Player Matchup

Ishtar
Ishtar
Gym_Anime_Games
Ishtar
Level 142
God Stats
16W - 13L
1,499 SR
Queue Stats
62W - 66L
1,337 Elo+
Party 1
Hercules
Hercules
LNFvJprimo
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,318 Elo+
Party 1
Anubis
Anubis
SupaMIcGnashty
Anubis
Level 108
God Stats
27W - 12L
1,574 SR
Queue Stats
58W - 60L
1,362 Elo+
Party 1
Team Averages
Level 125
1,524 SR
1,339 Elo+

VS

Team Averages
Level 81
1,358 SR
1,349 Elo+
Mercury
Mercury
KrimsonKing_1675
Mercury
Level 85
God Stats
1W - 4L
1,145 SR
Queue Stats
165W - 177L
1,351 Elo+
Party 2
Cupid
Cupid
RootinTootinTroy
Cupid
Level 95
God Stats
1W - 3L
1,475 SR
Queue Stats
92W - 104L
1,340 Elo+
Party 2
Scylla
Scylla
SilentWampa
Scylla
Level 62
God Stats
3W - 5L
1,455 SR
Queue Stats
158W - 168L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 8
10,952
913
8,600
5,240
2,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
LNFvJprimo
Hercules
13
4 / 3 / 13
10,464
872
7,474
11,683
6,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 13
10,471
873
14,133
11,658
6,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
8,237
686
3,769
13,937
9,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 7 / 3
7,991
666
7,436
12,791
4,621
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Scylla
11
0 / 6 / 2
8,140
678
8,371
9,630
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
18
Kills
2
4
Deaths
18
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
8
13
L
2
5
1
0.5
W
Hercules
LNFvJprimo
Hercules
4
3
13
3.5
L
0
7
3
0.21
L
Scylla
0
6
2
0.17
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,207
Damage
19,576
28,581
Taken
36,358
14,484
Mitigated
17,068
12,197
Healing
3,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,600
4,714
0
1,730
5,240
2,118
0
1,409
3,568
0
37,224
L
3,769
1,182
0
1,792
13,937
9,788
0
6,292
7,645
0
9,740
W
Hercules
LNFvJprimo
Hercules
7,474
2,429
0
4,222
11,683
6,125
1,936
2,054
9,309
0
28,669
L
7,436
3,321
268
986
12,791
4,621
0
3,991
8,800
0
26,304
L
Scylla
8,371
1,197
0
450
9,630
2,659
0
4,553
5,077
39,212
0
W
14,133
491
220
6,025
11,658
6,241
638
4,632
6,540
55,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,887
Gold Earned
24,368
142
Minions Killed
95
0
Camps Cleared
0
642,632
Distance Traveled
627,461
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,952
913
41
3
0
207,930
3
L
Mercury
8,237
686
6
1
0
233,475
0
W
Hercules
10,464
872
37
3
0
230,334
3
L
Cupid
7,991
666
26
2
0
183,676
0
L
Scylla
8,140
678
63
5
0
210,310
0
W
Anubis
10,471
873
64
5
0
204,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role