Player Matchup

Arachne
Arachne
Domination100
Arachne
Level 126
God Stats
3W - 4L
1,734 SR
Queue Stats
93W - 98L
1,406 Elo+
Solo
Ah Puch
Ah Puch
Epickirito6765
Ah Puch
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,440 Elo+
Party 1
Raijin
Raijin
Logzler
Raijin
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,445 Elo+
Party 1
Izanami
Izanami
QUILL3619
Izanami
Level 121
God Stats
1W - 2L
1,520 SR
Queue Stats
47W - 46L
1,446 Elo+
Party 1
Atlas
Atlas
RPhantomxXx
Atlas
Level 89
God Stats
6W - 6L
1,617 SR
Queue Stats
41W - 43L
1,434 Elo+
Party 1
Team Averages
Level 103
1,574 SR
1,434 Elo+

VS

Team Averages
Level 92
1,493 SR
1,375 Elo+
Ne Zha
Ne Zha
Bluzipher
Ne Zha
Level 146
God Stats
1W - 1L
1,703 SR
Queue Stats
17W - 18L
1,573 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dathomiraa
Morgan Le Fay
Level 122
God Stats
19W - 15L
1,606 SR
Queue Stats
776W - 738L
1,444 Elo+
Solo
Cernunnos
Cernunnos
LATE_nITE_cREEPR
Cernunnos
Level 39
God Stats
3W - 3L
1,162 SR
Queue Stats
8W - 11L
1,015 Elo+
Party 2
Horus
Horus
V_SoMnKeY_V
Horus
Level 126
God Stats
149W - 130L
1,520 SR
Queue Stats
226W - 192L
1,452 Elo+
Party 2
Mulan
Mulan
ikES_bACk_YT
Mulan
Level 28
God Stats
17W - 23L
1,477 SR
Queue Stats
95W - 103L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 3 / 2
8,013
422
7,368
18,675
7,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 5 / 2
8,233
433
10,389
14,463
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
Logzler
Raijin
8
0 / 6 / 0
6,557
345
1,806
7,307
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
QUILL3619
Izanami
15
1 / 1 / 0
8,955
471
7,835
11,143
4,391
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 1
8,543
450
8,097
14,886
13,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bluzipher
Ne Zha
17
5 / 0 / 3
10,219
538
10,897
17,767
8,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Dathomiraa
Morgan Le Fay
16
3 / 2 / 5
10,096
531
9,306
9,470
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
14
0 / 0 / 3
7,809
411
6,209
8,816
3,225
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 4
8,976
472
5,540
13,596
11,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 0 / 6
10,313
543
12,777
13,658
13,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
17
17
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bluzipher
Ne Zha
5
0
3
6.5
W
Morgan Le Fay
Dathomiraa
Morgan Le Fay
3
2
5
2.75
L
Arachne
1
3
2
0.67
L
0
5
2
0.2
W
Cernunnos
0
0
3
1.5
L
Raijin
Logzler
Raijin
0
6
0
0
L
Izanami
QUILL3619
Izanami
1
1
0
1
L
1
2
1
0.75
W
2
1
4
4
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,495
Damage
44,729
66,474
Taken
63,307
31,698
Mitigated
40,956
14,104
Healing
26,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bluzipher
Ne Zha
10,897
3,592
0
7,018
17,767
8,482
456
2,949
14,729
0
96,240
W
Morgan Le Fay
Dathomiraa
Morgan Le Fay
9,306
287
0
1,138
9,470
4,505
196
5,787
3,557
80,227
0
L
Arachne
7,368
4,505
0
4,781
18,675
7,058
0
3,121
15,346
0
62,309
L
10,389
988
80
4,204
14,463
5,149
0
3,514
10,713
59,579
0
W
Cernunnos
6,209
3,566
0
3,844
8,816
3,225
792
2,492
6,291
0
47,321
L
Raijin
Logzler
Raijin
1,806
218
0
643
7,307
1,775
450
391
6,874
21,880
0
L
Izanami
QUILL3619
Izanami
7,835
5,888
0
3,610
11,143
4,391
1,124
314
10,825
0
88,722
L
8,097
3,314
0
786
14,886
13,325
0
1,645
13,147
25,897
0
W
5,540
2,205
660
5,228
13,596
11,479
190
4,235
9,294
0
30,783
W
12,777
1,478
0
8,153
13,658
13,265
78
4,527
9,036
191
81,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,301
Gold Earned
47,413
392
Minions Killed
559
0
Camps Cleared
0
1,630,148
Distance Traveled
2,005,725
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,219
538
131
7
0
467,580
2
W
Morgan Le Fay
10,096
531
179
9
0
387,864
3
L
Arachne
8,013
422
81
4
0
409,965
0
L
Ah Puch
8,233
433
94
5
0
337,284
2
W
Cernunnos
7,809
411
75
4
0
368,129
0
L
Raijin
6,557
345
41
2
0
172,950
0
L
Izanami
8,955
471
152
8
0
338,493
0
L
Atlas
8,543
450
24
1
0
371,456
0
W
Horus
8,976
472
43
2
0
396,853
1
W
Mulan
10,313
543
131
7
0
385,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role