Player Matchup

Heimdallr
Heimdallr
Covahhdale
Heimdallr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,759 Elo+
Party 2
Zeus
Zeus
WILLingtolearn
Zeus
Level 42
God Stats
1W - 0L
1,596 SR
Queue Stats
6W - 1L
1,759 Elo+
Party 2
Xing Tian
Xing Tian
Zuba01
Xing Tian
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,759 Elo+
Party 2
Team Averages
Level 61
1,532 SR
1,759 Elo+

VS

Team Averages
Level 33
1,395 SR
1,461 Elo+
Surtr
Surtr
Mrplatypus6
Surtr
Level 34
God Stats
2W - 3L
1,405 SR
Queue Stats
39W - 36L
1,506 Elo+
Solo
Janus
Janus
SheetOfL
Janus
Level 36
God Stats
1W - 2L
1,281 SR
Queue Stats
7W - 13L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
temp-913837
Danzaburou
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
61W - 63L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Covahhdale
Heimdallr
11
0 / 6 / 8
9,197
766
8,174
9,457
3,897
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 2 / 3
12,119
1,010
18,243
7,360
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
Zuba01
Xing Tian
14
3 / 4 / 8
10,597
883
7,915
12,817
16,578
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 5 / 1
10,904
909
12,976
25,591
22,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
SheetOfL
Janus
7
0 / 1 / 5
7,799
650
2,365
1,479
555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
temp-913837
Danzaburou
12
2 / 6 / 6
9,086
757
8,534
14,934
6,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
12
Kills
12
12
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Covahhdale
Heimdallr
0
6
8
0.67
L
10
5
1
2.1
L
Janus
SheetOfL
Janus
0
1
5
2.5
W
9
2
3
5.25
W
Xing Tian
Zuba01
Xing Tian
3
4
8
1.75
L
Danzaburou
temp-913837
Danzaburou
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,332
Damage
23,875
29,634
Taken
42,004
23,269
Mitigated
29,776
2,052
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Covahhdale
Heimdallr
8,174
3,925
0
907
9,457
3,897
891
1,280
8,177
0
28,295
L
12,976
4,429
0
5,128
25,591
22,973
20
16,058
9,533
438
31,964
L
Janus
SheetOfL
Janus
2,365
79
0
250
1,479
555
0
1,306
173
11,554
0
W
18,243
3,949
0
784
7,360
2,794
1,324
688
6,672
84,539
0
W
Xing Tian
Zuba01
Xing Tian
7,915
921
0
361
12,817
16,578
0
966
11,851
19,769
0
L
Danzaburou
temp-913837
Danzaburou
8,534
3,839
0
346
14,934
6,248
0
9,256
5,678
0
30,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
27,789
170
Minions Killed
78
0
Camps Cleared
0
600,999
Distance Traveled
535,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,197
766
32
3
0
158,472
0
L
Surtr
10,904
909
31
3
0
270,438
0
L
Janus
7,799
650
10
1
0
70,289
0
W
Zeus
12,119
1,010
123
10
0
211,207
0
W
Xing Tian
10,597
883
15
1
0
231,320
0
L
Danzaburou
9,086
757
37
3
0
194,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role