Player Matchup

Ix Chel
Ix Chel
Diamond III
Kyriä
Ix Chel
Diamond III
Level 158
God Stats
3W - 2L
1,457 SR
Queue Stats
52W - 27L
2,061 MMR
Party 1
Guan Yu
Guan Yu
Masters
ShanaScarlet
Guan Yu
Masters
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 78L
2,406 MMR
Party 1
Achilles
Achilles
Diamond IV
SoyNegro
Achilles
Diamond IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
2,138 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,486 SR
2,202 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,440 SR
1,109 MMR
Xbalanque
Xbalanque
Gold V
 
Xbalanque
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Silver II
AngryBunny55453
Charon
Silver II
Level 127
God Stats
12W - 14L
1,427 SR
Queue Stats
356W - 444L
1,115 MMR
Party 2
Vulcan
Vulcan
Silver II
WolfSkirata
Vulcan
Silver II
Level 135
God Stats
0W - 2L
1,394 SR
Queue Stats
38W - 58L
712 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kyriä
Ix Chel
12
4 / 1 / 9
8,994
899
9,973
6,621
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
ShanaScarlet
Guan Yu
10
4 / 1 / 6
8,312
831
6,747
12,473
9,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
SoyNegro
Achilles
12
7 / 2 / 8
8,967
897
11,236
11,731
12,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothKuzenboMartichorasAthenaAres

VS

Bans
PersephoneMorgan Le FayHeraBaba YagaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 6 / 4
6,954
695
7,944
11,440
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 2
7,272
727
7,481
11,327
11,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
9
2 / 5 / 1
6,859
686
4,149
7,964
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
15
Kills
4
4
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
6
4
0.33
L
2
4
2
0.75
W
Ix Chel
Kyriä
Ix Chel
4
1
9
8.5
W
Guan Yu
ShanaScarlet
Guan Yu
4
1
6
7
W
Achilles
SoyNegro
Achilles
7
2
8
5.5
L
Vulcan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,956
Damage
19,574
30,825
Taken
30,731
24,756
Mitigated
19,333
9,054
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
7,944
2,901
0
1,471
11,440
4,730
0
2,331
8,626
0
25,932
L
7,481
1,316
0
3,004
11,327
11,881
0
4,483
6,474
21,263
0
W
Ix Chel
Kyriä
Ix Chel
9,973
1,871
3,107
1,623
6,621
2,929
549
3,700
2,843
44,182
0
W
Guan Yu
ShanaScarlet
Guan Yu
6,747
994
1,085
2,438
12,473
9,714
220
3,842
8,427
0
20,664
W
Achilles
SoyNegro
Achilles
11,236
2,028
0
801
11,731
12,113
182
4,001
7,673
0
23,962
L
Vulcan
4,149
1,662
0
1,070
7,964
2,722
0
3,289
4,477
20,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
21,085
129
Minions Killed
87
0
Camps Cleared
0
595,626
Distance Traveled
465,395
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,954
695
40
4
0
154,467
0
L
Charon
7,272
727
19
2
0
163,754
0
W
Ix Chel
8,994
899
81
8
0
191,620
0
W
Guan Yu
8,312
831
21
2
0
198,675
0
W
Achilles
8,967
897
27
3
0
205,331
0
L
Vulcan
6,859
686
28
3
0
147,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role