Player Matchup

Charon
Charon
NaconDeathPurge
Charon
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 101L
1,359 Elo+
Party 2
Yemoja
Yemoja
Rawrnificent
Yemoja
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 95L
1,459 Elo+
Party 2
Neith
Neith
TheJDAProdigy
Neith
Level 61
God Stats
5W - 0L
1,864 SR
Queue Stats
163W - 180L
1,430 Elo+
Party 2
Merlin
Merlin
TheKingLeo25
Merlin
Level 107
God Stats
3W - 0L
1,743 SR
Queue Stats
102W - 107L
1,417 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolfferz
Gilgamesh
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 193L
1,408 Elo+
Party 2
Team Averages
Level 75
1,621 SR
1,415 Elo+

VS

Team Averages
Level 22
1,420 SR
1,401 Elo+
He Bo
He Bo
Dmyers4078
He Bo
Level 28
God Stats
0W - 5L
1,100 SR
Queue Stats
104W - 135L
1,438 Elo+
Solo
The Morrigan
The Morrigan
Luvs2spoooge666
The Morrigan
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
Meat420
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,404 Elo+
Party 1
Hel
Hel
TTVLILUNHOLY
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
pachqui_kim
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 60L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 12
12,379
952
18,643
18,370
18,304
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
15
4 / 2 / 9
9,734
749
7,638
13,902
10,285
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 9
9,273
713
14,029
8,510
4,352
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
19
6 / 3 / 13
11,723
902
15,456
10,355
5,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gilgamesh
Wolfferz
Gilgamesh
15
2 / 3 / 15
9,230
710
17,193
19,390
24,597
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
5 / 3 / 6
9,462
728
13,169
13,878
6,018
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
Luvs2spoooge666
The Morrigan
20
4 / 2 / 7
11,341
872
13,104
14,334
7,446
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Meat420
Jormungandr
13
1 / 8 / 6
8,385
645
10,405
21,229
19,725
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 5
8,675
667
8,153
19,823
10,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 3
7,371
567
1,921
8,551
4,778

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
20
Kills
12
13
Deaths
20
58
Assists
27
Player
Kills
Deaths
Assists
KDA
L
He Bo
5
3
6
2.67
L
The Morrigan
Luvs2spoooge666
The Morrigan
4
2
7
3.75
L
Jormungandr
Meat420
Jormungandr
1
8
6
0.5
W
6
4
12
3
W
Yemoja
4
2
9
4.25
L
1
3
5
1.17
W
2
1
9
6.5
W
Merlin
6
3
13
4.17
W
Gilgamesh
Wolfferz
Gilgamesh
2
3
15
3.17
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,959
Damage
46,752
70,527
Taken
77,815
62,716
Mitigated
47,978
35,878
Healing
37,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
13,169
538
530
1,418
13,878
6,018
0
8,623
5,073
20,441
0
L
The Morrigan
Luvs2spoooge666
The Morrigan
13,104
1,555
2,235
2,008
14,334
7,446
878
8,286
5,832
40,716
0
L
Jormungandr
Meat420
Jormungandr
10,405
1,596
600
568
21,229
19,725
270
9,976
10,859
15,932
1,571
W
18,643
3,210
1,456
2,291
18,370
18,304
441
9,660
8,710
38,708
0
W
Yemoja
7,638
2,780
15,875
5,321
13,902
10,285
436
9,675
4,227
12,686
0
L
8,153
612
15,575
13,732
19,823
10,011
374
10,181
9,357
19,226
0
W
14,029
4,522
1,266
3,072
8,510
4,352
1,104
5,384
3,126
0
31,195
W
Merlin
15,456
853
270
316
10,355
5,178
1,562
6,455
3,900
46,596
0
W
Gilgamesh
Wolfferz
Gilgamesh
17,193
3,017
3,171
2,840
19,390
24,597
288
12,086
7,304
0
25,328
L
1,921
35
128
254
8,551
4,778
0
4,671
3,512
0
2,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,339
Gold Earned
45,234
163
Minions Killed
129
0
Camps Cleared
0
1,234,008
Distance Traveled
1,145,077
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,462
728
14
1
0
249,577
0
L
The Morrigan
11,341
872
81
6
0
275,566
5
L
Jormungandr
8,385
645
2
0
0
221,836
0
W
Charon
12,379
952
37
3
0
250,119
0
W
Yemoja
9,734
749
6
0
0
225,743
0
L
Hel
8,675
667
29
2
0
263,868
0
W
Neith
9,273
713
38
3
0
236,571
0
W
Merlin
11,723
902
65
5
0
250,758
0
W
Gilgamesh
9,230
710
17
1
0
270,817
0
L
Da Ji
7,371
567
3
0
0
134,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role