Player Matchup

Geb
Geb
Chimerathe5th
Geb
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 41L
1,531 Elo+
Party 1
Skadi
Skadi
Naschoka
Skadi
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 111L
1,598 Elo+
Solo
Hel
Hel
PaleRider3785
Hel
Level 129
God Stats
3W - 6L
1,431 SR
Queue Stats
416W - 412L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
Zantavius
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,493 Elo+
Party 1
Anubis
Anubis
funkmastarad
Anubis
Level 89
God Stats
6W - 4L
1,491 SR
Queue Stats
566W - 593L
1,397 Elo+
Solo
Team Averages
Level 124
1,484 SR
1,516 Elo+

VS

Team Averages
Level 127
1,473 SR
1,422 Elo+
Martichoras
Martichoras
FeelsLikeCPR
Martichoras
Level 141
God Stats
5W - 7L
1,605 SR
Queue Stats
1,065W - 1,090L
1,391 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Funky_Fanton
Ah Muzen Cab
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 184L
1,458 Elo+
Solo
Yemoja
Yemoja
GruntMaster6552
Yemoja
Level 126
God Stats
6W - 6L
1,422 SR
Queue Stats
278W - 278L
1,434 Elo+
Solo
Hun Batz
Hun Batz
RythmicPotato
Hun Batz
Level 112
God Stats
2W - 1L
1,463 SR
Queue Stats
178W - 190L
1,425 Elo+
Solo
Zhong Kui
Zhong Kui
Trapz_Kientt
Zhong Kui
Level 126
God Stats
2W - 4L
1,373 SR
Queue Stats
33W - 31L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 10
9,980
665
10,691
29,290
34,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
Naschoka
Skadi
19
6 / 2 / 6
10,705
714
21,309
13,768
5,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 3 / 8
10,188
679
12,549
14,888
6,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Zantavius
Gilgamesh
16
3 / 5 / 9
9,826
655
12,567
22,203
29,151
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
0 / 4 / 7
8,404
560
7,410
11,284
4,817
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
FeelsLikeCPR
Martichoras
16
3 / 4 / 7
10,389
693
16,393
16,559
9,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Funky_Fanton
Ah Muzen Cab
20
3 / 1 / 13
11,732
782
22,788
13,917
8,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
0 / 1 / 16
10,154
677
3,646
12,564
12,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
RythmicPotato
Hun Batz
17
3 / 7 / 8
10,918
728
20,541
16,961
12,085
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Trapz_Kientt
Zhong Kui
19
8 / 1 / 6
11,901
793
15,745
15,539
20,564
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
67
14
Kills
17
18
Deaths
14
40
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
4
10
1.5
W
Martichoras
FeelsLikeCPR
Martichoras
3
4
7
1.63
W
Ah Muzen Cab
Funky_Fanton
Ah Muzen Cab
3
1
13
9.5
W
0
1
16
8
L
Skadi
Naschoka
Skadi
6
2
6
4.5
L
4
3
8
2.67
W
Hun Batz
RythmicPotato
Hun Batz
3
7
8
1
W
Zhong Kui
Trapz_Kientt
Zhong Kui
8
1
6
11
L
Gilgamesh
Zantavius
Gilgamesh
3
5
9
1.5
L
Anubis
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,526
Damage
79,113
91,433
Taken
75,540
80,743
Mitigated
63,594
41,243
Healing
36,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,691
581
3,095
9,009
29,290
34,498
0
6,268
23,022
17,095
0
W
Martichoras
FeelsLikeCPR
Martichoras
16,393
7,621
765
3,197
16,559
9,795
2,320
5,810
10,749
0
35,015
W
Ah Muzen Cab
Funky_Fanton
Ah Muzen Cab
22,788
10,355
0
2,712
13,917
8,773
2,694
5,124
8,793
0
59,669
W
3,646
1,651
14,846
4,938
12,564
12,377
1,147
6,875
5,689
8,058
0
L
Skadi
Naschoka
Skadi
21,309
5,710
402
1,387
13,768
5,797
0
1,842
11,926
0
42,735
L
12,549
478
10,860
7,398
14,888
6,480
398
3,883
11,005
30,208
0
W
Hun Batz
RythmicPotato
Hun Batz
20,541
4,585
622
466
16,961
12,085
0
7,565
9,396
0
29,136
W
Zhong Kui
Trapz_Kientt
Zhong Kui
15,745
961
2,362
6,450
15,539
20,564
977
7,045
8,494
29,531
0
L
Gilgamesh
Zantavius
Gilgamesh
12,567
1,187
1,746
3,544
22,203
29,151
28
5,145
17,058
2,697
20,922
L
Anubis
7,410
131
1,820
1,982
11,284
4,817
49
2,253
9,031
14,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,103
Gold Earned
55,094
154
Minions Killed
168
0
Camps Cleared
0
1,293,820
Distance Traveled
1,295,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,980
665
15
1
0
316,805
0
W
Martichoras
10,389
693
38
3
0
213,435
0
W
Ah Muzen Cab
11,732
782
62
4
0
292,321
0
W
Yemoja
10,154
677
8
1
0
235,254
0
L
Skadi
10,705
714
51
3
0
258,197
0
L
Hel
10,188
679
46
3
0
269,667
0
W
Hun Batz
10,918
728
23
2
0
257,155
0
W
Zhong Kui
11,901
793
37
2
0
297,591
0
L
Gilgamesh
9,826
655
23
2
0
282,745
0
L
Anubis
8,404
560
19
1
0
166,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role