Player Matchup

Danzaburou
Danzaburou
D3oDoranT
Danzaburou
Level 68
God Stats
7W - 1L
1,788 SR
Queue Stats
95W - 68L
1,552 Elo+
Party 1
Vulcan
Vulcan
SQURTLE BEACH
Vulcan
Level 144
God Stats
2W - 1L
1,526 SR
Queue Stats
83W - 83L
1,530 Elo+
Party 1
Atlas
Atlas
solshinx
Atlas
Level 147
God Stats
35W - 31L
1,473 SR
Queue Stats
47W - 52L
1,472 Elo+
Party 1
Team Averages
Level 120
1,595 SR
1,518 Elo+

VS

Team Averages
Level 60
1,420 SR
1,497 Elo+
Bacchus
Bacchus
Margerlo
Bacchus
Level 5
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
NuclearCheeze214
Yu Huang
Level 66
God Stats
5W - 6L
1,550 SR
Queue Stats
151W - 141L
1,514 Elo+
Solo
Tyr
Tyr
ZCastorsupremoZ
Tyr
Level 109
God Stats
3W - 4L
1,204 SR
Queue Stats
191W - 181L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D3oDoranT
Danzaburou
13
4 / 2 / 4
9,262
842
9,610
8,125
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 2 / 5
8,549
777
12,514
6,645
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
solshinx
Atlas
12
5 / 0 / 4
9,254
841
6,704
7,069
4,417
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Margerlo
Bacchus
11
1 / 4 / 2
8,007
728
5,077
11,348
15,406
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 4 / 1
8,349
759
7,965
9,605
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 3
7,988
726
4,325
12,630
11,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
D3oDoranT
Danzaburou
4
2
4
3
L
Bacchus
Margerlo
Bacchus
1
4
2
0.5
L
2
4
1
0.63
W
2
2
5
2.25
L
1
3
3
0.83
W
Atlas
solshinx
Atlas
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
17,367
21,839
Taken
33,583
10,258
Mitigated
31,245
3,974
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
D3oDoranT
Danzaburou
9,610
4,052
0
2,816
8,125
3,167
0
4,873
3,050
0
33,510
L
Bacchus
Margerlo
Bacchus
5,077
697
0
656
11,348
15,406
0
6,215
5,133
12,097
0
L
7,965
200
0
1,518
9,605
3,883
0
6,102
3,503
43,079
0
W
12,514
4,499
0
41
6,645
2,674
216
3,610
2,827
34,678
0
L
4,325
712
0
2,179
12,630
11,956
0
7,041
5,589
0
16,657
W
Atlas
solshinx
Atlas
6,704
2,291
0
1,117
7,069
4,417
102
4,627
2,302
22,434
1,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,065
Gold Earned
24,344
104
Minions Killed
127
0
Camps Cleared
0
658,657
Distance Traveled
625,121
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,262
842
49
4
0
206,238
0
L
Bacchus
8,007
728
17
2
0
217,000
0
L
Yu Huang
8,349
759
88
8
0
183,688
0
W
Vulcan
8,549
777
30
3
0
239,036
0
L
Tyr
7,988
726
22
2
0
224,433
1
W
Atlas
9,254
841
25
2
0
213,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role