Player Matchup

Shiva
Shiva
charca-salubre1
Shiva
Level 49
God Stats
14W - 18L
1,533 SR
Queue Stats
255W - 273L
1,414 Elo+
Party 1
Da Ji
Da Ji
ooOOMarianaOOoo
Da Ji
Level 42
God Stats
3W - 3L
1,809 SR
Queue Stats
69W - 83L
1,430 Elo+
Solo
Sol
Sol
slimshadylp2
Sol
Level 105
God Stats
8W - 9L
1,516 SR
Queue Stats
158W - 151L
1,586 Elo+
Party 1
Team Averages
Level 65
1,619 SR
1,477 Elo+

VS

Team Averages
Level 51
1,467 SR
1,236 Elo+
Nox
Nox
Aaron210
Nox
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,496 Elo+
Solo
Hachiman
Hachiman
Homeboy14763
Hachiman
Level 36
God Stats
1W - 4L
1,179 SR
Queue Stats
4W - 9L
1,107 Elo+
Party 2
Kuzenbo
Kuzenbo
StealthySnorlax
Kuzenbo
Level 15
God Stats
3W - 2L
1,721 SR
Queue Stats
4W - 9L
1,107 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 12
9,257
842
5,597
10,505
8,317
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 11
9,634
876
6,034
8,800
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
10 / 1 / 6
10,900
991
20,399
14,945
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,669
788
8,857
10,564
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Homeboy14763
Hachiman
11
2 / 5 / 2
8,284
753
6,221
11,154
3,757
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 4 / 4
8,224
748
3,985
16,197
15,431
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
16
Kills
5
5
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Hachiman
Homeboy14763
Hachiman
2
5
2
0.6
L
1
4
4
0.75
W
2
3
12
2.67
W
4
1
11
9.5
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,030
Damage
19,063
34,250
Taken
37,915
18,570
Mitigated
23,753
17,812
Healing
4,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,857
691
0
500
10,564
4,565
41
5,196
5,368
37,794
0
L
Hachiman
Homeboy14763
Hachiman
6,221
4,533
0
1,480
11,154
3,757
0
5,742
5,412
0
14,992
L
3,985
1,155
0
2,350
16,197
15,431
14
9,461
6,736
9,441
273
W
5,597
983
70
3,127
10,505
8,317
304
4,273
6,038
0
23,402
W
6,034
1,380
0
3,736
8,800
4,968
811
4,242
4,328
0
25,360
W
20,399
7,909
0
10,879
14,945
5,285
2,185
4,222
10,515
68,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,791
Gold Earned
25,177
134
Minions Killed
71
0
Camps Cleared
0
614,816
Distance Traveled
609,982
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,669
788
60
5
0
198,315
0
L
Hachiman
8,284
753
7
1
0
191,983
7
L
Kuzenbo
8,224
748
4
0
0
219,684
0
W
Shiva
9,257
842
18
2
0
210,954
2
W
Da Ji
9,634
876
24
2
0
204,950
0
W
Sol
10,900
991
92
8
0
198,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role