Player Matchup

Hercules
Hercules
SauceBossPat
Hercules
Level 66
God Stats
2W - 1L
1,238 SR
Queue Stats
22W - 31L
1,282 Elo+
Solo
Set
Set
famoussmokeC67
Set
Level 64
God Stats
92W - 105L
1,347 SR
Queue Stats
170W - 180L
1,248 Elo+
Party 2
Merlin
Merlin
freesmokeC67
Merlin
Level 103
God Stats
3W - 4L
1,885 SR
Queue Stats
46W - 47L
1,474 Elo+
Party 2
Team Averages
Level 78
1,490 SR
1,335 Elo+

VS

Team Averages
Level 67
1,373 SR
1,286 Elo+
Bastet
Bastet
BeardedAngel315
Bastet
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
283W - 301L
1,332 Elo+
Solo
Erlang Shen
Erlang Shen
DJREX290
Erlang Shen
Level 66
God Stats
10W - 8L
1,451 SR
Queue Stats
274W - 341L
1,254 Elo+
Party 1
Jormungandr
Jormungandr
DogTheLad
Jormungandr
Level 46
God Stats
0W - 2L
1,167 SR
Queue Stats
240W - 283L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SauceBossPat
Hercules
11
2 / 1 / 4
7,863
786
4,519
7,827
5,803
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 3
7,706
771
4,937
6,513
3,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
11
2 / 1 / 3
7,909
791
9,911
7,341
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
8,237
824
6,777
5,776
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
DJREX290
Erlang Shen
8
0 / 5 / 2
6,955
696
6,353
10,916
7,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jormungandr
DogTheLad
Jormungandr
10
2 / 1 / 1
7,618
762
4,325
9,817
7,488
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
6
Kills
4
4
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Erlang Shen
DJREX290
Erlang Shen
0
5
2
0.2
L
Jormungandr
DogTheLad
Jormungandr
2
1
1
2.5
W
Hercules
SauceBossPat
Hercules
2
1
4
4
W
2
2
3
1.75
W
Merlin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,367
Damage
17,455
21,681
Taken
26,509
12,107
Mitigated
16,756
3,195
Healing
3,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,777
1,230
0
2,130
5,776
2,199
168
2,654
3,122
0
32,243
L
Erlang Shen
DJREX290
Erlang Shen
6,353
3,811
0
1,772
10,916
7,069
0
3,704
7,212
0
11,623
L
Jormungandr
DogTheLad
Jormungandr
4,325
1,910
0
0
9,817
7,488
56
5,358
4,459
18,192
51
W
Hercules
SauceBossPat
Hercules
4,519
1,267
0
1,322
7,827
5,803
0
2,289
5,538
4,622
18,965
W
4,937
2,116
0
1,389
6,513
3,529
0
961
5,552
0
21,190
W
Merlin
9,911
1,163
0
484
7,341
2,775
344
1,338
6,003
39,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,478
Gold Earned
22,810
127
Minions Killed
77
0
Camps Cleared
0
598,046
Distance Traveled
558,600
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,237
824
48
5
0
208,744
3
L
Erlang Shen
6,955
696
7
1
0
171,274
0
L
Jormungandr
7,618
762
22
2
0
178,582
0
W
Hercules
7,863
786
39
4
0
202,271
4
W
Set
7,706
771
26
3
0
210,818
0
W
Merlin
7,909
791
62
6
0
184,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role