Player Matchup

Zhong Kui
Zhong Kui
Make Vortex
Zhong Kui
Level 85
God Stats
3W - 1L
1,416 SR
Queue Stats
21W - 20L
1,429 Elo+
Party 2
Ne Zha
Ne Zha
MakeTemper
Ne Zha
Level 89
God Stats
1W - 1L
1,718 SR
Queue Stats
74W - 75L
1,507 Elo+
Party 2
Guan Yu
Guan Yu
Niffty
Guan Yu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,508 Elo+
Party 2
Team Averages
Level 96
1,545 SR
1,481 Elo+

VS

Team Averages
Level 102
1,566 SR
1,498 Elo+
King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Kenji_Mist
Charybdis
Level 125
God Stats
2W - 0L
1,605 SR
Queue Stats
45W - 43L
1,483 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
Level 80
God Stats
21W - 19L
1,591 SR
Queue Stats
23W - 22L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Make Vortex
Zhong Kui
13
0 / 8 / 4
10,180
679
9,828
18,326
13,761
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
MakeTemper
Ne Zha
12
1 / 10 / 2
9,886
659
10,223
16,819
6,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Niffty
Guan Yu
13
4 / 7 / 1
10,842
723
8,107
24,703
22,324
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 0 / 22
12,632
842
8,290
13,268
15,112
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
Kenji_Mist
Charybdis
15
8 / 5 / 10
12,896
860
12,992
13,761
4,821
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ValeryianSteel
Morgan Le Fay
17
14 / 0 / 11
14,217
948
31,848
14,549
6,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
5
Kills
25
25
Deaths
5
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
22
14
W
Charybdis
Kenji_Mist
Charybdis
8
5
10
2.6
L
Zhong Kui
Make Vortex
Zhong Kui
0
8
4
0.25
L
Ne Zha
MakeTemper
Ne Zha
1
10
2
0.2
L
Guan Yu
Niffty
Guan Yu
4
7
1
0.64
W
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
14
0
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,158
Damage
53,130
59,848
Taken
41,578
42,426
Mitigated
26,111
8,625
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,290
669
0
2,165
13,268
15,112
383
3,696
9,572
265
26,221
W
Charybdis
Kenji_Mist
Charybdis
12,992
6,092
0
2,962
13,761
4,821
404
2,769
10,992
0
71,752
L
Zhong Kui
Make Vortex
Zhong Kui
9,828
74
331
3,761
18,326
13,761
0
9,710
8,616
54,127
0
L
Ne Zha
MakeTemper
Ne Zha
10,223
2,965
0
1,301
16,819
6,341
0
9,060
7,759
0
33,327
L
Guan Yu
Niffty
Guan Yu
8,107
518
1,317
1,915
24,703
22,324
0
13,485
11,218
0
23,885
W
Morgan Le Fay
ValeryianSteel
Morgan Le Fay
31,848
2,658
265
4,885
14,549
6,178
1,795
4,110
10,439
83,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,908
Gold Earned
39,745
137
Minions Killed
208
0
Camps Cleared
0
794,680
Distance Traveled
811,916
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,632
842
32
2
0
292,995
0
W
Charybdis
12,896
860
98
7
0
227,677
0
L
Zhong Kui
10,180
679
84
6
0
237,333
1
L
Ne Zha
9,886
659
26
2
0
257,368
2
L
Guan Yu
10,842
723
27
2
0
299,979
0
W
Morgan Le Fay
14,217
948
78
5
0
291,244
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role