Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BonPouel
Horus
Level 109
God Stats
4W - 5L
1,508 SR
Queue Stats
10W - 10L
1,690 Elo+
Solo
Nike
Nike
Hercules_3456
Nike
Level 114
God Stats
37W - 26L
1,515 SR
Queue Stats
281W - 246L
1,471 Elo+
Solo
Lancelot
Lancelot
JokerLe
Lancelot
Level 127
God Stats
6W - 9L
1,459 SR
Queue Stats
87W - 89L
1,459 Elo+
Party 1
Izanami
Izanami
SkieShauphen
Izanami
Level 143
God Stats
9W - 6L
1,506 SR
Queue Stats
33W - 30L
1,542 Elo+
Solo
Team Averages
Level 133
1,498 SR
1,532 Elo+

VS

Team Averages
Level 101
1,611 SR
1,470 Elo+
Nox
Nox
Copium101
Nox
Level 126
God Stats
5W - 4L
1,811 SR
Queue Stats
366W - 337L
1,467 Elo+
Solo
Fenrir
Fenrir
Daweewee
Fenrir
Level 152
God Stats
1W - 1L
1,771 SR
Queue Stats
4W - 6L
1,434 Elo+
Party 2
Jing Wei
Jing Wei
Raider_Zubi
Jing Wei
Level 54
God Stats
0W - 1L
1,471 SR
Queue Stats
7W - 8L
1,408 Elo+
Solo
Scylla
Scylla
Widowmaker42
Scylla
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
capnpotatoaim
Bacchus
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
4 / 1 / 0
7,615
635
7,916
5,215
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
BonPouel
Horus
11
0 / 0 / 4
6,973
581
2,702
5,467
4,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 2 / 2
7,622
635
4,947
8,321
4,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
JokerLe
Lancelot
12
5 / 2 / 4
7,575
631
4,456
8,474
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
SkieShauphen
Izanami
12
3 / 0 / 2
7,735
645
6,095
4,351
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,388
449
3,296
9,279
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Daweewee
Fenrir
11
4 / 1 / 0
6,637
553
3,739
9,340
3,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
Raider_Zubi
Jing Wei
10
0 / 3 / 0
5,424
452
1,605
7,303
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
0 / 3 / 1
5,352
446
1,488
5,192
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
10
0 / 4 / 1
5,547
462
5,081
10,661
10,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
5
5
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
0
4
W
Horus
BonPouel
Horus
0
0
4
2
L
1
4
1
0.38
L
Fenrir
Daweewee
Fenrir
4
1
0
4
W
3
2
2
2
W
Lancelot
JokerLe
Lancelot
5
2
4
3.5
L
Jing Wei
Raider_Zubi
Jing Wei
0
3
0
0
W
Izanami
SkieShauphen
Izanami
3
0
2
4
L
Scylla
0
3
1
0.17
L
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,116
Damage
15,209
31,828
Taken
41,775
15,564
Mitigated
23,812
7,643
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
7,916
3,194
0
1,373
5,215
2,098
730
425
4,790
64,378
0
W
Horus
BonPouel
Horus
2,702
1,007
473
2,458
5,467
4,015
174
1,754
3,713
0
16,877
L
3,296
339
0
1,386
9,279
5,237
0
1,207
8,072
27,565
0
L
Fenrir
Daweewee
Fenrir
3,739
1,098
0
1,935
9,340
3,827
0
2,724
6,616
0
33,335
W
4,947
1,143
0
1,659
8,321
4,335
126
4,088
3,707
0
47,057
W
Lancelot
JokerLe
Lancelot
4,456
1,634
0
390
8,474
3,419
51
1,616
6,790
0
46,468
L
Jing Wei
Raider_Zubi
Jing Wei
1,605
1,177
0
944
7,303
2,151
0
224
7,079
0
31,815
W
Izanami
SkieShauphen
Izanami
6,095
4,340
0
1,290
4,351
1,697
921
1,189
3,162
0
59,246
L
Scylla
1,488
180
0
0
5,192
1,748
0
3,761
1,431
32,504
0
L
Bacchus
5,081
816
0
1,138
10,661
10,849
0
0
10,661
28,615
199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,520
Gold Earned
28,348
394
Minions Killed
257
0
Camps Cleared
0
1,274,570
Distance Traveled
1,170,486
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,615
635
91
8
0
247,817
2
W
Horus
6,973
581
20
2
0
274,953
2
L
Nox
5,388
449
47
4
0
233,832
1
L
Fenrir
6,637
553
50
4
0
288,780
0
W
Nike
7,622
635
91
8
0
229,928
0
W
Lancelot
7,575
631
81
7
0
299,810
2
L
Jing Wei
5,424
452
46
4
0
235,977
1
W
Izanami
7,735
645
111
9
0
222,062
2
L
Scylla
5,352
446
68
6
0
216,510
1
L
Bacchus
5,547
462
46
4
0
195,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role