Player Matchup

Sun Wukong
Sun Wukong
BFI Grizzly
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,529 Elo+
Party 1
Neith
Neith
Consynt
Neith
Level 28
God Stats
1W - 3L
1,186 SR
Queue Stats
159W - 138L
1,541 Elo+
Solo
Merlin
Merlin
Fleetman2
Merlin
Level 87
God Stats
2W - 3L
1,342 SR
Queue Stats
39W - 37L
1,490 Elo+
Party 1
Cliodhna
Cliodhna
JORDANJR18
Cliodhna
Level 25
God Stats
15W - 13L
1,476 SR
Queue Stats
93W - 92L
1,443 Elo+
Solo
Fafnir
Fafnir
PepsungX
Fafnir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,563 Elo+
Party 1
Team Averages
Level 66
1,401 SR
1,513 Elo+

VS

Team Averages
Level 36
1,634 SR
1,546 Elo+
Ra
Ra
AstolfoIsACutie
Ra
Level 10
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
ZeReaper90
Fenrir
Level 11
God Stats
1W - 1L
1,739 SR
Queue Stats
1W - 1L
1,739 Elo+
Party 2
Bellona
Bellona
ZigzagWandz
Bellona
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,253 Elo+
Party 3
Hades
Hades
resessALT
Hades
Level 22
God Stats
0W - 1L
1,727 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
thelegend7769
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BFI Grizzly
Sun Wukong
16
6 / 1 / 9
9,779
815
14,058
13,398
11,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Consynt
Neith
17
2 / 3 / 8
9,404
784
16,554
9,859
4,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Fleetman2
Merlin
18
7 / 1 / 5
10,310
859
15,913
7,933
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
JORDANJR18
Cliodhna
16
4 / 5 / 7
9,617
801
9,779
13,632
5,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
PepsungX
Fafnir
16
2 / 2 / 10
9,644
804
7,049
12,834
15,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
9,214
768
11,101
11,796
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
ZeReaper90
Fenrir
13
0 / 5 / 3
7,403
617
2,540
15,146
12,556
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
ZigzagWandz
Bellona
15
2 / 4 / 5
8,450
704
4,517
14,345
11,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
resessALT
Hades
16
2 / 3 / 6
8,888
741
16,105
19,062
10,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
13
1 / 7 / 1
7,766
647
4,816
13,650
5,103
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
21
Kills
11
12
Deaths
21
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
2
4
4
W
Sun Wukong
BFI Grizzly
Sun Wukong
6
1
9
10.5
W
Neith
Consynt
Neith
2
3
8
2
W
Merlin
Fleetman2
Merlin
7
1
5
9.5
W
Cliodhna
JORDANJR18
Cliodhna
4
5
7
1.5
W
Fafnir
PepsungX
Fafnir
2
2
10
3.5
L
Fenrir
ZeReaper90
Fenrir
0
5
3
0.3
L
Bellona
ZigzagWandz
Bellona
2
4
5
1.13
L
Hades
resessALT
Hades
2
3
6
1.67
L
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,353
Damage
39,079
57,656
Taken
73,999
41,098
Mitigated
45,371
13,529
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,101
1,168
3,024
4,278
11,796
5,669
0
4,993
6,803
44,893
0
W
Sun Wukong
BFI Grizzly
Sun Wukong
14,058
2,022
0
1,824
13,398
11,288
461
5,759
7,507
0
24,432
W
Neith
Consynt
Neith
16,554
6,008
0
1,226
9,859
4,752
4,681
5,023
4,836
0
45,535
W
Merlin
Fleetman2
Merlin
15,913
432
0
730
7,933
3,527
533
3,285
4,513
49,874
0
W
Cliodhna
JORDANJR18
Cliodhna
9,779
3,072
0
4,754
13,632
5,874
835
7,481
6,106
0
34,048
W
Fafnir
PepsungX
Fafnir
7,049
1,549
1,814
3,181
12,834
15,657
636
5,489
7,297
10,315
339
L
Fenrir
ZeReaper90
Fenrir
2,540
385
123
3,625
15,146
12,556
0
3,223
11,923
0
11,893
L
Bellona
ZigzagWandz
Bellona
4,517
992
0
1,557
14,345
11,520
0
4,561
9,784
0
14,419
L
Hades
resessALT
Hades
16,105
1,129
646
7,413
19,062
10,523
0
5,821
13,241
48,526
0
L
Izanami
4,816
2,642
116
721
13,650
5,103
460
4,025
9,625
0
19,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,754
Gold Earned
41,721
249
Minions Killed
202
0
Camps Cleared
0
1,253,008
Distance Traveled
1,137,456
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,214
768
67
6
0
229,981
0
W
Sun Wukong
9,779
815
23
2
0
292,949
1
W
Neith
9,404
784
89
7
0
221,360
0
W
Merlin
10,310
859
92
8
0
236,771
0
W
Cliodhna
9,617
801
40
3
0
261,346
0
W
Fafnir
9,644
804
5
0
0
240,582
0
L
Fenrir
7,403
617
14
1
0
217,228
0
L
Bellona
8,450
704
15
1
0
252,021
0
L
Hades
8,888
741
78
7
0
237,975
0
L
Izanami
7,766
647
28
2
0
200,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role