Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
Darkpyrojohn
Arachne
Gold IV
Level 128
God Stats
24W - 29L
1,462 SR
Queue Stats
135W - 152L
1,544 MMR
Solo
Ymir
Ymir
Gold IV
FrOsTyGa1axy
Ymir
Gold IV
Level 144
God Stats
1W - 0L
1,629 SR
Queue Stats
44W - 46L
1,467 MMR
Solo
Loki
Loki
Gold IV
OskinlessO
Loki
Gold IV
Level 105
God Stats
1W - 3L
1,664 SR
Queue Stats
52W - 57L
1,552 MMR
Solo
Agni
Agni
Platinum III
TommyW-N9NE
Agni
Platinum III
Level 158
God Stats
8W - 4L
1,628 SR
Queue Stats
251W - 230L
1,524 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,577 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,447 SR
1,565 MMR
Janus
Janus
Silver III
 
Janus
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Gold II
Keylockking
Charon
Gold II
Level 126
God Stats
2W - 1L
1,324 SR
Queue Stats
59W - 59L
1,462 MMR
Solo
Thor
Thor
Gold I
PowerLevel1628
Thor
Gold I
Level 197
God Stats
1W - 9L
1,315 SR
Queue Stats
213W - 202L
1,711 MMR
Party 2
Jormungandr
Jormungandr
Silver I
Toxic--Panda---
Jormungandr
Silver I
Level 122
God Stats
0W - 1L
1,533 SR
Queue Stats
19W - 17L
1,548 MMR
Party 1
Cernunnos
Cernunnos
Gold II
ipro creed
Cernunnos
Gold II
Level 124
God Stats
6W - 8L
1,561 SR
Queue Stats
165W - 163L
1,602 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
5
0 / 2 / 0
2,995
499
715
2,570
700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Darkpyrojohn
Arachne
6
0 / 0 / 0
3,641
607
733
3,525
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,398
566
63
2,948
1,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 0 / 0
4,067
678
1,553
4,399
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 0
4,308
718
1,641
1,867
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
RavanaMartichorasSusano

VS

Bans
KaliAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
3
0 / 1 / 0
2,959
493
0
2,039
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
6
1 / 0 / 0
4,556
759
1,341
1,992
1,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 1 / 0
3,508
585
555
2,117
591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Toxic--Panda---
Jormungandr
7
0 / 1 / 0
3,931
655
2,263
3,646
2,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
ipro creed
Cernunnos
7
1 / 0 / 1
4,251
709
2,830
2,356
729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
3
3
Deaths
3
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
2
0
0
L
Janus
 
Janus
0
1
0
0
W
Arachne
Darkpyrojohn
Arachne
0
0
0
0
W
0
0
0
0
L
Charon
1
0
0
1
W
1
0
0
1
L
1
1
0
1
W
2
1
0
2
L
Jormungandr
Toxic--Panda---
Jormungandr
0
1
0
0
L
Cernunnos
ipro creed
Cernunnos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,705
Damage
6,989
15,309
Taken
12,150
5,264
Mitigated
5,050
4,030
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
715
661
0
60
2,570
700
0
545
2,025
0
7,663
L
Janus
 
Janus
0
0
0
760
2,039
573
0
1,385
568
6,089
0
W
Arachne
Darkpyrojohn
Arachne
733
571
0
990
3,525
1,116
0
332
3,193
0
19,397
W
63
25
438
478
2,948
1,589
0
464
2,484
6,740
0
L
Charon
1,341
653
0
1,225
1,992
1,079
0
25
1,967
12,369
0
W
1,553
113
0
1,455
4,399
1,414
0
2,263
2,136
0
24,791
L
555
63
0
381
2,117
591
0
150
1,947
0
5,854
W
1,641
0
0
609
1,867
445
0
0
1,867
25,250
0
L
Jormungandr
Toxic--Panda---
Jormungandr
2,263
897
0
1,194
3,646
2,078
0
0
3,646
23,771
0
L
Cernunnos
ipro creed
Cernunnos
2,830
1,798
0
1,162
2,356
729
446
38
2,318
0
28,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,409
Gold Earned
19,205
165
Minions Killed
133
0
Camps Cleared
0
540,383
Distance Traveled
389,544
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
2,995
499
17
3
0
75,057
0
L
Janus
2,959
493
9
2
0
58,232
1
W
Arachne
3,641
607
36
6
0
122,707
0
W
Ymir
3,398
566
17
3
0
81,682
0
L
Charon
4,556
759
18
3
0
100,972
0
W
Loki
4,067
678
46
8
0
129,850
0
L
Thor
3,508
585
13
2
0
37,486
0
W
Agni
4,308
718
49
8
0
131,087
0
L
Jormungandr
3,931
655
39
7
0
100,720
0
L
Cernunnos
4,251
709
54
9
0
92,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role