Player Matchup

Artemis
Artemis
SaneMontagne
Artemis
Level 13
God Stats
0W - 7L
1,016 SR
Queue Stats
0W - 10L
1,032 Elo+
Party 2
Chang'e
Chang'e
b0lshevik8570
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,169 Elo+
Party 2
Khepri
Khepri
wubbanub curve
Khepri
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,158 Elo+
Party 2
Team Averages
Level 44
1,339 SR
1,120 Elo+

VS

Team Averages
Level 35
1,432 SR
1,209 Elo+
Medusa
Medusa
Internal_Reign
Medusa
Level 29
God Stats
9W - 10L
1,328 SR
Queue Stats
108W - 149L
1,251 Elo+
Party 1
King Arthur
King Arthur
MidnightHikaru
King Arthur
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 70L
1,068 Elo+
Party 1
Zeus
Zeus
YourSweatingKid
Zeus
Level 64
God Stats
4W - 1L
1,469 SR
Queue Stats
68W - 67L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SaneMontagne
Artemis
13
1 / 3 / 3
9,637
642
7,649
9,399
5,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
13
3 / 4 / 2
10,545
703
4,784
10,097
4,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 4
9,715
648
3,780
12,162
14,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
11,067
738
12,176
8,561
3,392
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
MidnightHikaru
King Arthur
12
0 / 2 / 8
9,919
661
1,565
10,159
9,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 2 / 3
12,119
808
13,640
7,381
2,664
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
5
Kills
9
9
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
King Arthur
MidnightHikaru
King Arthur
0
2
8
2
L
Artemis
SaneMontagne
Artemis
1
3
3
0.83
W
6
2
3
3.75
L
Chang'e
3
4
2
1
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,213
Damage
27,381
31,658
Taken
26,101
24,332
Mitigated
15,312
4,358
Healing
2,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,176
5,888
62
1,986
8,561
3,392
2,233
3,151
5,410
0
58,096
W
King Arthur
MidnightHikaru
King Arthur
1,565
511
0
0
10,159
9,256
0
3,259
6,900
0
6,748
L
Artemis
SaneMontagne
Artemis
7,649
3,256
0
249
9,399
5,430
0
3,899
5,500
933
35,973
W
13,640
2,023
0
618
7,381
2,664
495
2,608
4,773
64,791
0
L
Chang'e
4,784
942
1,246
940
10,097
4,782
0
5,136
4,961
29,437
0
L
3,780
47
477
1,446
12,162
14,120
0
4,901
7,261
21,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,897
Gold Earned
33,105
111
Minions Killed
164
0
Camps Cleared
0
750,706
Distance Traveled
761,574
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,067
738
61
4
0
273,138
0
W
King Arthur
9,919
661
8
1
0
260,289
0
L
Artemis
9,637
642
63
4
0
243,170
0
W
Zeus
12,119
808
95
6
0
228,147
0
L
Chang'e
10,545
703
35
2
0
250,889
0
L
Khepri
9,715
648
13
1
0
256,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role