Player Matchup

Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
 
Hades
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Gosutoikusu
Zhong Kui
Level 115
God Stats
5W - 0L
1,850 SR
Queue Stats
183W - 170L
1,499 Elo+
Party 2
Hun Batz
Hun Batz
TheNeedyPenguin
Hun Batz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,417 Elo+
Solo
Team Averages
Level 120
1,570 SR
1,483 Elo+

VS

Team Averages
Level 122
1,482 SR
1,469 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
SACK ATTACK 101
Sun Wukong
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 90L
1,495 Elo+
Solo
Cthulhu
Cthulhu
TWIN REYES
Cthulhu
Level 98
God Stats
0W - 2L
1,278 SR
Queue Stats
52W - 52L
1,489 Elo+
Party 1
Poseidon
Poseidon
ZzHunterDeer
Poseidon
Level 106
God Stats
2W - 9L
1,500 SR
Queue Stats
124W - 142L
1,399 Elo+
Solo
Izanami
Izanami
xXAmbitiousRobXx
Izanami
Level 143
God Stats
11W - 8L
1,630 SR
Queue Stats
411W - 409L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
7 / 2 / 3
7,259
605
10,650
8,243
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
 
Hades
11
1 / 0 / 6
7,009
584
3,933
8,247
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
 
Gilgamesh
11
0 / 1 / 0
6,390
533
3,458
6,565
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Gosutoikusu
Zhong Kui
14
4 / 1 / 0
7,861
655
5,346
5,650
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
12
2 / 1 / 3
7,126
594
4,763
9,750
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
0 / 3 / 3
5,826
486
3,041
8,121
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
SACK ATTACK 101
Sun Wukong
12
2 / 0 / 0
6,850
571
3,758
8,910
6,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
TWIN REYES
Cthulhu
9
2 / 6 / 1
5,856
488
5,972
12,932
9,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
ZzHunterDeer
Poseidon
6
0 / 1 / 0
4,598
383
531
2,011
859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 4 / 2
5,815
485
5,968
7,877
2,827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
5
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
2
3
4.25
W
Hades
 
Hades
1
0
6
4
W
Gilgamesh
 
Gilgamesh
0
1
0
0
L
The Morrigan
 
The Morrigan
0
3
3
0.5
W
Zhong Kui
Gosutoikusu
Zhong Kui
4
1
0
4
L
Sun Wukong
SACK ATTACK 101
Sun Wukong
2
0
0
2
L
Cthulhu
TWIN REYES
Cthulhu
2
6
1
0.42
W
Hun Batz
2
1
3
3.5
L
Poseidon
ZzHunterDeer
Poseidon
0
1
0
0
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,150
Damage
19,270
38,455
Taken
39,851
20,487
Mitigated
21,868
12,463
Healing
8,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,650
5,457
656
2,463
8,243
2,959
1,774
3,251
4,992
39,111
0
W
Hades
 
Hades
3,933
801
430
4,088
8,247
5,426
548
2,352
5,895
31,493
0
W
Gilgamesh
 
Gilgamesh
3,458
1,290
0
600
6,565
3,998
418
0
6,565
0
39,795
L
The Morrigan
 
The Morrigan
3,041
847
0
3,208
8,121
2,664
0
3,562
4,497
35,030
0
W
Zhong Kui
Gosutoikusu
Zhong Kui
5,346
357
0
2,407
5,650
4,481
0
1,307
4,343
66,232
0
L
Sun Wukong
SACK ATTACK 101
Sun Wukong
3,758
847
0
1,239
8,910
6,518
0
634
7,807
0
43,775
L
Cthulhu
TWIN REYES
Cthulhu
5,972
939
740
1,478
12,932
9,000
0
9,801
3,131
21,083
0
W
Hun Batz
4,763
1,621
0
1,819
9,750
3,623
923
2,622
7,116
0
59,785
L
Poseidon
ZzHunterDeer
Poseidon
531
114
0
565
2,011
859
0
1,001
922
18,012
0
L
5,968
4,268
0
1,081
7,877
2,827
0
4,693
3,128
0
42,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,645
Gold Earned
28,945
383
Minions Killed
268
0
Camps Cleared
0
1,203,663
Distance Traveled
938,358
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,259
605
52
4
0
219,473
0
W
Hades
7,009
584
54
5
0
224,494
2
W
Gilgamesh
6,390
533
64
5
0
266,475
0
L
The Morrigan
5,826
486
58
5
0
219,485
0
W
Zhong Kui
7,861
655
119
10
0
237,667
2
L
Sun Wukong
6,850
571
70
6
0
207,993
0
L
Cthulhu
5,856
488
21
2
0
232,500
4
W
Hun Batz
7,126
594
94
8
0
255,554
0
L
Poseidon
4,598
383
33
3
0
92,829
1
L
Izanami
5,815
485
86
7
0
185,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role