Player Matchup

Hercules
Hercules
 
Hercules
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Karachobraut
Hel
Level 171
God Stats
1W - 0L
1,747 SR
Queue Stats
31W - 35L
1,501 Elo+
Party 3
Khepri
Khepri
Metenite
Khepri
Level 211
God Stats
16W - 9L
1,582 SR
Queue Stats
737W - 723L
1,506 Elo+
Party 3
Anhur
Anhur
UNAIDOT2
Anhur
Level 120
God Stats
4W - 3L
1,657 SR
Queue Stats
123W - 112L
1,564 Elo+
Solo
Team Averages
Level 148
1,597 SR
1,514 Elo+

VS

Team Averages
Level 129
1,590 SR
1,478 Elo+
Jing Wei
Jing Wei
Hitzu
Jing Wei
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
225W - 230L
1,564 Elo+
Party 1
Osiris
Osiris
LaPompey
Osiris
Level 129
God Stats
1W - 2L
1,782 SR
Queue Stats
183W - 175L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
Lycantropist
Sun Wukong
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,365 Elo+
Party 1
Nox
Nox
Nannix
Nox
Level 221
God Stats
0W - 5L
1,452 SR
Queue Stats
99W - 195L
1,347 Elo+
Solo
Yemoja
Yemoja
RsTMoose
Yemoja
Level 89
God Stats
1W - 1L
1,716 SR
Queue Stats
198W - 187L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
6 / 1 / 12
9,898
825
13,780
18,436
23,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
 
Morgan Le Fay
16
3 / 2 / 13
9,590
799
13,404
8,161
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 0 / 18
9,691
808
5,576
5,322
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Metenite
Khepri
16
2 / 1 / 18
9,431
786
5,471
13,621
15,072
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
UNAIDOT2
Anhur
16
8 / 3 / 8
10,082
840
15,506
14,990
9,839
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hitzu
Jing Wei
13
0 / 7 / 3
7,556
630
10,041
14,786
6,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
LaPompey
Osiris
15
1 / 2 / 3
7,400
617
6,629
8,931
11,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Lycantropist
Sun Wukong
14
3 / 4 / 2
8,716
726
6,462
12,750
14,010
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nox
Nannix
Nox
15
1 / 5 / 4
8,281
690
8,118
9,598
5,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
RsTMoose
Yemoja
13
0 / 4 / 3
7,523
627
5,102
11,785
13,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
20
22
Kills
5
7
Deaths
22
69
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
12
12
W
Morgan Le Fay
 
Morgan Le Fay
3
2
13
4.75
L
Jing Wei
Hitzu
Jing Wei
0
7
3
0.21
W
3
0
18
12
L
Osiris
LaPompey
Osiris
1
2
3
1.25
L
Sun Wukong
Lycantropist
Sun Wukong
3
4
2
1
W
Khepri
Metenite
Khepri
2
1
18
11
L
Nox
Nannix
Nox
1
5
4
0.6
L
Yemoja
RsTMoose
Yemoja
0
4
3
0.38
W
Anhur
UNAIDOT2
Anhur
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,737
Damage
36,352
60,530
Taken
57,850
58,173
Mitigated
50,075
32,165
Healing
12,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,780
2,847
549
6,174
18,436
23,225
66
2,386
15,639
0
18,386
W
Morgan Le Fay
 
Morgan Le Fay
13,404
524
1,085
511
8,161
5,859
1,133
2,049
5,941
39,220
0
L
Jing Wei
Hitzu
Jing Wei
10,041
4,961
417
2,516
14,786
6,888
0
8,355
6,431
0
24,118
W
5,576
267
15,037
4,239
5,322
4,178
1,366
1,770
3,501
16,296
0
L
Osiris
LaPompey
Osiris
6,629
221
0
549
8,931
11,070
0
3,864
5,067
0
8,391
L
Sun Wukong
Lycantropist
Sun Wukong
6,462
324
0
2,451
12,750
14,010
0
3,688
9,062
0
13,350
W
Khepri
Metenite
Khepri
5,471
520
933
1,232
13,621
15,072
546
1,918
11,617
14,062
0
L
Nox
Nannix
Nox
8,118
351
1,283
1,664
9,598
5,054
0
3,558
6,040
18,659
0
L
Yemoja
RsTMoose
Yemoja
5,102
376
1,990
1,564
11,785
13,053
0
4,986
6,799
14,715
0
W
Anhur
UNAIDOT2
Anhur
15,506
11,312
184
2,221
14,990
9,839
6,012
5,097
9,591
0
34,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,692
Gold Earned
39,476
138
Minions Killed
92
0
Camps Cleared
0
1,223,798
Distance Traveled
989,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,898
825
13
1
0
286,276
0
W
Morgan Le Fay
9,590
799
41
3
0
212,385
0
L
Jing Wei
7,556
630
39
3
0
174,644
0
W
Hel
9,691
808
31
3
0
276,224
0
L
Osiris
7,400
617
3
0
0
176,265
0
L
Sun Wukong
8,716
726
12
1
0
237,423
0
W
Khepri
9,431
786
20
2
0
231,900
0
L
Nox
8,281
690
27
2
0
221,833
0
L
Yemoja
7,523
627
11
1
0
178,875
0
W
Anhur
10,082
840
33
3
0
217,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role