Player Matchup

Ra
Ra
Haireball71
Ra
Level 66
God Stats
18W - 19L
1,588 SR
Queue Stats
107W - 130L
1,463 Elo+
Party 2
Sobek
Sobek
SOLAR SH0CKWAVE
Sobek
Level 97
God Stats
7W - 7L
1,363 SR
Queue Stats
240W - 259L
1,407 Elo+
Party 2
Danzaburou
Danzaburou
ToastyHebrew
Danzaburou
Level 113
God Stats
5W - 12L
1,435 SR
Queue Stats
368W - 377L
1,547 Elo+
Solo
Amaterasu
Amaterasu
Umbrall3816
Amaterasu
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 91L
1,503 Elo+
Party 2
Bastet
Bastet
snPure
Bastet
Level 27
God Stats
0W - 2L
1,272 SR
Queue Stats
44W - 65L
1,385 Elo+
Party 2
Team Averages
Level 89
1,432 SR
1,461 Elo+

VS

Team Averages
Level 83
1,595 SR
1,613 Elo+
Bakasura
Bakasura
Antoeny
Bakasura
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,752 Elo+
Party 1
Sobek
Sobek
Asaffy
Sobek
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,709 Elo+
Party 1
Hades
Hades
ChooChoo__9
Hades
Level 69
God Stats
71W - 74L
1,536 SR
Queue Stats
75W - 80L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RiseDies
Ah Muzen Cab
Level 89
God Stats
2W - 0L
1,738 SR
Queue Stats
27W - 15L
1,640 Elo+
Party 1
Martichoras
Martichoras
maxMC0000
Martichoras
Level 112
God Stats
5W - 1L
1,703 SR
Queue Stats
185W - 185L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,466
498
5,918
10,381
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

10
1 / 6 / 3
6,565
438
6,538
18,586
19,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ToastyHebrew
Danzaburou
10
1 / 2 / 1
6,618
441
6,423
7,668
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Umbrall3816
Amaterasu
14
4 / 4 / 1
8,348
557
10,253
15,429
10,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bastet
snPure
Bastet
14
3 / 4 / 5
8,662
577
9,719
16,246
6,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antoeny
Bakasura
15
6 / 3 / 3
9,167
611
11,131
13,748
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Asaffy
Sobek
12
1 / 1 / 9
8,173
545
6,249
14,320
14,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 1
10,158
677
11,448
17,164
7,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
RiseDies
Ah Muzen Cab
15
7 / 1 / 4
9,249
617
14,669
11,575
5,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
maxMC0000
Martichoras
15
1 / 2 / 2
8,634
576
4,726
10,127
4,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
9
Kills
20
20
Deaths
9
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Antoeny
Bakasura
6
3
3
2.5
W
Sobek
Asaffy
Sobek
1
1
9
5.5
W
5
2
1
2.75
L
0
4
2
0.25
W
Ah Muzen Cab
RiseDies
Ah Muzen Cab
7
1
4
9
L
1
6
3
0.42
L
Danzaburou
ToastyHebrew
Danzaburou
1
2
1
0.75
L
Amaterasu
Umbrall3816
Amaterasu
4
4
1
1.13
W
Martichoras
maxMC0000
Martichoras
1
2
2
1
L
Bastet
snPure
Bastet
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,851
Damage
48,223
68,310
Taken
66,934
43,983
Mitigated
38,803
18,020
Healing
25,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Antoeny
Bakasura
11,131
6,772
0
3,249
13,748
5,926
0
2,212
11,396
0
64,146
W
Sobek
Asaffy
Sobek
6,249
977
410
4,985
14,320
14,953
150
4,940
9,240
18,031
0
W
11,448
1,683
100
11,039
17,164
7,939
73
0
16,424
75,990
0
L
5,918
261
885
1,671
10,381
4,348
273
1,735
8,366
72,473
0
W
Ah Muzen Cab
RiseDies
Ah Muzen Cab
14,669
5,982
0
1,529
11,575
5,087
740
4,094
7,404
0
79,906
L
6,538
705
0
5,169
18,586
19,832
26
2,826
14,972
17,404
0
L
Danzaburou
ToastyHebrew
Danzaburou
6,423
3,449
0
1,660
7,668
2,728
0
1,497
6,031
0
47,752
L
Amaterasu
Umbrall3816
Amaterasu
10,253
5,301
0
5,516
15,429
10,917
0
8,912
6,244
0
54,314
W
Martichoras
maxMC0000
Martichoras
4,726
1,423
0
3,998
10,127
4,898
195
1,042
9,085
0
77,515
L
Bastet
snPure
Bastet
9,719
3,415
0
3,119
16,246
6,158
282
2,727
12,362
0
65,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,659
Gold Earned
45,381
443
Minions Killed
519
0
Camps Cleared
0
1,470,359
Distance Traveled
1,564,473
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,167
611
104
7
0
370,414
1
W
Sobek
8,173
545
20
1
0
343,206
0
W
Hades
10,158
677
127
8
0
254,022
0
L
Ra
7,466
498
153
10
0
316,785
0
W
Ah Muzen Cab
9,249
617
128
9
0
320,182
0
L
Sobek
6,565
438
27
2
0
307,828
4
L
Danzaburou
6,618
441
71
5
0
196,885
0
L
Amaterasu
8,348
557
89
6
0
304,528
0
W
Martichoras
8,634
576
140
9
0
276,649
0
L
Bastet
8,662
577
103
7
0
344,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role