
Merlin
Merlin
daaviid3115
Merlin
Level 27
God Stats
8W - 5L
1,715 SR
Queue Stats
112W - 114L
1,480 Elo+
Party 1
Xing Tian
Xing Tian
xCursedSamurai
Xing Tian
Level 68
God Stats
9W - 6L
1,587 SR
Queue Stats
399W - 402L
1,471 Elo+
Party 1
Team Averages
Level 68
1,601 SR
1,493 Elo+

VS

Team Averages
Level 39
1,338 SR
1,427 Elo+
Jormungandr
Jormungandr
N3on Sh4dowz
Jormungandr
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 95L
1,500 Elo+
Solo
Ne Zha
Ne Zha
OZVO
Ne Zha
Level 37
God Stats
2W - 7L
1,368 SR
Queue Stats
99W - 109L
1,301 Elo+
Solo
Baron Samedi
Baron Samedi
Stegozauras
Baron Samedi
Level 49
God Stats
4W - 6L
1,146 SR
Queue Stats
219W - 223L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ThESpEciAl9
Cernunnos
16
10 / 1 / 3
13,758
809
21,160
13,180
6,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
15
1 / 2 / 10
12,160
715
12,051
8,793
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
xCursedSamurai
Xing Tian
14
2 / 2 / 11
11,767
692
10,129
19,474
25,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
N3on Sh4dowz
Jormungandr
15
3 / 2 / 1
11,964
704
10,928
18,260
22,610
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
OZVO
Ne Zha
13
0 / 4 / 3
10,688
629
5,385
15,759
8,070
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Stegozauras
Baron Samedi
13
2 / 7 / 2
11,276
663
11,092
14,368
9,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
5
5
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
N3on Sh4dowz
Jormungandr
3
2
1
1.75
L
Ne Zha
OZVO
Ne Zha
0
4
3
0.38
L
Baron Samedi
Stegozauras
Baron Samedi
2
7
2
0.43
W
Cernunnos
ThESpEciAl9
Cernunnos
10
1
3
11.5
W
Merlin
1
2
10
3
W
Xing Tian
xCursedSamurai
Xing Tian
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,340
Damage
27,405
41,447
Taken
48,387
35,823
Mitigated
39,715
4,473
Healing
8,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
N3on Sh4dowz
Jormungandr
10,928
2,224
0
2,267
18,260
22,610
0
9,312
8,948
46,772
846
L
Ne Zha
OZVO
Ne Zha
5,385
1,232
0
2,449
15,759
8,070
0
6,513
9,246
0
25,725
L
Baron Samedi
Stegozauras
Baron Samedi
11,092
304
1,538
2,482
14,368
9,035
0
7,465
6,903
35,673
0
W
Cernunnos
ThESpEciAl9
Cernunnos
21,160
7,771
0
2,442
13,180
6,322
2,641
6,198
6,626
0
91,200
W
Merlin
12,051
330
0
666
8,793
3,853
180
4,364
4,268
58,991
0
W
Xing Tian
xCursedSamurai
Xing Tian
10,129
943
0
1,365
19,474
25,648
358
9,951
9,106
23,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,685
Gold Earned
33,928
198
Minions Killed
149
0
Camps Cleared
0
906,546
Distance Traveled
867,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,964
704
63
4
0
286,178
0
L
Ne Zha
10,688
629
42
2
0
318,550
0
L
Baron Samedi
11,276
663
44
3
0
262,950
2
W
Cernunnos
13,758
809
100
6
0
296,808
0
W
Merlin
12,160
715
80
5
0
302,116
0
W
Xing Tian
11,767
692
18
1
0
307,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role