Player Matchup

Nu Wa
Nu Wa
Silver III
N3CKT3R_
Nu Wa
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,465 MMR
Party 1
Achilles
Achilles
Silver I
PePPrMiNT LARRY
Achilles
Silver I
Level 103
God Stats
16W - 22L
1,393 SR
Queue Stats
478W - 494L
1,237 MMR
Solo
Ishtar
Ishtar
Silver III
Recker_5
Ishtar
Silver III
Level 60
God Stats
0W - 3L
1,421 SR
Queue Stats
7W - 10L
1,360 MMR
Party 1
Nemesis
Nemesis
Bronze III
STQPS
Nemesis
Bronze III
Level 111
God Stats
2W - 4L
1,702 SR
Queue Stats
54W - 51L
1,439 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
zipdee
Ao Kuang
Silver I
Level 127
God Stats
23W - 21L
1,595 SR
Queue Stats
433W - 434L
1,313 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,522 SR
1,363 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,615 SR
1,361 MMR
Mercury
Mercury
Silver I
AzulSpirit
Mercury
Silver I
Level 148
God Stats
3W - 1L
1,756 SR
Queue Stats
259W - 271L
1,326 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
ChickenPanda
Ah Muzen Cab
Gold V
Level 155
God Stats
62W - 49L
1,633 SR
Queue Stats
239W - 237L
1,211 MMR
Solo
Poseidon
Poseidon
Gold IV
OnyxV0id454_
Poseidon
Gold IV
Level 158
God Stats
77W - 74L
1,429 SR
Queue Stats
637W - 676L
1,384 MMR
Solo
Charon
Charon
Gold IV
piegod9
Charon
Gold IV
Level 121
God Stats
2W - 2L
1,645 SR
Queue Stats
107W - 119L
1,445 MMR
Solo
Kukulkan
Kukulkan
Gold III
sebinchoO_o2398
Kukulkan
Gold III
Level 148
God Stats
32W - 24L
1,614 SR
Queue Stats
747W - 782L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
N3CKT3R_
Nu Wa
17
2 / 6 / 2
10,372
471
11,652
13,284
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
14
2 / 7 / 0
9,004
409
5,423
24,891
31,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Recker_5
Ishtar
17
2 / 6 / 5
9,959
453
5,366
18,033
8,787
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
STQPS
Nemesis
16
3 / 3 / 5
10,077
458
7,112
21,451
10,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
zipdee
Ao Kuang
13
1 / 5 / 0
9,044
411
4,189
13,414
10,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AgniSusanoBakasuraMartichoras

VS

Bans
KaliThorMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AzulSpirit
Mercury
20
7 / 5 / 10
14,325
651
12,265
16,388
7,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
ChickenPanda
Ah Muzen Cab
19
8 / 1 / 9
13,432
611
15,852
17,998
13,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
OnyxV0id454_
Poseidon
20
7 / 0 / 6
14,155
643
18,861
10,363
5,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
piegod9
Charon
16
1 / 4 / 10
11,680
531
8,211
22,023
22,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
19
4 / 1 / 12
12,794
582
10,247
9,678
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
10
Kills
27
27
Deaths
11
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Mercury
AzulSpirit
Mercury
7
5
10
2.4
W
Ah Muzen Cab
ChickenPanda
Ah Muzen Cab
8
1
9
12.5
L
Nu Wa
N3CKT3R_
Nu Wa
2
6
2
0.5
W
Poseidon
OnyxV0id454_
Poseidon
7
0
6
10
L
Achilles
2
7
0
0.29
L
Ishtar
Recker_5
Ishtar
2
6
5
0.75
L
Nemesis
STQPS
Nemesis
3
3
5
1.83
W
Charon
piegod9
Charon
1
4
10
1.5
W
Kukulkan
4
1
12
10
L
Ao Kuang
zipdee
Ao Kuang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,742
Damage
65,436
91,073
Taken
76,450
67,681
Mitigated
52,687
13,406
Healing
21,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AzulSpirit
Mercury
12,265
8,032
0
1,537
16,388
7,348
415
2,025
14,116
0
130,516
W
Ah Muzen Cab
ChickenPanda
Ah Muzen Cab
15,852
5,935
0
6,674
17,998
13,086
6,701
5,026
12,228
389
97,750
L
Nu Wa
N3CKT3R_
Nu Wa
11,652
2,408
0
1,026
13,284
5,559
0
5,793
7,341
94,949
0
W
Poseidon
OnyxV0id454_
Poseidon
18,861
4,053
0
5,325
10,363
5,144
3,342
1,322
8,905
166,174
0
L
Achilles
5,423
590
0
5,132
24,891
31,962
0
12,883
11,746
0
38,967
L
Ishtar
Recker_5
Ishtar
5,366
3,111
0
2,683
18,033
8,787
0
9,571
8,304
0
68,640
L
Nemesis
STQPS
Nemesis
7,112
3,695
0
1,466
21,451
10,386
0
8,230
13,173
0
80,609
W
Charon
piegod9
Charon
8,211
869
0
3,966
22,023
22,814
2,147
5,325
16,418
37,358
795
W
Kukulkan
10,247
1,002
0
3,996
9,678
4,295
1,564
4,425
4,963
119,520
171
L
Ao Kuang
zipdee
Ao Kuang
4,189
582
0
3,099
13,414
10,987
0
436
12,176
41,739
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,456
Gold Earned
66,386
546
Minions Killed
710
0
Camps Cleared
0
2,018,545
Distance Traveled
2,228,084
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,325
651
169
8
0
493,024
6
W
Ah Muzen Cab
13,432
611
130
6
0
430,131
2
L
Nu Wa
10,372
471
180
8
0
382,712
0
W
Poseidon
14,155
643
195
9
0
454,073
0
L
Achilles
9,004
409
56
3
0
401,930
0
L
Ishtar
9,959
453
131
6
0
394,203
0
L
Nemesis
10,077
458
104
5
0
472,377
4
W
Charon
11,680
531
44
2
0
420,031
2
W
Kukulkan
12,794
582
172
8
0
430,825
3
L
Ao Kuang
9,044
411
75
3
0
367,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role