Player Matchup

Sol
Sol
Gold I
CreamyCage
Sol
Gold I
Level 136
God Stats
24W - 16L
1,590 SR
Queue Stats
107W - 97L
1,635 MMR
Party 2
Jormungandr
Jormungandr
Silver I
Kane is Able883
Jormungandr
Silver I
Level 118
God Stats
3W - 2L
1,742 SR
Queue Stats
27W - 30L
1,271 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
The Stoney T
Ne Zha
Gold IV
Level 144
God Stats
3W - 6L
1,333 SR
Queue Stats
117W - 110L
1,416 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,555 SR
1,440 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,505 SR
1,397 MMR
Chronos
Chronos
Gold III
Ainzsword
Chronos
Gold III
Level 157
God Stats
7W - 8L
1,407 SR
Queue Stats
238W - 219L
1,439 MMR
Party 1
Izanami
Izanami
Gold III
RB4L PUNTN
Izanami
Gold III
Level 158
God Stats
4W - 5L
1,523 SR
Queue Stats
287W - 299L
1,358 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
ThatsTuff77
Kuzenbo
Gold V
Level 94
God Stats
79W - 53L
1,584 SR
Queue Stats
318W - 361L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 11
14,877
744
32,321
18,437
7,138
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Kane is Able883
Jormungandr
16
3 / 0 / 11
14,236
712
11,336
17,333
18,495
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
18
8 / 2 / 4
15,546
777
15,555
18,522
8,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Baba YagaAtlasPersephoneAchillesHachiman

VS

Bans
BacchusSkadiAresMartichorasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ainzsword
Chronos
15
1 / 7 / 1
12,814
641
10,281
17,368
7,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
RB4L PUNTN
Izanami
16
1 / 4 / 1
12,950
648
10,243
24,497
14,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
ThatsTuff77
Kuzenbo
14
0 / 3 / 1
11,921
596
11,233
23,720
40,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
Ainzsword
Chronos
1
7
1
0.21
W
3
0
11
8.5
W
Jormungandr
Kane is Able883
Jormungandr
3
0
11
8.5
L
Izanami
RB4L PUNTN
Izanami
1
4
1
0.38
L
Kuzenbo
ThatsTuff77
Kuzenbo
0
3
1
0.17
W
Ne Zha
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,212
Damage
31,757
54,292
Taken
65,585
34,189
Mitigated
61,844
27,575
Healing
6,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Ainzsword
Chronos
10,281
1,477
0
1,025
17,368
7,407
0
10,776
6,592
58,591
0
W
32,321
13,959
0
14,748
18,437
7,138
2,600
7,561
10,876
113,390
0
W
Jormungandr
Kane is Able883
Jormungandr
11,336
1,621
251
5,871
17,333
18,495
126
6,424
10,909
46,138
0
L
Izanami
RB4L PUNTN
Izanami
10,243
6,143
0
5,658
24,497
14,120
0
17,683
6,814
0
67,885
L
Kuzenbo
ThatsTuff77
Kuzenbo
11,233
3,155
0
0
23,720
40,317
0
15,550
8,170
25,178
1,299
W
Ne Zha
15,555
2,867
0
6,705
18,522
8,556
325
6,662
10,745
0
86,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,659
Gold Earned
37,685
283
Minions Killed
190
0
Camps Cleared
0
1,108,606
Distance Traveled
979,660
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,814
641
76
4
0
323,330
4
W
Sol
14,877
744
135
7
0
363,034
0
W
Jormungandr
14,236
712
48
2
0
365,525
4
L
Izanami
12,950
648
99
5
0
313,641
0
L
Kuzenbo
11,921
596
15
1
0
342,689
0
W
Ne Zha
15,546
777
100
5
0
380,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role