Player Matchup

Bellona
Bellona
Freakpopper
Bellona
Level 88
God Stats
6W - 8L
1,513 SR
Queue Stats
139W - 219L
1,380 Elo+
Party 1
Anubis
Anubis
Phyl is ok
Anubis
Level 58
God Stats
9W - 11L
1,550 SR
Queue Stats
222W - 304L
1,425 Elo+
Party 1
Shiva
Shiva
SquirlyTacos
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 486L
1,398 Elo+
Party 1
Kali
Kali
Thick Buns
Kali
Level 85
God Stats
8W - 13L
1,511 SR
Queue Stats
382W - 490L
1,405 Elo+
Party 1
Sol
Sol
TrevTheCrev
Sol
Level 109
God Stats
12W - 21L
1,475 SR
Queue Stats
175W - 255L
1,392 Elo+
Party 1
Team Averages
Level 90
1,510 SR
1,400 Elo+

VS

Team Averages
Level 118
1,606 SR
1,506 Elo+
Thanatos
Thanatos
Addendum21
Thanatos
Level 126
God Stats
6W - 3L
1,500 SR
Queue Stats
164W - 152L
1,486 Elo+
Party 3
Anubis
Anubis
Judas360
Anubis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 40L
1,535 Elo+
Party 2
Scylla
Scylla
Luddendorf
Scylla
Level 158
God Stats
4W - 2L
1,776 SR
Queue Stats
312W - 268L
1,549 Elo+
Solo
Cerberus
Cerberus
ORlaNdoNeItoR
Cerberus
Level 109
God Stats
3W - 0L
1,755 SR
Queue Stats
71W - 66L
1,498 Elo+
Party 2
Izanami
Izanami
waxyblowfish
Izanami
Level 90
God Stats
6W - 5L
1,497 SR
Queue Stats
43W - 47L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Freakpopper
Bellona
14
1 / 5 / 0
8,213
456
6,736
18,046
15,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Phyl is ok
Anubis
14
0 / 1 / 0
8,302
461
6,534
11,025
4,100
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 7 / 1
7,424
412
9,630
23,071
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 5 / 0
7,608
423
4,232
18,705
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,932
441
12,202
14,275
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Addendum21
Thanatos
16
10 / 0 / 6
10,176
565
12,790
14,194
8,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Judas360
Anubis
16
3 / 1 / 5
10,391
577
11,956
10,980
5,639
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
Luddendorf
Scylla
17
5 / 0 / 7
10,712
595
17,726
7,167
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
ORlaNdoNeItoR
Cerberus
12
2 / 1 / 13
8,931
496
7,065
20,782
17,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
waxyblowfish
Izanami
15
2 / 2 / 6
9,486
527
10,821
11,900
5,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
3
Kills
22
22
Deaths
4
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Addendum21
Thanatos
10
0
6
13
L
Bellona
Freakpopper
Bellona
1
5
0
0.2
W
Anubis
Judas360
Anubis
3
1
5
5.5
W
Scylla
Luddendorf
Scylla
5
0
7
8.5
W
Cerberus
ORlaNdoNeItoR
Cerberus
2
1
13
8.5
L
Anubis
Phyl is ok
Anubis
0
1
0
0
L
1
7
1
0.21
L
0
5
0
0
L
1
4
1
0.38
W
Izanami
waxyblowfish
Izanami
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,334
Damage
60,358
85,122
Taken
65,023
42,877
Mitigated
39,017
23,264
Healing
33,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Addendum21
Thanatos
12,790
3,406
0
14,600
14,194
8,243
0
1,926
12,268
0
80,108
L
Bellona
Freakpopper
Bellona
6,736
1,692
0
5,730
18,046
15,766
0
9,181
8,797
0
60,363
W
Anubis
Judas360
Anubis
11,956
930
0
6,316
10,980
5,639
1,106
1,294
9,686
84,423
0
W
Scylla
Luddendorf
Scylla
17,726
1,658
0
1,474
7,167
2,942
0
2,063
5,104
97,604
0
W
Cerberus
ORlaNdoNeItoR
Cerberus
7,065
402
2,203
4,289
20,782
17,013
0
10,817
9,965
21,588
0
L
Anubis
Phyl is ok
Anubis
6,534
0
0
4,261
11,025
4,100
0
6,877
3,928
78,097
0
L
9,630
2,020
50
4,749
23,071
13,094
19
9,238
13,585
0
25,639
L
4,232
2,033
0
2,298
18,705
6,046
0
5,352
13,309
0
59,683
L
12,202
3,271
0
6,176
14,275
3,871
1,031
5,473
8,756
67,106
0
W
Izanami
waxyblowfish
Izanami
10,821
7,530
0
4,187
11,900
5,180
913
3,619
8,281
0
82,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,479
Gold Earned
49,696
449
Minions Killed
550
0
Camps Cleared
0
1,793,967
Distance Traveled
1,785,485
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,176
565
97
5
0
402,911
5
L
Bellona
8,213
456
105
6
0
348,365
0
W
Anubis
10,391
577
142
8
0
316,272
6
W
Scylla
10,712
595
162
9
0
369,573
5
W
Cerberus
8,931
496
35
2
0
360,722
1
L
Anubis
8,302
461
127
7
0
333,659
0
L
Shiva
7,424
412
38
2
0
374,538
2
L
Kali
7,608
423
88
5
0
398,787
0
L
Sol
7,932
441
91
5
0
338,618
0
W
Izanami
9,486
527
114
6
0
336,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role