Player Matchup

Fafnir
Fafnir
BAD2THATOES
Fafnir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Karuzo23
Cthulhu
Level 27
God Stats
1W - 1L
1,359 SR
Queue Stats
15W - 18L
1,271 Elo+
Party 3
Charybdis
Charybdis
MVK SiLENCE
Charybdis
Level 32
God Stats
4W - 4L
1,508 SR
Queue Stats
20W - 33L
1,243 Elo+
Party 3
Chaac
Chaac
TestieCull
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Freya
Freya
cars2themovie
Freya
Level 29
God Stats
8W - 2L
1,909 SR
Queue Stats
115W - 97L
1,497 Elo+
Party 1
Team Averages
Level 24
1,555 SR
1,402 Elo+

VS

Team Averages
Level 24
1,462 SR
1,402 Elo+
Fenrir
Fenrir
JemStem
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,336 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MisterTwistr894
Cu Chulainn
Level 25
God Stats
0W - 2L
1,312 SR
Queue Stats
93W - 91L
1,384 Elo+
Solo
Merlin
Merlin
OoORippleOoO
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Ix Chel
Ix Chel
TheSavageFS
Ix Chel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Martichoras
Martichoras
xgingermagicx
Martichoras
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 2 / 11
8,257
826
3,319
11,679
12,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Karuzo23
Cthulhu
14
2 / 2 / 7
7,494
749
6,842
10,046
8,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
MVK SiLENCE
Charybdis
13
3 / 0 / 2
7,855
786
5,552
10,001
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
13
2 / 5 / 5
7,312
731
8,744
12,168
11,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
13 / 0 / 5
9,646
965
19,705
11,123
5,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JemStem
Fenrir
13
4 / 4 / 0
7,168
717
7,076
11,676
6,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
MisterTwistr894
Cu Chulainn
13
0 / 5 / 4
6,852
685
4,852
12,840
8,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
1 / 4 / 4
7,242
724
8,517
7,803
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
TheSavageFS
Ix Chel
14
2 / 5 / 4
7,593
759
9,484
9,524
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
xgingermagicx
Martichoras
13
2 / 4 / 4
7,154
715
8,867
12,220
5,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
22
Kills
9
9
Deaths
22
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
2
11
3.75
L
Fenrir
JemStem
Fenrir
4
4
0
1
W
Cthulhu
Karuzo23
Cthulhu
2
2
7
2.75
W
Charybdis
MVK SiLENCE
Charybdis
3
0
2
4
L
Cu Chulainn
MisterTwistr894
Cu Chulainn
0
5
4
0.4
L
Merlin
1
4
4
0.75
W
Chaac
2
5
5
0.9
L
Ix Chel
TheSavageFS
Ix Chel
2
5
4
0.8
W
13
0
5
15.5
L
Martichoras
xgingermagicx
Martichoras
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,162
Damage
38,796
55,017
Taken
54,063
40,652
Mitigated
26,943
10,622
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
3,319
540
1,092
1,662
11,679
12,020
1,317
4,690
6,989
7,304
26
L
Fenrir
JemStem
Fenrir
7,076
1,695
0
250
11,676
6,603
172
6,359
4,686
0
15,499
W
Cthulhu
Karuzo23
Cthulhu
6,842
364
529
1,010
10,046
8,988
570
2,589
7,457
18,010
0
W
Charybdis
MVK SiLENCE
Charybdis
5,552
2,654
0
1,394
10,001
3,333
652
3,316
5,485
0
23,732
L
Cu Chulainn
MisterTwistr894
Cu Chulainn
4,852
764
111
1,393
12,840
8,226
40
8,024
4,162
0
12,333
L
Merlin
8,517
410
0
405
7,803
3,007
505
4,410
3,062
26,136
0
W
Chaac
8,744
1,812
0
2,092
12,168
11,138
0
2,896
9,272
0
14,511
L
Ix Chel
TheSavageFS
Ix Chel
9,484
1,423
100
2,126
9,524
3,897
431
3,833
5,323
22,105
0
W
19,705
5,418
0
2,843
11,123
5,173
2,190
4,510
6,613
39,020
0
L
Martichoras
xgingermagicx
Martichoras
8,867
3,646
0
926
12,220
5,210
770
5,338
6,208
0
23,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,564
Gold Earned
36,009
144
Minions Killed
152
0
Camps Cleared
0
1,051,955
Distance Traveled
946,937
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,257
826
6
1
0
213,547
0
L
Fenrir
7,168
717
17
2
0
213,393
0
W
Cthulhu
7,494
749
18
2
0
191,841
0
W
Charybdis
7,855
786
37
4
0
212,263
0
L
Cu Chulainn
6,852
685
19
2
0
196,572
1
L
Merlin
7,242
724
49
5
0
184,243
0
W
Chaac
7,312
731
24
2
0
193,334
0
L
Ix Chel
7,593
759
35
4
0
185,230
0
W
Freya
9,646
965
59
6
0
240,970
0
L
Martichoras
7,154
715
32
3
0
167,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role