Player Matchup

Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GrimsDoom03
Chaac
Level 80
God Stats
2W - 2L
1,410 SR
Queue Stats
26W - 40L
1,349 Elo+
Solo
Skadi
Skadi
TheCoyoteCote
Skadi
Level 129
God Stats
8W - 7L
1,748 SR
Queue Stats
66W - 87L
1,500 Elo+
Solo
Charon
Charon
one_all_man
Charon
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,319 Elo+
Solo
Nemesis
Nemesis
xtremeuser
Nemesis
Level 124
God Stats
44W - 52L
1,548 SR
Queue Stats
634W - 659L
1,498 Elo+
Solo
Team Averages
Level 125
1,541 SR
1,433 Elo+

VS

Team Averages
Level 63
1,604 SR
1,446 Elo+
Sobek
Sobek
SENNAMU
Sobek
Level 78
God Stats
8W - 6L
1,652 SR
Queue Stats
273W - 278L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Swifty_Editz76
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Tobirama9373
Guan Yu
Level 58
God Stats
8W - 8L
1,659 SR
Queue Stats
59W - 62L
1,471 Elo+
Party 1
King Arthur
King Arthur
Wulfgar03
King Arthur
Level 28
God Stats
1W - 2L
1,727 SR
Queue Stats
19W - 23L
1,491 Elo+
Party 1
Vulcan
Vulcan
panda-Ironbolt
Vulcan
Level 86
God Stats
23W - 26L
1,480 SR
Queue Stats
36W - 54L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 8
9,901
1,100
11,412
5,977
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 9
9,508
1,056
5,947
6,477
7,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 0 / 10
9,553
1,061
12,118
8,229
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
15
1 / 1 / 11
9,669
1,074
6,812
10,269
11,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
xtremeuser
Nemesis
15
3 / 3 / 7
9,546
1,061
5,811
10,599
5,650
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

368

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
SENNAMU
Sobek
12
0 / 0 / 0
6,254
695
0
165
65
12
0 / 0 / 0
7,754
862
0
167
63
Guan Yu
Tobirama9373
Guan Yu
14
3 / 6 / 1
9,586
1,065
11,584
18,860
9,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
Wulfgar03
King Arthur
15
1 / 7 / 2
9,447
1,050
16,649
21,454
19,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 1 / 1
8,725
969
8,732
6,775
3,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
14
Kills
4
4
Deaths
14
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
8
8
W
3
0
9
7.5
L
Sobek
SENNAMU
Sobek
0
0
0
0
L
0
0
0
0
W
3
0
10
8
L
Guan Yu
Tobirama9373
Guan Yu
3
6
1
0.58
L
King Arthur
Wulfgar03
King Arthur
1
7
2
0.29
W
Charon
1
1
11
6.5
L
0
1
1
0.5
W
Nemesis
xtremeuser
Nemesis
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,100
Damage
36,965
41,551
Taken
47,421
31,829
Mitigated
32,368
4,472
Healing
2,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,412
260
0
347
5,977
2,952
0
1,268
4,709
45,366
0
W
5,947
1,211
0
1,806
6,477
7,847
0
1,241
5,236
0
9,194
L
Sobek
SENNAMU
Sobek
0
0
0
0
165
65
0
165
0
0
0
L
0
0
0
0
167
63
0
167
0
0
0
W
12,118
5,338
0
578
8,229
3,852
0
2,410
5,819
0
27,871
L
Guan Yu
Tobirama9373
Guan Yu
11,584
1,490
566
1,022
18,860
9,349
0
7,062
10,600
158
20,259
L
King Arthur
Wulfgar03
King Arthur
16,649
513
0
567
21,454
19,739
0
7,747
12,633
0
32,757
W
Charon
6,812
1,549
0
701
10,269
11,528
0
3,984
6,135
9,891
0
L
8,732
3,279
0
33
6,775
3,152
0
2,131
4,566
31,428
0
W
Nemesis
xtremeuser
Nemesis
5,811
2,911
0
1,040
10,599
5,650
0
1,858
8,741
0
16,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,177
Gold Earned
41,766
183
Minions Killed
98
9
Camps Cleared
3
869,123
Distance Traveled
536,015
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,901
1,100
84
9
1
195,442
0
W
Chaac
9,508
1,056
9
1
1
169,746
1
L
Sobek
6,254
695
0
0
0
120
0
L
Nu Wa
7,754
862
0
0
0
153
0
W
Skadi
9,553
1,061
47
5
1
166,379
0
L
Guan Yu
9,586
1,065
22
2
3
177,843
0
L
King Arthur
9,447
1,050
41
5
0
181,511
0
W
Charon
9,669
1,074
20
2
1
152,830
0
L
Vulcan
8,725
969
35
4
0
176,388
0
W
Nemesis
9,546
1,061
23
3
5
184,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role