Player Matchup

The Morrigan
The Morrigan
Diamond I
 
The Morrigan
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond I
ADCMonkey
Hachiman
Diamond I
Level 124
God Stats
34W - 12L
1,923 SR
Queue Stats
85W - 47L
2,605 MMR
Party 2
King Arthur
King Arthur
Masters
AzizZman
King Arthur
Masters
Level 106
God Stats
6W - 0L
1,766 SR
Queue Stats
300W - 259L
2,494 MMR
Solo
Charon
Charon
Diamond I
S7SoFunny
Charon
Diamond I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 13L
2,487 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,638 SR
2,117 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,568 SR
1,834 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
Nutipoantras
Kuzenbo
Diamond IV
Level 117
God Stats
7W - 7L
1,667 SR
Queue Stats
188W - 168L
2,258 MMR
Solo
Surtr
Surtr
Diamond I
Zaian
Surtr
Diamond I
Level 232
God Stats
7W - 6L
1,675 SR
Queue Stats
328W - 302L
2,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 0 / 0
6,241
624
2,838
3,581
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
10
1 / 2 / 3
5,608
561
3,314
8,257
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
ADCMonkey
Hachiman
12
6 / 0 / 0
7,155
716
6,937
4,595
1,825
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
AzizZman
King Arthur
12
2 / 1 / 1
6,512
651
7,233
8,406
6,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
S7SoFunny
Charon
9
0 / 0 / 5
5,673
567
3,812
6,729
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
MartichorasKaliThor

VS

Bans
Sun WukongAh Muzen CabRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 2
6,016
602
4,315
2,685
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
10
1 / 0 / 2
5,402
540
3,214
7,555
3,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ullr
 
Ullr
9
0 / 3 / 0
4,947
495
2,383
6,779
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Nutipoantras
Kuzenbo
6
0 / 4 / 1
4,429
443
2,437
9,807
8,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
Zaian
Surtr
10
1 / 3 / 1
5,551
555
4,365
10,477
5,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
3
3
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
1
0
0
1
W
Fenrir
 
Fenrir
1
2
3
1.25
L
Janus
 
Janus
1
0
2
2
L
Ne Zha
 
Ne Zha
1
0
2
2
L
Ullr
 
Ullr
0
3
0
0
W
Hachiman
ADCMonkey
Hachiman
6
0
0
6
W
King Arthur
AzizZman
King Arthur
2
1
1
2.5
L
Kuzenbo
Nutipoantras
Kuzenbo
0
4
1
0.13
W
Charon
S7SoFunny
Charon
0
0
5
2.5
L
Surtr
Zaian
Surtr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,134
Damage
16,714
31,568
Taken
37,303
17,419
Mitigated
20,826
11,699
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,838
310
0
511
3,581
1,265
0
1,762
1,745
50,221
1,169
W
Fenrir
 
Fenrir
3,314
1,572
0
4,374
8,257
3,159
0
2,284
5,801
0
34,850
L
Janus
 
Janus
4,315
390
0
500
2,685
924
0
275
2,400
53,099
0
L
Ne Zha
 
Ne Zha
3,214
977
0
1,211
7,555
3,371
0
1,582
5,907
0
41,592
L
Ullr
 
Ullr
2,383
989
0
900
6,779
1,885
0
1,151
5,628
0
31,501
W
Hachiman
ADCMonkey
Hachiman
6,937
4,884
0
3,333
4,595
1,825
687
783
3,812
0
60,571
W
King Arthur
AzizZman
King Arthur
7,233
1,251
0
1,534
8,406
6,697
0
190
8,216
0
52,934
L
Kuzenbo
Nutipoantras
Kuzenbo
2,437
1,049
0
1,463
9,807
8,775
0
3,036
6,677
10,672
0
W
Charon
S7SoFunny
Charon
3,812
937
0
1,947
6,729
4,473
0
1,615
5,102
16,904
0
L
Surtr
Zaian
Surtr
4,365
1,366
0
3,503
10,477
5,871
0
169
10,308
534
36,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,189
Gold Earned
26,345
409
Minions Killed
312
0
Camps Cleared
0
1,017,815
Distance Traveled
1,029,570
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,241
624
116
12
0
187,483
1
W
Fenrir
5,608
561
65
7
0
211,557
0
L
Janus
6,016
602
96
10
0
224,575
3
L
Ne Zha
5,402
540
66
7
0
226,132
0
L
Ullr
4,947
495
74
7
0
179,498
1
W
Hachiman
7,155
716
126
13
0
212,335
4
W
King Arthur
6,512
651
92
9
0
201,210
0
L
Kuzenbo
4,429
443
12
1
0
203,229
1
W
Charon
5,673
567
10
1
0
205,230
2
L
Surtr
5,551
555
64
6
0
196,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role