Player Matchup

Cupid
Cupid
 
Cupid
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Dqnn
Tiamat
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 3
Scylla
Scylla
Jolaz-71
Scylla
Level 147
God Stats
4W - 11L
1,414 SR
Queue Stats
431W - 441L
1,531 Elo+
Party 3
Fenrir
Fenrir
antisif71
Fenrir
Level 178
God Stats
3W - 3L
1,585 SR
Queue Stats
520W - 546L
1,522 Elo+
Party 3
Thanatos
Thanatos
chuckavision
Thanatos
Level 118
God Stats
1W - 2L
1,475 SR
Queue Stats
344W - 337L
1,538 Elo+
Party 2
Team Averages
Level 125
1,495 SR
1,475 Elo+

VS

Team Averages
Level 116
1,540 SR
1,507 Elo+
Artio
Artio
AMKArnie
Artio
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 156L
1,477 Elo+
Solo
Danzaburou
Danzaburou
MorbidF3AR
Danzaburou
Level 107
God Stats
2W - 1L
1,700 SR
Queue Stats
46W - 35L
1,521 Elo+
Party 1
Ganesha
Ganesha
Shades02
Ganesha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 51L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
Summanius
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 47L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
Swindyyy
Nu Wa
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
0 / 3 / 7
8,365
598
8,783
11,070
4,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Dqnn
Tiamat
15
0 / 2 / 5
7,895
564
5,190
9,184
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Jolaz-71
Scylla
17
2 / 3 / 4
9,485
678
12,226
7,475
2,862
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
antisif71
Fenrir
14
0 / 4 / 6
7,933
567
3,191
16,169
11,216
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
chuckavision
Thanatos
15
7 / 4 / 2
9,477
677
14,406
13,982
9,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AMKArnie
Artio
18
9 / 2 / 6
11,918
851
8,899
20,361
28,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MorbidF3AR
Danzaburou
15
1 / 3 / 9
9,264
662
7,329
11,177
5,424
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Shades02
Ganesha
18
0 / 1 / 16
10,416
744
9,056
14,002
17,856
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Summanius
Cthulhu
16
2 / 2 / 11
10,562
754
12,081
15,616
16,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Swindyyy
Nu Wa
18
4 / 1 / 8
10,563
755
14,307
7,490
3,786
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
9
Kills
16
16
Deaths
9
24
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
7
1.17
W
Artio
AMKArnie
Artio
9
2
6
6
L
Tiamat
Dqnn
Tiamat
0
2
5
1.25
L
Scylla
Jolaz-71
Scylla
2
3
4
1.33
W
Danzaburou
MorbidF3AR
Danzaburou
1
3
9
1.83
W
Ganesha
Shades02
Ganesha
0
1
16
8
W
Cthulhu
Summanius
Cthulhu
2
2
11
3.75
W
Nu Wa
Swindyyy
Nu Wa
4
1
8
8
L
Fenrir
antisif71
Fenrir
0
4
6
0.75
L
Thanatos
chuckavision
Thanatos
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,796
Damage
51,672
57,880
Taken
68,646
33,526
Mitigated
72,018
22,734
Healing
25,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,783
2,028
5,402
2,954
11,070
4,112
612
9,296
1,774
0
30,073
W
Artio
AMKArnie
Artio
8,899
608
3,941
4,470
20,361
28,015
409
5,664
14,697
19,043
246
L
Tiamat
Dqnn
Tiamat
5,190
500
164
1,161
9,184
5,437
0
5,493
3,691
12,898
0
L
Scylla
Jolaz-71
Scylla
12,226
116
299
308
7,475
2,862
277
6,647
828
43,928
0
W
Danzaburou
MorbidF3AR
Danzaburou
7,329
2,524
167
2,388
11,177
5,424
2,340
2,112
9,065
0
24,363
W
Ganesha
Shades02
Ganesha
9,056
1,230
1,771
2,710
14,002
17,856
815
4,209
9,793
25,275
0
W
Cthulhu
Summanius
Cthulhu
12,081
400
4,252
2,692
15,616
16,937
408
4,615
11,001
25,500
1,039
W
Nu Wa
Swindyyy
Nu Wa
14,307
3,033
2,068
1,326
7,490
3,786
2,936
816
6,674
31,231
0
L
Fenrir
antisif71
Fenrir
3,191
423
1,231
3,703
16,169
11,216
0
12,524
3,645
0
6,790
L
Thanatos
chuckavision
Thanatos
14,406
2,301
1,234
6,278
13,982
9,899
401
9,098
4,884
0
17,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,155
Gold Earned
52,723
152
Minions Killed
151
0
Camps Cleared
0
1,180,896
Distance Traveled
1,364,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,365
598
45
3
0
226,663
0
W
Artio
11,918
851
35
3
0
286,598
0
L
Tiamat
7,895
564
19
1
0
244,592
0
L
Scylla
9,485
678
78
6
0
243,786
0
W
Danzaburou
9,264
662
31
2
0
265,818
0
W
Ganesha
10,416
744
0
0
0
268,562
0
W
Cthulhu
10,562
754
35
3
0
279,321
0
W
Nu Wa
10,563
755
50
4
0
263,979
0
L
Fenrir
7,933
567
8
1
0
247,759
0
L
Thanatos
9,477
677
2
0
0
218,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role