Player Matchup

Horus
Horus
 
Horus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Bigreddog90
Nike
Level 49
God Stats
7W - 5L
1,503 SR
Queue Stats
154W - 167L
1,439 Elo+
Party 2
Loki
Loki
Chief Apoc
Loki
Level 154
God Stats
4W - 8L
1,299 SR
Queue Stats
64W - 77L
1,388 Elo+
Party 2
Anubis
Anubis
VRiotReaperV
Anubis
Level 129
God Stats
1W - 0L
1,491 SR
Queue Stats
94W - 101L
1,443 Elo+
Party 2
Neith
Neith
iHUNTBUMS
Neith
Level 103
God Stats
1W - 2L
1,222 SR
Queue Stats
13W - 17L
1,388 Elo+
Party 2
Team Averages
Level 97
1,403 SR
1,432 Elo+

VS

Team Averages
Level 89
1,495 SR
1,486 Elo+
Ishtar
Ishtar
GamingPikachu0
Ishtar
Level 24
God Stats
0W - 2L
1,826 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
MrSmileyPants18
Fenrir
Level 100
God Stats
4W - 6L
1,293 SR
Queue Stats
225W - 206L
1,497 Elo+
Solo
Scylla
Scylla
Phynx_ODS
Scylla
Level 66
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
Sage_Rage91
Chaac
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 117L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
mascus_x
Ao Kuang
Level 125
God Stats
226W - 211L
1,560 SR
Queue Stats
842W - 784L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 6
6,352
489
3,229
8,103
5,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 0 / 0
7,037
541
5,945
10,942
8,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 2 / 0
6,392
492
3,685
7,595
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
11
1 / 2 / 2
6,575
506
4,430
6,258
2,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
iHUNTBUMS
Neith
11
6 / 2 / 2
6,746
519
7,111
6,341
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,996
461
4,258
8,350
2,739
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
6 / 0 / 0
7,446
573
5,948
11,527
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Phynx_ODS
Scylla
10
0 / 2 / 0
6,254
481
2,343
5,061
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 0 / 1
6,932
533
6,631
9,990
10,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
mascus_x
Ao Kuang
9
1 / 3 / 2
5,786
445
5,045
9,167
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
8
8
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
6
1.5
W
0
0
0
0
W
3
2
0
1.5
L
1
5
0
0.2
L
6
0
0
6
L
Scylla
Phynx_ODS
Scylla
0
2
0
0
L
0
0
1
0.5
W
Anubis
1
2
2
1
W
Neith
iHUNTBUMS
Neith
6
2
2
3.5
L
Ao Kuang
mascus_x
Ao Kuang
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,400
Damage
24,225
39,239
Taken
44,095
21,554
Mitigated
24,594
11,557
Healing
11,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,229
1,481
240
2,999
8,103
5,791
44
1,000
7,103
0
11,642
W
5,945
1,380
0
1,842
10,942
8,063
0
0
10,942
0
56,321
W
3,685
1,046
0
861
7,595
2,571
0
1,882
5,671
0
37,377
L
4,258
2,857
0
1,450
8,350
2,739
0
703
7,647
0
35,065
L
5,948
1,522
0
3,334
11,527
4,741
0
1,008
10,519
0
53,609
L
Scylla
Phynx_ODS
Scylla
2,343
597
0
601
5,061
1,478
43
2,091
2,970
42,487
0
L
6,631
1,052
0
3,958
9,990
10,032
0
0
9,990
0
54,527
W
Anubis
4,430
145
0
2,901
6,258
2,869
0
2,648
3,500
45,241
0
W
Neith
iHUNTBUMS
Neith
7,111
3,572
0
2,714
6,341
2,260
711
1,666
4,635
0
44,145
L
Ao Kuang
mascus_x
Ao Kuang
5,045
1,213
0
1,971
9,167
5,604
0
628
8,539
22,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,102
Gold Earned
32,414
327
Minions Killed
334
0
Camps Cleared
0
1,245,426
Distance Traveled
1,199,115
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,352
489
15
1
0
237,610
2
W
Nike
7,037
541
104
8
0
256,697
0
W
Loki
6,392
492
66
5
0
279,739
0
L
Ishtar
5,996
461
61
5
0
229,187
0
L
Fenrir
7,446
573
80
6
0
295,814
0
L
Scylla
6,254
481
86
7
0
216,662
1
L
Chaac
6,932
533
87
7
0
241,601
2
W
Anubis
6,575
506
79
6
0
249,555
0
W
Neith
6,746
519
63
5
0
221,825
0
L
Ao Kuang
5,786
445
20
2
0
215,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role