Player Matchup

Geb
Geb
 
Geb
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Crazyalienjason
Anubis
Level 46
God Stats
33W - 29L
1,543 SR
Queue Stats
235W - 247L
1,410 Elo+
Party 1
Artemis
Artemis
Dust_Wolf30
Artemis
Level 154
God Stats
28W - 26L
1,437 SR
Queue Stats
88W - 97L
1,402 Elo+
Solo
Fenrir
Fenrir
PyroPyra
Fenrir
Level 7
God Stats
0W - 6L
1,500 SR
Queue Stats
22W - 52L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Yujioko
Sun Wukong
Level 63
God Stats
15W - 24L
1,463 SR
Queue Stats
255W - 272L
1,454 Elo+
Party 1
Team Averages
Level 76
1,489 SR
1,440 Elo+

VS

Team Averages
Level 129
1,531 SR
1,468 Elo+
Zeus
Zeus
AmazingGoku69
Zeus
Level 100
God Stats
2W - 1L
1,686 SR
Queue Stats
25W - 24L
1,407 Elo+
Solo
Chaac
Chaac
AnxietyVI
Chaac
Level 147
God Stats
3W - 1L
1,672 SR
Queue Stats
25W - 18L
1,583 Elo+
Solo
Surtr
Surtr
BlackPrince01
Surtr
Level 137
God Stats
34W - 30L
1,561 SR
Queue Stats
242W - 224L
1,475 Elo+
Solo
Kukulkan
Kukulkan
FrankGotDank
Kukulkan
Level 158
God Stats
2W - 8L
1,149 SR
Queue Stats
227W - 240L
1,447 Elo+
Solo
Arachne
Arachne
Skaeker
Arachne
Level 105
God Stats
5W - 2L
1,586 SR
Queue Stats
121W - 116L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 2
5,931
539
2,877
7,480
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 2
6,467
588
5,231
6,713
3,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Dust_Wolf30
Artemis
7
0 / 5 / 0
4,535
412
2,581
7,139
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
PyroPyra
Fenrir
6
0 / 6 / 0
4,550
414
566
9,094
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Yujioko
Sun Wukong
9
2 / 4 / 0
5,730
521
3,927
9,800
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 0
7,381
671
7,624
5,294
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
AnxietyVI
Chaac
10
2 / 1 / 4
6,414
583
4,563
8,079
7,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
10 / 1 / 2
7,235
658
8,733
7,143
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
FrankGotDank
Kukulkan
10
0 / 0 / 2
5,455
496
2,745
3,380
1,356
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Skaeker
Arachne
8
0 / 0 / 0
4,999
454
1,117
8,340
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
17
17
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
0
2
2
W
5
2
0
2.5
W
Chaac
AnxietyVI
Chaac
2
1
4
4
W
10
1
2
11
L
1
2
2
1
L
Artemis
Dust_Wolf30
Artemis
0
5
0
0
W
Kukulkan
FrankGotDank
Kukulkan
0
0
2
1
L
Fenrir
PyroPyra
Fenrir
0
6
0
0
W
Arachne
Skaeker
Arachne
0
0
0
0
L
Sun Wukong
Yujioko
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,182
Damage
24,782
40,226
Taken
32,236
20,296
Mitigated
16,956
11,158
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,877
576
0
3,786
7,480
3,424
0
939
6,511
40,321
0
W
7,624
1,884
0
1,046
5,294
1,507
379
238
4,745
39,980
0
W
Chaac
AnxietyVI
Chaac
4,563
1,198
0
2,510
8,079
7,731
0
3,058
5,021
0
32,980
W
8,733
4,483
0
1,339
7,143
3,607
384
1,976
5,167
340
40,494
L
5,231
185
0
2,814
6,713
3,020
0
2,605
4,082
40,402
0
L
Artemis
Dust_Wolf30
Artemis
2,581
1,678
0
738
7,139
2,284
0
74
7,065
0
22,601
W
Kukulkan
FrankGotDank
Kukulkan
2,745
151
0
0
3,380
1,356
0
1,024
2,314
38,388
0
L
Fenrir
PyroPyra
Fenrir
566
372
0
737
9,094
5,297
0
106
8,988
0
10,473
W
Arachne
Skaeker
Arachne
1,117
864
0
5,625
8,340
2,755
0
1,812
6,528
0
26,343
L
Sun Wukong
Yujioko
Sun Wukong
3,927
708
0
3,083
9,800
6,271
0
6,521
2,985
0
27,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,213
Gold Earned
31,484
243
Minions Killed
281
0
Camps Cleared
0
997,031
Distance Traveled
1,020,827
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,931
539
81
7
0
238,155
0
W
Zeus
7,381
671
85
8
0
173,086
3
W
Chaac
6,414
583
45
4
0
191,934
0
W
Surtr
7,235
658
63
6
0
203,797
2
L
Anubis
6,467
588
68
6
0
183,410
0
L
Artemis
4,535
412
35
3
0
144,950
0
W
Kukulkan
5,455
496
45
4
0
233,926
4
L
Fenrir
4,550
414
21
2
0
220,274
0
W
Arachne
4,999
454
43
4
0
218,084
0
L
Sun Wukong
5,730
521
38
3
0
210,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role