Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
GrandFromage947
Discordia
Level 121
God Stats
12W - 7L
1,729 SR
Queue Stats
134W - 122L
1,528 Elo+
Party 2
Mulan
Mulan
KaraSage
Mulan
Level 87
God Stats
17W - 5L
1,657 SR
Queue Stats
27W - 17L
1,423 Elo+
Solo
Team Averages
Level 106
1,577 SR
1,490 Elo+

VS

Team Averages
Level 93
1,467 SR
1,425 Elo+
Baron Samedi
Baron Samedi
Alex_o_lotl
Baron Samedi
Level 107
God Stats
18W - 24L
1,488 SR
Queue Stats
397W - 378L
1,436 Elo+
Solo
Danzaburou
Danzaburou
El_Chapo263
Danzaburou
Level 65
God Stats
24W - 24L
1,450 SR
Queue Stats
225W - 251L
1,411 Elo+
Party 1
Mercury
Mercury
Kelantodd_08
Mercury
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 83L
1,418 Elo+
Solo
Ra
Ra
Metzi95
Ra
Level 43
God Stats
3W - 2L
1,441 SR
Queue Stats
141W - 138L
1,428 Elo+
Party 1
King Arthur
King Arthur
NicksTrabi
King Arthur
Level 147
God Stats
1W - 5L
1,454 SR
Queue Stats
231W - 246L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
5 / 0 / 0
4,808
962
3,011
2,769
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
 
Bacchus
6
0 / 0 / 5
4,174
835
2,304
5,237
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
 
Hun Batz
7
1 / 0 / 1
3,868
774
431
3,302
1,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
GrandFromage947
Discordia
7
2 / 1 / 1
4,275
855
2,555
1,907
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
KaraSage
Mulan
7
0 / 1 / 0
3,717
743
2,785
5,198
1,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alex_o_lotl
Baron Samedi
3
0 / 1 / 0
3,103
621
1,011
2,208
1,189
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
El_Chapo263
Danzaburou
5
0 / 4 / 0
3,113
623
1,880
4,246
1,461
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Kelantodd_08
Mercury
6
1 / 0 / 0
3,697
739
1,015
3,987
1,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 3 / 0
3,203
641
866
3,069
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
NicksTrabi
King Arthur
7
1 / 0 / 0
4,181
836
2,742
6,051
3,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
2
2
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
W
Bacchus
 
Bacchus
0
0
5
2.5
W
Hun Batz
 
Hun Batz
1
0
1
1.5
L
Baron Samedi
Alex_o_lotl
Baron Samedi
0
1
0
0
L
Danzaburou
El_Chapo263
Danzaburou
0
4
0
0
W
Discordia
GrandFromage947
Discordia
2
1
1
2.5
W
Mulan
KaraSage
Mulan
0
1
0
0
L
Mercury
Kelantodd_08
Mercury
1
0
0
1
L
0
3
0
0
L
King Arthur
NicksTrabi
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,086
Damage
7,514
18,413
Taken
19,561
7,658
Mitigated
8,208
7,871
Healing
4,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,011
1,772
0
1,277
2,769
786
614
312
2,457
24,682
0
W
Bacchus
 
Bacchus
2,304
324
55
2,285
5,237
3,303
0
1,071
4,166
12,029
0
W
Hun Batz
 
Hun Batz
431
99
0
2,123
3,302
1,076
0
277
3,025
0
18,411
L
Baron Samedi
Alex_o_lotl
Baron Samedi
1,011
124
62
655
2,208
1,189
0
1,172
1,036
5,436
0
L
Danzaburou
El_Chapo263
Danzaburou
1,880
675
0
368
4,246
1,461
0
3,438
808
0
15,447
W
Discordia
GrandFromage947
Discordia
2,555
176
0
260
1,907
532
0
217
1,690
20,817
0
W
Mulan
KaraSage
Mulan
2,785
392
0
1,871
5,198
1,961
0
0
5,198
0
20,636
L
Mercury
Kelantodd_08
Mercury
1,015
318
0
670
3,987
1,152
0
1,149
2,740
0
16,468
L
866
181
168
548
3,069
913
0
1,807
1,056
13,256
0
L
King Arthur
NicksTrabi
King Arthur
2,742
397
0
2,305
6,051
3,493
0
0
6,051
0
23,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,842
Gold Earned
17,297
178
Minions Killed
123
0
Camps Cleared
0
554,213
Distance Traveled
524,657
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,808
962
42
8
0
100,453
0
W
Bacchus
4,174
835
17
3
0
112,301
0
W
Hun Batz
3,868
774
36
7
0
132,151
0
L
Baron Samedi
3,103
621
9
2
0
71,669
3
L
Danzaburou
3,113
623
17
3
0
105,073
0
W
Discordia
4,275
855
52
10
0
104,495
0
W
Mulan
3,717
743
31
6
0
104,813
4
L
Mercury
3,697
739
33
7
0
142,490
0
L
Ra
3,203
641
25
5
0
94,245
0
L
King Arthur
4,181
836
39
8
0
111,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role