Player Matchup

Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Apple_Faker5
Janus
Level 122
God Stats
28W - 27L
1,503 SR
Queue Stats
246W - 264L
1,442 Elo+
Solo
Nike
Nike
CONOWILLY
Nike
Level 69
God Stats
14W - 7L
1,620 SR
Queue Stats
174W - 171L
1,413 Elo+
Solo
Maui
Maui
Husbibi
Maui
Level 109
God Stats
3W - 1L
1,584 SR
Queue Stats
54W - 74L
1,337 Elo+
Solo
Pele
Pele
gbird28
Pele
Level 86
God Stats
23W - 24L
1,500 SR
Queue Stats
78W - 73L
1,382 Elo+
Solo
Team Averages
Level 103
1,541 SR
1,415 Elo+

VS

Team Averages
Level 109
1,497 SR
1,448 Elo+
Fenrir
Fenrir
Anunnaki Hybrid
Fenrir
Level 169
God Stats
6W - 8L
1,483 SR
Queue Stats
143W - 143L
1,449 Elo+
Party 1
Anubis
Anubis
Cerv1xBreaka
Anubis
Level 82
God Stats
6W - 5L
1,231 SR
Queue Stats
152W - 135L
1,542 Elo+
Solo
Hachiman
Hachiman
ProfessrPressure
Hachiman
Level 46
God Stats
4W - 6L
1,468 SR
Queue Stats
27W - 38L
1,367 Elo+
Solo
Charon
Charon
SpheralFilly55
Charon
Level 157
God Stats
4W - 1L
1,585 SR
Queue Stats
113W - 106L
1,449 Elo+
Party 1
Erlang Shen
Erlang Shen
Xwesly_pipesX
Erlang Shen
Level 89
God Stats
11W - 5L
1,718 SR
Queue Stats
192W - 169L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 2 / 4
6,034
503
6,508
7,295
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 1 / 0
7,111
593
4,107
5,739
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
13
4 / 0 / 0
8,010
668
3,799
6,144
4,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
Husbibi
Maui
9
2 / 1 / 5
6,558
547
3,340
7,620
5,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
gbird28
Pele
10
5 / 1 / 2
6,647
554
7,949
7,064
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,591
466
4,512
10,168
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
1 / 1 / 0
6,562
547
3,330
6,149
2,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 5 / 1
5,155
430
3,709
8,920
2,573
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 1
5,209
434
2,154
11,398
5,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
Xwesly_pipesX
Erlang Shen
10
0 / 4 / 0
5,637
470
2,977
9,377
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
14
Kills
4
5
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
2
4
1.5
L
2
2
1
1.25
W
2
1
0
2
W
Nike
4
0
0
4
L
Anubis
1
1
0
1
W
Maui
Husbibi
Maui
2
1
5
4.5
L
1
5
1
0.3
L
0
2
1
0.25
L
Erlang Shen
Xwesly_pipesX
Erlang Shen
0
4
0
0
W
Pele
gbird28
Pele
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,703
Damage
16,682
33,862
Taken
46,012
15,979
Mitigated
17,618
6,933
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,508
2,216
0
591
7,295
2,239
1,257
625
6,670
0
43,079
L
4,512
1,268
0
2,104
10,168
3,882
0
1,130
8,950
0
34,353
W
4,107
0
0
625
5,739
1,823
66
2,776
2,963
54,584
0
W
Nike
3,799
694
0
1,375
6,144
4,002
209
0
6,144
0
56,811
L
Anubis
3,330
174
0
3,208
6,149
2,517
0
2,563
3,378
54,094
0
W
Maui
Husbibi
Maui
3,340
703
1,387
1,339
7,620
5,795
654
1,322
6,298
14,327
0
L
3,709
1,378
0
1,498
8,920
2,573
0
1,441
7,437
0
25,973
L
2,154
173
1,174
2,264
11,398
5,292
0
1,975
9,423
13,054
0
L
Erlang Shen
Xwesly_pipesX
Erlang Shen
2,977
1,366
0
3,306
9,377
3,354
0
0
9,377
0
32,893
W
Pele
gbird28
Pele
7,949
2,409
0
1,616
7,064
2,120
364
761
6,303
0
37,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,360
Gold Earned
28,154
314
Minions Killed
260
0
Camps Cleared
0
1,120,502
Distance Traveled
1,076,753
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,034
503
59
5
0
216,824
0
L
Fenrir
5,591
466
58
5
0
255,639
0
W
Janus
7,111
593
95
8
0
214,474
0
W
Nike
8,010
668
100
8
0
210,584
2
L
Anubis
6,562
547
94
8
0
199,011
4
W
Maui
6,558
547
9
1
0
222,261
0
L
Hachiman
5,155
430
31
3
0
155,459
0
L
Charon
5,209
434
14
1
0
225,216
4
L
Erlang Shen
5,637
470
63
5
0
241,428
1
W
Pele
6,647
554
51
4
0
256,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role