Player Matchup

Achilles
Achilles
 
Achilles
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Havie373
Serqet
Level 124
God Stats
5W - 10L
1,431 SR
Queue Stats
465W - 440L
1,498 Elo+
Party 1
Chang'e
Chang'e
Sieg1357
Chang'e
Level 98
God Stats
23W - 26L
1,592 SR
Queue Stats
414W - 393L
1,497 Elo+
Solo
Ares
Ares
diogii
Ares
Level 99
God Stats
2W - 1L
1,739 SR
Queue Stats
175W - 174L
1,541 Elo+
Party 1
Ishtar
Ishtar
memechaser
Ishtar
Level 87
God Stats
2W - 4L
1,272 SR
Queue Stats
215W - 207L
1,518 Elo+
Solo
Team Averages
Level 109
1,507 SR
1,511 Elo+

VS

Team Averages
Level 98
1,574 SR
1,519 Elo+
Charon
Charon
Ellhoot
Charon
Level 153
God Stats
20W - 24L
1,446 SR
Queue Stats
513W - 505L
1,501 Elo+
Solo
Bellona
Bellona
QCPRoronoaZoro
Bellona
Level 83
God Stats
2W - 4L
1,618 SR
Queue Stats
277W - 283L
1,504 Elo+
Solo
Raijin
Raijin
TipTopJourneyMan
Raijin
Level 83
God Stats
7W - 10L
1,473 SR
Queue Stats
224W - 232L
1,482 Elo+
Solo
Mercury
Mercury
stuffyjuice
Mercury
Level 63
God Stats
4W - 4L
1,389 SR
Queue Stats
98W - 93L
1,514 Elo+
Solo
Danzaburou
Danzaburou
textodeexample12
Danzaburou
Level 107
God Stats
6W - 0L
1,945 SR
Queue Stats
87W - 63L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 4 / 2
8,596
478
14,961
19,949
13,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Havie373
Serqet
16
5 / 3 / 2
9,326
518
10,578
15,548
7,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Sieg1357
Chang'e
12
0 / 6 / 2
7,661
426
7,351
17,009
7,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
diogii
Ares
13
2 / 2 / 2
8,249
458
6,127
17,400
18,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
memechaser
Ishtar
13
0 / 1 / 2
7,910
439
6,364
11,364
5,898
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Ellhoot
Charon
13
0 / 1 / 9
9,060
503
6,478
12,289
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 2 / 2
10,480
582
11,307
24,115
26,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

17
8 / 0 / 2
11,130
618
19,339
9,669
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
stuffyjuice
Mercury
16
3 / 5 / 2
10,162
565
5,660
17,631
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
textodeexample12
Danzaburou
15
1 / 1 / 5
9,311
517
10,695
9,063
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
16
16
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
2
0.75
W
Charon
Ellhoot
Charon
0
1
9
4.5
L
Serqet
Havie373
Serqet
5
3
2
2
W
4
2
2
2.5
L
Chang'e
Sieg1357
Chang'e
0
6
2
0.17
W
8
0
2
9
L
Ares
diogii
Ares
2
2
2
1.5
L
Ishtar
memechaser
Ishtar
0
1
2
1
W
Mercury
stuffyjuice
Mercury
3
5
2
0.8
W
Danzaburou
textodeexample12
Danzaburou
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,381
Damage
53,479
81,270
Taken
72,767
53,850
Mitigated
53,793
28,721
Healing
23,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
14,961
6,796
0
7,883
19,949
13,872
0
1,397
18,387
0
66,511
W
Charon
Ellhoot
Charon
6,478
1,229
0
2,606
12,289
11,403
21
3,455
8,834
23,103
0
L
Serqet
Havie373
Serqet
10,578
2,532
0
7,140
15,548
7,432
47
3,890
11,009
0
76,540
W
11,307
5,450
0
11,748
24,115
26,816
128
1,020
22,857
0
76,348
L
Chang'e
Sieg1357
Chang'e
7,351
865
1,215
4,501
17,009
7,946
528
9,266
6,810
45,604
0
W
19,339
1,646
0
1,305
9,669
4,558
348
5,144
4,320
87,264
0
L
Ares
diogii
Ares
6,127
510
217
2,520
17,400
18,702
176
6,271
10,236
33,235
0
L
Ishtar
memechaser
Ishtar
6,364
3,772
0
5,245
11,364
5,898
353
2,084
9,011
0
59,786
W
Mercury
stuffyjuice
Mercury
5,660
2,716
0
2,350
17,631
6,802
2,301
2,418
14,782
0
86,775
W
Danzaburou
textodeexample12
Danzaburou
10,695
4,855
0
5,805
9,063
4,214
1,541
2,155
6,908
0
77,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,742
Gold Earned
50,143
441
Minions Killed
523
0
Camps Cleared
0
1,733,303
Distance Traveled
1,766,342
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,596
478
94
5
0
285,898
0
W
Charon
9,060
503
17
1
0
372,454
7
L
Serqet
9,326
518
113
6
0
418,592
0
W
Bellona
10,480
582
116
6
0
306,826
2
L
Chang'e
7,661
426
83
5
0
337,696
2
W
Raijin
11,130
618
158
9
0
344,638
2
L
Ares
8,249
458
36
2
0
361,932
7
L
Ishtar
7,910
439
115
6
0
329,185
2
W
Mercury
10,162
565
117
7
0
421,443
1
W
Danzaburou
9,311
517
115
6
0
320,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role