Player Matchup

Tsukuyomi
Tsukuyomi
Christh
Tsukuyomi
Level 123
God Stats
6W - 10L
1,365 SR
Queue Stats
294W - 312L
1,446 Elo+
Solo
Tiamat
Tiamat
QuackoJSnacko
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,454 Elo+
Party 2
Maui
Maui
The_Milk_Man_x
Maui
Level 63
God Stats
9W - 10L
1,485 SR
Queue Stats
16W - 22L
1,444 Elo+
Party 2
Chaac
Chaac
jjreyrey1
Chaac
Level 104
God Stats
4W - 2L
1,859 SR
Queue Stats
49W - 49L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
tsogud
Danzaburou
Level 69
God Stats
5W - 6L
1,510 SR
Queue Stats
258W - 278L
1,368 Elo+
Solo
Team Averages
Level 90
1,544 SR
1,434 Elo+

VS

Team Averages
Level 98
1,455 SR
1,411 Elo+
Thanatos
Thanatos
BDot BTA
Thanatos
Level 122
God Stats
10W - 8L
1,583 SR
Queue Stats
231W - 235L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
BlitzBTA
Ao Kuang
Level 116
God Stats
6W - 9L
1,511 SR
Queue Stats
150W - 145L
1,493 Elo+
Party 1
Janus
Janus
ChakalRS
Janus
Level 123
God Stats
47W - 56L
1,453 SR
Queue Stats
404W - 383L
1,360 Elo+
Solo
Arachne
Arachne
GD Killa BTA
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
435W - 389L
1,475 Elo+
Party 1
Ymir
Ymir
Like5Orphans
Ymir
Level 60
God Stats
3W - 3L
1,228 SR
Queue Stats
49W - 43L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Christh
Tsukuyomi
10
0 / 6 / 1
6,950
386
4,941
13,088
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
0 / 2 / 0
8,794
489
9,164
9,634
6,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
7,490
416
1,654
9,682
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
jjreyrey1
Chaac
13
1 / 4 / 0
8,289
461
9,694
21,785
21,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
tsogud
Danzaburou
13
1 / 5 / 0
8,011
445
2,158
11,881
4,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BDot BTA
Thanatos
18
7 / 0 / 3
10,473
582
8,831
7,687
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
BlitzBTA
Ao Kuang
16
5 / 1 / 1
9,433
524
11,195
12,144
12,269
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
ChakalRS
Janus
14
0 / 0 / 6
8,561
476
6,447
8,127
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Arachne
GD Killa BTA
Arachne
16
4 / 0 / 4
9,244
514
9,194
14,270
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 2 / 6
8,911
495
5,958
13,505
14,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
19
19
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BDot BTA
Thanatos
7
0
3
8.5
W
Ao Kuang
BlitzBTA
Ao Kuang
5
1
1
5.5
W
Janus
ChakalRS
Janus
0
0
6
3
L
Tsukuyomi
Christh
Tsukuyomi
0
6
1
0.08
W
Arachne
GD Killa BTA
Arachne
4
0
4
6
W
3
2
6
3
L
0
2
0
0
L
1
2
0
0.5
L
Chaac
jjreyrey1
Chaac
1
4
0
0.25
L
Danzaburou
tsogud
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
41,625
66,070
Taken
55,733
43,535
Mitigated
39,947
16,259
Healing
23,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BDot BTA
Thanatos
8,831
2,251
0
9,693
7,687
3,303
467
566
7,121
0
85,822
W
Ao Kuang
BlitzBTA
Ao Kuang
11,195
2,469
0
4,892
12,144
12,269
0
1,037
11,069
58,479
0
W
Janus
ChakalRS
Janus
6,447
155
0
1,256
8,127
3,267
661
3,609
4,217
65,021
0
L
Tsukuyomi
Christh
Tsukuyomi
4,941
1,554
0
2,819
13,088
4,355
0
2,064
11,018
0
32,044
W
Arachne
GD Killa BTA
Arachne
9,194
5,459
0
5,929
14,270
6,714
0
1,381
12,755
0
83,966
W
5,958
994
0
1,554
13,505
14,394
672
3,539
9,753
46,003
0
L
9,164
1,087
0
2,497
9,634
6,793
0
5,059
4,343
81,538
0
L
1,654
450
0
1,072
9,682
6,804
145
2,832
6,670
16,684
0
L
Chaac
jjreyrey1
Chaac
9,694
1,436
0
6,988
21,785
21,219
0
9,856
11,831
0
63,477
L
Danzaburou
tsogud
Danzaburou
2,158
1,246
0
2,883
11,881
4,364
20
3,235
8,608
0
58,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,534
Gold Earned
46,622
419
Minions Killed
488
0
Camps Cleared
0
1,551,811
Distance Traveled
1,798,603
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,473
582
135
8
0
371,032
5
W
Ao Kuang
9,433
524
81
5
0
358,165
0
W
Janus
8,561
476
113
6
0
348,903
0
L
Tsukuyomi
6,950
386
57
3
0
262,517
0
W
Arachne
9,244
514
104
6
0
407,069
0
W
Ymir
8,911
495
55
3
0
313,434
0
L
Tiamat
8,794
489
160
9
0
331,086
3
L
Maui
7,490
416
22
1
0
306,542
0
L
Chaac
8,289
461
91
5
0
350,615
2
L
Danzaburou
8,011
445
89
5
0
301,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role