Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Copium101
Tiamat
Level 126
God Stats
4W - 10L
1,353 SR
Queue Stats
366W - 337L
1,470 Elo+
Party 2
Atlas
Atlas
GlitchySnake-8
Atlas
Level 142
God Stats
12W - 15L
1,261 SR
Queue Stats
423W - 465L
1,450 Elo+
Solo
Hades
Hades
Jamist0mper
Hades
Level 86
God Stats
8W - 4L
1,738 SR
Queue Stats
61W - 69L
1,510 Elo+
Party 2
Bakasura
Bakasura
o spdd
Bakasura
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,397 Elo+
Party 2
Team Averages
Level 106
1,470 SR
1,465 Elo+

VS

Team Averages
Level 78
1,496 SR
1,432 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
kralTR
Olorun
Level 119
God Stats
4W - 4L
1,468 SR
Queue Stats
47W - 34L
1,485 Elo+
Solo
Loki
Loki
schmakes
Loki
Level 20
God Stats
12W - 16L
1,333 SR
Queue Stats
14W - 24L
1,314 Elo+
Party 1
Chiron
Chiron
xXLukas0211Xx
Chiron
Level 116
God Stats
6W - 3L
1,678 SR
Queue Stats
34W - 46L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 2 / 0
7,122
509
4,634
9,489
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Copium101
Tiamat
11
2 / 4 / 0
7,023
502
6,447
11,373
6,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
4,993
357
1,478
4,084
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 3 / 2
6,925
495
6,157
11,950
6,306
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
o spdd
Bakasura
11
0 / 3 / 1
6,389
456
4,452
11,420
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 2 / 2
8,186
585
7,694
8,989
3,400
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
 
Cthulhu
11
1 / 0 / 2
7,250
518
4,544
8,502
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
kralTR
Olorun
14
4 / 1 / 3
8,534
610
9,645
13,167
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
13
2 / 0 / 4
7,979
570
4,650
6,632
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 1
7,431
531
4,555
6,751
2,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Ah Puch
 
Ah Puch
3
2
2
2
W
Cthulhu
 
Cthulhu
1
0
2
2
L
Tiamat
Copium101
Tiamat
2
4
0
0.5
L
0
1
0
0
L
1
3
2
0.67
W
Olorun
kralTR
Olorun
4
1
3
5.5
L
Bakasura
o spdd
Bakasura
0
3
1
0.17
W
Loki
2
0
4
4
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,168
Damage
31,088
48,316
Taken
44,041
24,387
Mitigated
19,529
14,191
Healing
20,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,634
2,478
0
2,765
9,489
3,900
0
2,759
6,730
0
58,400
W
Ah Puch
 
Ah Puch
7,694
331
237
3,930
8,989
3,400
358
4,274
4,561
68,293
0
W
Cthulhu
 
Cthulhu
4,544
175
423
2,030
8,502
5,449
526
1,780
6,369
32,005
0
L
Tiamat
Copium101
Tiamat
6,447
828
0
2,828
11,373
6,982
0
6,268
5,105
35,703
0
L
1,478
186
0
370
4,084
2,862
0
558
3,526
8,694
0
L
6,157
320
165
6,635
11,950
6,306
0
8,179
3,771
47,489
0
W
Olorun
kralTR
Olorun
9,645
4,032
390
6,087
13,167
5,516
0
6,642
6,123
69,015
0
L
Bakasura
o spdd
Bakasura
4,452
2,532
0
1,428
11,420
4,337
0
4,119
7,301
0
38,340
W
Loki
4,650
1,056
0
4,120
6,632
2,467
0
535
5,987
0
54,167
W
4,555
1,436
521
3,120
6,751
2,697
958
1,058
5,693
0
43,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,452
Gold Earned
39,380
347
Minions Killed
401
0
Camps Cleared
0
1,212,820
Distance Traveled
1,430,250
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,122
509
103
7
0
264,094
0
W
Ah Puch
8,186
585
105
8
0
263,193
0
W
Cthulhu
7,250
518
53
4
0
285,158
4
L
Tiamat
7,023
502
68
5
0
235,248
2
L
Atlas
4,993
357
8
1
0
139,283
0
L
Hades
6,925
495
99
7
0
253,807
0
W
Olorun
8,534
610
99
7
0
270,132
0
L
Bakasura
6,389
456
69
5
0
320,388
0
W
Loki
7,979
570
79
6
0
325,952
0
W
Chiron
7,431
531
65
5
0
285,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role