Player Matchup

Charon
Charon
FoudreX
Charon
Level 142
God Stats
5W - 1L
1,845 SR
Queue Stats
294W - 253L
1,638 Elo+
Solo
Baron Samedi
Baron Samedi
KafatsuYoyo
Baron Samedi
Level 136
God Stats
5W - 4L
1,548 SR
Queue Stats
179W - 185L
1,506 Elo+
Party 1
Charybdis
Charybdis
RobtenZ
Charybdis
Level 43
God Stats
4W - 8L
1,500 SR
Queue Stats
166W - 167L
1,510 Elo+
Party 1
Team Averages
Level 107
1,631 SR
1,551 Elo+

VS

Team Averages
Level 149
1,590 SR
1,555 Elo+
Tiamat
Tiamat
Mafuya
Tiamat
Level 147
God Stats
1W - 1L
1,817 SR
Queue Stats
45W - 29L
1,665 Elo+
Solo
Cthulhu
Cthulhu
Utopia_-0
Cthulhu
Level 129
God Stats
1W - 2L
1,546 SR
Queue Stats
136W - 135L
1,555 Elo+
Solo
Hercules
Hercules
chefchelios999
Hercules
Level 170
God Stats
3W - 7L
1,407 SR
Queue Stats
314W - 326L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
FoudreX
Charon
15
2 / 0 / 11
11,721
781
16,094
13,768
15,263
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
KafatsuYoyo
Baron Samedi
15
7 / 2 / 6
11,819
788
17,163
11,718
5,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
RobtenZ
Charybdis
15
6 / 3 / 9
12,245
816
19,540
13,102
5,224
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mafuya
Tiamat
13
3 / 6 / 1
10,809
721
14,910
18,844
12,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Utopia_-0
Cthulhu
12
1 / 4 / 1
9,768
651
5,916
19,865
24,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
1 / 5 / 1
9,661
644
5,155
18,714
17,384
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
5
5
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
FoudreX
Charon
2
0
11
7.5
W
Baron Samedi
KafatsuYoyo
Baron Samedi
7
2
6
5
L
Tiamat
Mafuya
Tiamat
3
6
1
0.58
W
Charybdis
RobtenZ
Charybdis
6
3
9
3.5
L
Cthulhu
Utopia_-0
Cthulhu
1
4
1
0.38
L
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,797
Damage
25,981
38,588
Taken
57,423
25,674
Mitigated
54,447
14,201
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
FoudreX
Charon
16,094
4,052
0
3,230
13,768
15,263
342
5,743
8,025
43,432
148
W
Baron Samedi
KafatsuYoyo
Baron Samedi
17,163
845
3,115
4,109
11,718
5,187
438
7,320
4,398
46,441
0
L
Tiamat
Mafuya
Tiamat
14,910
1,402
0
1,726
18,844
12,472
0
11,251
7,326
43,958
0
W
Charybdis
RobtenZ
Charybdis
19,540
11,883
0
3,747
13,102
5,224
696
8,433
4,669
0
77,318
L
Cthulhu
Utopia_-0
Cthulhu
5,916
183
125
1,860
19,865
24,591
0
10,129
9,365
26,279
0
L
Hercules
5,155
790
0
4,311
18,714
17,384
0
10,820
7,358
0
24,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,785
Gold Earned
30,238
219
Minions Killed
119
0
Camps Cleared
0
843,275
Distance Traveled
844,490
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,721
781
52
3
0
297,833
2
W
Baron Samedi
11,819
788
53
4
0
272,664
0
L
Tiamat
10,809
721
49
3
0
270,302
1
W
Charybdis
12,245
816
114
8
0
272,778
0
L
Cthulhu
9,768
651
33
2
0
292,636
5
L
Hercules
9,661
644
37
2
0
281,552
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role