Player Matchup

Cerberus
Cerberus
Cyber24
Cerberus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,524 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LittleInferno19
Tsukuyomi
Level 15
God Stats
2W - 2L
1,302 SR
Queue Stats
33W - 29L
1,530 Elo+
Party 2
Anubis
Anubis
PoolBoy19
Anubis
Level 39
God Stats
12W - 16L
1,463 SR
Queue Stats
271W - 294L
1,392 Elo+
Solo
Team Averages
Level 39
1,422 SR
1,482 Elo+

VS

Team Averages
Level 47
1,629 SR
1,425 Elo+
Vulcan
Vulcan
AthelasWolfborn
Vulcan
Level 45
God Stats
2W - 7L
1,500 SR
Queue Stats
91W - 96L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
HandyManClutch
Danzaburou
Level 68
God Stats
3W - 2L
1,886 SR
Queue Stats
8W - 9L
1,440 Elo+
Solo
King Arthur
King Arthur
T2K L3G3ND
King Arthur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 94L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cyber24
Cerberus
14
11 / 0 / 12
11,228
936
9,782
13,739
14,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
LittleInferno19
Tsukuyomi
13
6 / 2 / 14
10,524
877
10,195
9,505
4,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
PoolBoy19
Anubis
13
5 / 4 / 14
10,234
853
12,129
11,398
6,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 3
8,708
726
7,739
11,169
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
HandyManClutch
Danzaburou
12
3 / 5 / 1
9,451
788
9,631
10,652
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
T2K L3G3ND
King Arthur
9
1 / 9 / 3
8,076
673
8,188
15,330
8,333
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
22
Kills
6
6
Deaths
23
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
W
Cerberus
Cyber24
Cerberus
11
0
12
17
L
Danzaburou
HandyManClutch
Danzaburou
3
5
1
0.7
W
Tsukuyomi
LittleInferno19
Tsukuyomi
6
2
14
6.5
W
Anubis
PoolBoy19
Anubis
5
4
14
3
L
King Arthur
T2K L3G3ND
King Arthur
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,106
Damage
25,558
34,642
Taken
37,151
25,152
Mitigated
15,334
8,684
Healing
2,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,739
2,082
8
498
11,169
3,733
0
6,049
5,120
25,237
0
W
Cerberus
Cyber24
Cerberus
9,782
849
598
2,397
13,739
14,808
385
3,850
9,889
20,585
1,021
L
Danzaburou
HandyManClutch
Danzaburou
9,631
3,641
0
1,343
10,652
3,268
200
6,488
4,164
0
42,323
W
Tsukuyomi
LittleInferno19
Tsukuyomi
10,195
2,721
0
2,409
9,505
4,293
689
2,169
7,336
0
34,543
W
Anubis
PoolBoy19
Anubis
12,129
454
0
3,280
11,398
6,051
714
2,022
9,376
46,032
0
L
King Arthur
T2K L3G3ND
King Arthur
8,188
2,341
0
680
15,330
8,333
0
8,857
6,473
0
17,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,986
Gold Earned
26,235
137
Minions Killed
93
0
Camps Cleared
0
671,407
Distance Traveled
587,200
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,708
726
27
2
0
193,970
3
W
Cerberus
11,228
936
36
3
0
246,211
0
L
Danzaburou
9,451
788
53
4
0
197,420
0
W
Tsukuyomi
10,524
877
41
3
0
243,421
0
W
Anubis
10,234
853
60
5
0
181,775
0
L
King Arthur
8,076
673
13
1
0
195,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role