Player Matchup

Zhong Kui
Zhong Kui
Cris MSA
Zhong Kui
Level 156
God Stats
13W - 5L
1,808 SR
Queue Stats
396W - 400L
1,500 Elo+
Solo
Ares
Ares
KingKleetus
Ares
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 249L
1,500 Elo+
Party 1
Ra
Ra
Miffy1146
Ra
Level 127
God Stats
5W - 4L
1,453 SR
Queue Stats
364W - 361L
1,490 Elo+
Party 1
Tiamat
Tiamat
Sayce123
Tiamat
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 98L
1,438 Elo+
Party 1
Sun Wukong
Sun Wukong
cagefight41
Sun Wukong
Level 123
God Stats
16W - 10L
1,570 SR
Queue Stats
533W - 501L
1,494 Elo+
Party 1
Team Averages
Level 103
1,566 SR
1,484 Elo+

VS

Team Averages
Level 134
1,543 SR
1,478 Elo+
Xing Tian
Xing Tian
CuddlyCthulhu69
Xing Tian
Level 132
God Stats
5W - 3L
1,552 SR
Queue Stats
456W - 436L
1,555 Elo+
Party 2
Heimdallr
Heimdallr
Halfbreeeed
Heimdallr
Level 150
God Stats
4W - 6L
1,430 SR
Queue Stats
453W - 501L
1,453 Elo+
Solo
Vulcan
Vulcan
Orc Urinal
Vulcan
Level 86
God Stats
1W - 2L
1,765 SR
Queue Stats
108W - 96L
1,534 Elo+
Party 2
Terra
Terra
SarKasticjoker
Terra
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 208L
1,391 Elo+
Solo
Atlas
Atlas
lippyskipy2
Atlas
Level 144
God Stats
5W - 6L
1,469 SR
Queue Stats
280W - 259L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cris MSA
Zhong Kui
19
6 / 4 / 11
11,651
728
14,383
22,886
29,078
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 4 / 9
11,306
707
5,176
19,124
24,746
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
4 / 2 / 7
11,502
719
17,719
13,065
7,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Sayce123
Tiamat
18
2 / 1 / 9
10,635
665
13,056
16,628
12,770
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
cagefight41
Sun Wukong
19
4 / 1 / 10
11,256
704
21,527
22,579
27,926
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CuddlyCthulhu69
Xing Tian
18
4 / 3 / 7
11,387
712
9,949
20,140
24,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Halfbreeeed
Heimdallr
16
4 / 4 / 6
9,932
621
23,420
15,703
8,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Orc Urinal
Vulcan
18
2 / 3 / 8
10,313
645
27,358
13,544
6,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 2 / 9
9,690
606
4,304
15,608
18,500
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
0 / 5 / 10
9,367
585
16,402
18,079
11,070
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
52
17
Kills
12
12
Deaths
17
46
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cris MSA
Zhong Kui
6
4
11
2.88
L
Xing Tian
CuddlyCthulhu69
Xing Tian
4
3
7
2.5
L
Heimdallr
Halfbreeeed
Heimdallr
4
4
6
1.75
W
1
4
9
1.38
W
4
2
7
3.75
L
Vulcan
Orc Urinal
Vulcan
2
3
8
2
L
2
2
9
3.25
W
Tiamat
Sayce123
Tiamat
2
1
9
6.5
W
Sun Wukong
cagefight41
Sun Wukong
4
1
10
9
L
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,861
Damage
81,433
94,282
Taken
83,074
102,390
Mitigated
69,106
41,693
Healing
32,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cris MSA
Zhong Kui
14,383
467
1,531
6,896
22,886
29,078
1,911
11,339
11,547
32,722
0
L
Xing Tian
CuddlyCthulhu69
Xing Tian
9,949
418
3,973
3,149
20,140
24,218
203
10,443
9,519
19,458
91
L
Heimdallr
Halfbreeeed
Heimdallr
23,420
10,727
883
3,130
15,703
8,369
1,238
9,540
6,163
0
37,300
W
5,176
194
419
1,503
19,124
24,746
1,170
14,086
5,038
8,750
0
W
17,719
1,458
13,219
4,088
13,065
7,870
2,291
9,716
3,349
49,088
0
L
Vulcan
Orc Urinal
Vulcan
27,358
12,479
1,199
888
13,544
6,949
305
8,972
4,421
51,443
0
L
4,304
718
9,603
5,851
15,608
18,500
198
9,908
5,466
8,533
0
W
Tiamat
Sayce123
Tiamat
13,056
352
1,897
2,368
16,628
12,770
1,511
12,407
4,221
31,535
0
W
Sun Wukong
cagefight41
Sun Wukong
21,527
2,169
3,978
5,794
22,579
27,926
460
10,374
12,205
0
42,510
L
16,402
4,603
1,221
2,114
18,079
11,070
66
10,710
7,171
36,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,350
Gold Earned
50,689
202
Minions Killed
148
0
Camps Cleared
0
1,674,594
Distance Traveled
1,419,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,651
728
48
3
0
294,467
0
L
Xing Tian
11,387
712
14
1
0
294,424
0
L
Heimdallr
9,932
621
39
2
0
269,910
0
W
Ares
11,306
707
11
1
0
311,284
0
W
Ra
11,502
719
71
4
0
277,610
0
L
Vulcan
10,313
645
50
3
0
265,142
0
L
Terra
9,690
606
6
0
0
285,967
0
W
Tiamat
10,635
665
32
2
0
317,947
0
W
Sun Wukong
11,256
704
40
3
0
473,286
0
L
Atlas
9,367
585
39
2
0
304,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role