Player Matchup

Chronos
Chronos
Masters
GettingRuffied
Chronos
Masters
Level 158
God Stats
3W - 2L
1,663 SR
Queue Stats
171W - 149L
2,457 MMR
Solo
Achilles
Achilles
Diamond II
ROKY30
Achilles
Diamond II
Level 154
God Stats
0W - 3L
1,253 SR
Queue Stats
154W - 135L
2,439 MMR
Solo
Ymir
Ymir
Masters
Stifger
Ymir
Masters
Level 214
God Stats
3W - 6L
1,761 SR
Queue Stats
377W - 353L
2,458 MMR
Solo
Merlin
Merlin
Masters
TranquillizeMe
Merlin
Masters
Level 184
God Stats
9W - 7L
1,637 SR
Queue Stats
677W - 627L
2,520 MMR
Solo
Loki
Loki
Diamond II
xUNKILLABLE4Ux
Loki
Diamond II
Level 82
God Stats
275W - 208L
1,734 SR
Queue Stats
494W - 474L
2,405 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,609 SR
2,456 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,604 SR
2,457 MMR
Janus
Janus
Masters
Joev30
Janus
Masters
Level 159
God Stats
38W - 33L
1,631 SR
Queue Stats
423W - 392L
2,461 MMR
Party 1
Thanatos
Thanatos
Diamond II
TSleight00
Thanatos
Diamond II
Level 175
God Stats
2W - 3L
1,363 SR
Queue Stats
384W - 374L
2,353 MMR
Solo
Charon
Charon
Masters
TakeMyTempo
Charon
Masters
Level 152
God Stats
14W - 7L
1,605 SR
Queue Stats
130W - 113L
2,554 MMR
Solo
Rama
Rama
Diamond III
TooEasy01
Rama
Diamond III
Level 185
God Stats
7W - 7L
1,565 SR
Queue Stats
269W - 241L
2,301 MMR
Solo
King Arthur
King Arthur
Masters
Versagen
King Arthur
Masters
Level 158
God Stats
10W - 4L
1,860 SR
Queue Stats
294W - 294L
2,616 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,636
515
3,847
4,872
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
ROKY30
Achilles
7
1 / 1 / 2
4,762
529
2,513
6,245
2,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
Stifger
Ymir
7
0 / 2 / 1
4,631
515
2,872
7,912
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 1
5,359
595
3,674
4,377
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 2 / 0
6,121
680
4,001
7,201
2,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KuzenboRavanaKaliNe Zha

VS

Bans
FreyaMartichorasSusanoGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Joev30
Janus
11
1 / 0 / 2
5,942
660
3,353
4,306
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TSleight00
Thanatos
10
3 / 2 / 4
5,549
617
4,369
8,408
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
9
3 / 0 / 2
5,661
629
4,183
5,924
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
10
1 / 1 / 2
5,642
627
3,569
6,429
2,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Versagen
King Arthur
10
1 / 1 / 0
5,883
654
3,293
7,758
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
9
9
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Janus
Joev30
Janus
1
0
2
2
L
Achilles
ROKY30
Achilles
1
1
2
2
L
Ymir
Stifger
Ymir
0
2
1
0.25
W
Thanatos
TSleight00
Thanatos
3
2
4
2.5
W
Charon
3
0
2
4
W
Rama
1
1
2
2
L
0
1
1
0.5
W
King Arthur
Versagen
King Arthur
1
1
0
1
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
18,767
30,607
Taken
32,825
11,823
Mitigated
16,770
6,406
Healing
11,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,847
957
0
490
4,872
1,403
0
479
4,393
28,835
0
W
Janus
Joev30
Janus
3,353
107
0
800
4,306
1,691
0
2,394
1,844
51,822
0
L
Achilles
ROKY30
Achilles
2,513
746
0
1,072
6,245
2,227
0
1,473
4,713
0
23,426
L
Ymir
Stifger
Ymir
2,872
625
180
2,041
7,912
4,381
0
3,617
4,221
15,500
0
W
Thanatos
TSleight00
Thanatos
4,369
1,272
0
5,565
8,408
3,108
0
1,000
7,388
0
43,688
W
Charon
4,183
888
0
1,601
5,924
4,534
0
3,378
2,457
13,449
0
W
Rama
3,569
2,933
0
1,860
6,429
2,267
0
3,444
2,985
0
43,836
L
3,674
398
0
853
4,377
1,542
0
1,786
2,543
47,474
0
W
King Arthur
Versagen
King Arthur
3,293
363
0
1,790
7,758
5,170
0
0
7,758
0
42,402
L
4,001
768
0
1,770
7,201
2,270
0
0
7,201
0
38,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,509
Gold Earned
28,677
266
Minions Killed
328
0
Camps Cleared
0
906,056
Distance Traveled
937,194
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,636
515
47
5
0
180,515
4
W
Janus
5,942
660
101
11
0
192,912
0
L
Achilles
4,762
529
35
4
0
185,250
0
L
Ymir
4,631
515
18
2
0
179,840
4
W
Thanatos
5,549
617
59
7
0
194,444
0
W
Charon
5,661
629
14
2
0
202,770
2
W
Rama
5,642
627
84
9
0
162,239
1
L
Merlin
5,359
595
99
11
0
174,780
2
W
King Arthur
5,883
654
70
8
0
184,829
1
L
Loki
6,121
680
67
7
0
185,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role