Player Matchup

Nu Wa
Nu Wa
LeMicroondas
Nu Wa
Level 97
God Stats
10W - 5L
1,637 SR
Queue Stats
226W - 214L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
Mibukin
Heimdallr
Level 86
God Stats
3W - 6L
1,598 SR
Queue Stats
194W - 185L
1,504 Elo+
Party 2
Odin
Odin
SocramNight
Odin
Level 105
God Stats
1W - 1L
1,710 SR
Queue Stats
25W - 17L
1,601 Elo+
Solo
Fafnir
Fafnir
goku620-gamer
Fafnir
Level 159
God Stats
4W - 3L
1,713 SR
Queue Stats
233W - 226L
1,510 Elo+
Party 2
Tsukuyomi
Tsukuyomi
militar751osado
Tsukuyomi
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 13L
1,733 Elo+
Party 2
Team Averages
Level 114
1,632 SR
1,572 Elo+

VS

Team Averages
Level 124
1,688 SR
1,504 Elo+
Ah Muzen Cab
Ah Muzen Cab
Apaukolypse
Ah Muzen Cab
Level 139
God Stats
4W - 0L
1,916 SR
Queue Stats
99W - 82L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
DRAMARKUZ
Sun Wukong
Level 137
God Stats
7W - 7L
1,729 SR
Queue Stats
176W - 157L
1,507 Elo+
Solo
Ix Chel
Ix Chel
Dankato
Ix Chel
Level 159
God Stats
3W - 3L
1,599 SR
Queue Stats
24W - 29L
1,441 Elo+
Party 1
Loki
Loki
KidbuuKawaii
Loki
Level 180
God Stats
1W - 2L
1,698 SR
Queue Stats
47W - 40L
1,463 Elo+
Party 1
Ymir
Ymir
Pipetheingeniero
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,685
446
8,873
10,376
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
Mibukin
Heimdallr
12
1 / 4 / 0
7,084
472
5,521
12,557
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 1
7,307
487
9,063
12,071
10,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 2
7,438
496
5,812
15,070
17,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
militar751osado
Tsukuyomi
12
0 / 4 / 2
6,890
459
5,379
12,395
5,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Apaukolypse
Ah Muzen Cab
15
6 / 0 / 2
9,290
619
10,598
10,573
4,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DRAMARKUZ
Sun Wukong
15
0 / 0 / 0
8,913
594
5,344
11,671
9,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Dankato
Ix Chel
13
6 / 1 / 6
8,533
569
13,736
10,437
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
5 / 2 / 6
8,717
581
7,294
11,405
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 10
7,740
516
6,631
11,098
8,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
17
17
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Apaukolypse
Ah Muzen Cab
6
0
2
7
W
Sun Wukong
DRAMARKUZ
Sun Wukong
0
0
0
0
W
Ix Chel
Dankato
Ix Chel
6
1
6
9
W
5
2
6
4
L
0
6
0
0
L
Heimdallr
Mibukin
Heimdallr
1
4
0
0.25
W
0
0
10
5
L
1
0
1
1.5
L
1
3
2
0.67
L
Tsukuyomi
militar751osado
Tsukuyomi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,648
Damage
43,603
62,469
Taken
55,184
43,001
Mitigated
31,812
14,715
Healing
19,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Apaukolypse
Ah Muzen Cab
10,598
4,714
0
1,000
10,573
4,585
1,069
1,648
8,826
0
80,925
W
Sun Wukong
DRAMARKUZ
Sun Wukong
5,344
1,619
0
4,704
11,671
9,675
124
1,049
10,562
0
79,646
W
Ix Chel
Dankato
Ix Chel
13,736
1,869
1,721
5,330
10,437
4,507
368
4,406
5,756
70,832
0
W
7,294
1,619
0
3,715
11,405
4,503
562
1,783
9,321
0
59,944
L
8,873
1,020
0
770
10,376
4,090
0
5,780
4,596
54,532
0
L
Heimdallr
Mibukin
Heimdallr
5,521
3,129
0
3,581
12,557
5,545
0
1,281
11,276
0
58,960
W
6,631
1,345
0
2,996
11,098
8,542
93
5,300
5,448
25,686
0
L
9,063
1,689
0
1,867
12,071
10,653
0
2,082
9,989
1,488
49,300
L
5,812
1,172
0
3,462
15,070
17,297
0
7,448
7,622
13,867
0
L
Tsukuyomi
militar751osado
Tsukuyomi
5,379
1,313
0
5,035
12,395
5,416
0
3,776
8,619
0
49,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,404
Gold Earned
43,193
390
Minions Killed
496
0
Camps Cleared
0
1,460,471
Distance Traveled
1,523,130
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,290
619
125
8
0
308,879
2
W
Sun Wukong
8,913
594
138
9
0
300,505
1
W
Ix Chel
8,533
569
96
6
0
285,519
0
W
Loki
8,717
581
90
6
0
350,994
0
L
Nu Wa
6,685
446
97
6
0
277,973
4
L
Heimdallr
7,084
472
109
7
0
264,448
1
W
Ymir
7,740
516
47
3
0
277,233
1
L
Odin
7,307
487
74
5
0
284,771
0
L
Fafnir
7,438
496
25
2
0
287,367
1
L
Tsukuyomi
6,890
459
85
6
0
345,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role