Player Matchup

Janus
Janus
Crook-Zz
Janus
Level 121
God Stats
3W - 5L
1,506 SR
Queue Stats
249W - 262L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
Eleahr
Gilgamesh
Level 153
God Stats
35W - 25L
1,631 SR
Queue Stats
367W - 351L
1,519 Elo+
Solo
Hera
Hera
J-o-n-Yy
Hera
Level 72
God Stats
5W - 4L
1,610 SR
Queue Stats
268W - 304L
1,444 Elo+
Party 1
Nemesis
Nemesis
JJazz_Ex
Nemesis
Level 146
God Stats
0W - 7L
1,281 SR
Queue Stats
195W - 205L
1,334 Elo+
Solo
Artemis
Artemis
Raffy15032003
Artemis
Level 45
God Stats
0W - 2L
1,296 SR
Queue Stats
205W - 204L
1,441 Elo+
Solo
Team Averages
Level 107
1,465 SR
1,439 Elo+

VS

Team Averages
Level 76
1,544 SR
1,421 Elo+
Thor
Thor
Danny_T_Bhoy84
Thor
Level 55
God Stats
6W - 8L
1,465 SR
Queue Stats
87W - 100L
1,403 Elo+
Solo
Discordia
Discordia
DonPablo_61
Discordia
Level 78
God Stats
10W - 8L
1,760 SR
Queue Stats
235W - 241L
1,411 Elo+
Party 2
Xbalanque
Xbalanque
HUNTELER
Xbalanque
Level 123
God Stats
4W - 1L
1,497 SR
Queue Stats
115W - 114L
1,421 Elo+
Party 3
Kuzenbo
Kuzenbo
Scorpion993
Kuzenbo
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
559W - 569L
1,523 Elo+
Party 2
Loki
Loki
lucifallen
Loki
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 27L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Crook-Zz
Janus
13
1 / 6 / 0
8,304
461
11,326
12,769
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Eleahr
Gilgamesh
14
3 / 5 / 4
9,459
526
9,970
22,841
19,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
13
0 / 8 / 1
8,058
448
7,643
13,606
9,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
JJazz_Ex
Nemesis
15
3 / 4 / 2
9,198
511
8,986
17,652
8,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
13
3 / 6 / 1
8,661
481
12,625
17,958
7,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 6
10,063
559
10,271
16,501
13,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
DonPablo_61
Discordia
15
4 / 4 / 9
8,962
498
12,003
11,587
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
HUNTELER
Xbalanque
17
7 / 1 / 5
10,510
584
16,133
15,336
7,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Scorpion993
Kuzenbo
14
3 / 2 / 14
9,408
523
8,833
22,262
29,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
7 / 3 / 4
9,135
508
10,729
14,029
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
10
Kills
28
29
Deaths
10
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
Crook-Zz
Janus
1
6
0
0.17
W
7
0
6
10
W
Discordia
DonPablo_61
Discordia
4
4
9
2.13
L
Gilgamesh
Eleahr
Gilgamesh
3
5
4
1
W
Xbalanque
HUNTELER
Xbalanque
7
1
5
9.5
L
Hera
0
8
1
0.06
L
Nemesis
JJazz_Ex
Nemesis
3
4
2
1
L
Artemis
3
6
1
0.58
W
Kuzenbo
Scorpion993
Kuzenbo
3
2
14
5
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,550
Damage
57,969
84,826
Taken
79,715
49,160
Mitigated
60,580
14,249
Healing
23,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Crook-Zz
Janus
11,326
220
0
1,500
12,769
4,692
0
5,239
7,530
62,622
0
W
10,271
677
0
3,298
16,501
13,484
52
6,261
10,208
0
62,990
W
Discordia
DonPablo_61
Discordia
12,003
349
0
2,600
11,587
4,375
62
4,361
6,878
57,783
0
L
Gilgamesh
Eleahr
Gilgamesh
9,970
1,845
163
3,765
22,841
19,957
0
5,045
17,796
0
55,211
W
Xbalanque
HUNTELER
Xbalanque
16,133
9,743
0
8,942
15,336
7,428
2,711
1,503
13,761
0
91,860
L
Hera
7,643
2,653
0
2,775
13,606
9,133
82
775
12,831
56,150
0
L
Nemesis
JJazz_Ex
Nemesis
8,986
4,694
0
1,534
17,652
8,273
0
6,875
10,777
0
90,411
L
Artemis
12,625
5,636
0
4,512
17,958
7,105
563
2,902
15,056
0
62,268
W
Kuzenbo
Scorpion993
Kuzenbo
8,833
3,700
313
5,601
22,262
29,477
424
3,921
18,061
28,972
0
W
10,729
2,291
0
3,179
14,029
5,816
27
2,069
11,838
0
51,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,680
Gold Earned
48,078
465
Minions Killed
406
0
Camps Cleared
0
1,670,133
Distance Traveled
1,773,111
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,304
461
101
6
0
331,627
2
W
Thor
10,063
559
85
5
0
331,292
2
W
Discordia
8,962
498
83
5
0
343,868
0
L
Gilgamesh
9,459
526
70
4
0
367,857
0
W
Xbalanque
10,510
584
145
8
0
318,942
0
L
Hera
8,058
448
75
4
0
280,474
0
L
Nemesis
9,198
511
131
7
0
381,126
0
L
Artemis
8,661
481
88
5
0
309,049
0
W
Kuzenbo
9,408
523
19
1
0
359,842
5
W
Loki
9,135
508
74
4
0
419,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role