Player Matchup

Mercury
Mercury
Silver III
EDS0952
Mercury
Silver III
Level 277
God Stats
2W - 7L
1,421 SR
Queue Stats
714W - 755L
852 MMR
Solo
Chernobog
Chernobog
Silver III
Mrmid117
Chernobog
Silver III
Level 157
God Stats
7W - 11L
1,310 SR
Queue Stats
116W - 144L
901 MMR
Solo
Ix Chel
Ix Chel
Silver IV
MónbaK
Ix Chel
Silver IV
Level 41
God Stats
7W - 3L
1,625 SR
Queue Stats
140W - 151L
890 MMR
Solo
Ares
Ares
Silver III
Qeccer123
Ares
Silver III
Level 93
God Stats
2W - 2L
1,535 SR
Queue Stats
169W - 191L
850 MMR
Solo
Loki
Loki
Silver II
Xl Tiger IX
Loki
Silver II
Level 198
God Stats
23W - 26L
1,316 SR
Queue Stats
187W - 200L
878 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 153
1,441 SR
874 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,428 SR
873 MMR
Ra
Ra
Silver II
CrunchyBird
Ra
Silver II
Level 143
God Stats
13W - 16L
1,476 SR
Queue Stats
914W - 962L
892 MMR
Solo
Bakasura
Bakasura
Silver IV
LORD-CHUPISTRAKI
Bakasura
Silver IV
Level 118
God Stats
3W - 4L
1,121 SR
Queue Stats
44W - 67L
851 MMR
Party 1
Ne Zha
Ne Zha
Silver III
Misfit_Mentality
Ne Zha
Silver III
Level 158
God Stats
112W - 83L
1,583 SR
Queue Stats
1,339W - 1,401L
823 MMR
Solo
Shiva
Shiva
Silver III
jerevilla28
Shiva
Silver III
Level 122
God Stats
35W - 41L
1,451 SR
Queue Stats
290W - 330L
881 MMR
Solo
Izanami
Izanami
Silver II
thelastjedi12345
Izanami
Silver II
Level 69
God Stats
2W - 1L
1,511 SR
Queue Stats
125W - 127L
919 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EDS0952
Mercury
14
1 / 3 / 1
8,159
480
6,557
17,834
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Mrmid117
Chernobog
14
4 / 4 / 1
8,927
525
11,882
16,237
6,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
MónbaK
Ix Chel
13
1 / 5 / 0
7,705
453
10,489
10,329
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
0 / 3 / 3
7,354
433
5,805
13,336
13,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 0 / 1
9,687
570
4,932
9,807
3,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MartichorasJanusSurtrAo Kuang

VS

Bans
KaliThanatosSusanoJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
10,685
629
7,764
4,318
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
4 / 2 / 6
8,857
521
7,455
13,946
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 1 / 4
8,689
511
7,053
11,896
8,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
3 / 1 / 5
9,269
545
14,979
19,556
13,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 7
8,263
486
8,836
11,554
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
15
15
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Mercury
EDS0952
Mercury
1
3
1
0.5
W
4
2
6
3.5
W
2
1
4
4
L
Chernobog
Mrmid117
Chernobog
4
4
1
1.13
L
Ix Chel
MónbaK
Ix Chel
1
5
0
0.2
L
Ares
0
3
3
0.5
L
1
0
1
1.5
W
3
1
5
5.5
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,665
Damage
46,087
67,543
Taken
61,270
33,611
Mitigated
34,883
20,599
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,764
946
3,092
2,839
4,318
1,885
2,583
1,719
2,599
95,198
0
L
Mercury
EDS0952
Mercury
6,557
2,616
0
6,764
17,834
6,166
0
2,164
15,043
0
62,426
W
7,455
5,425
0
3,335
13,946
5,718
0
4,058
9,888
0
33,785
W
7,053
1,318
0
2,587
11,896
8,969
0
4,917
6,979
0
29,557
L
Chernobog
Mrmid117
Chernobog
11,882
7,752
0
5,684
16,237
6,872
999
2,177
13,526
0
75,555
L
Ix Chel
MónbaK
Ix Chel
10,489
1,886
1,000
1,787
10,329
4,052
733
1,450
8,849
72,695
0
L
Ares
5,805
258
201
2,400
13,336
13,064
0
1,025
12,201
22,117
0
L
4,932
529
0
2,763
9,807
3,457
735
1,185
8,622
0
84,349
W
14,979
2,841
0
5,928
19,556
13,551
0
4,949
14,607
0
74,178
W
8,836
6,932
0
2,248
11,554
4,760
0
1,890
9,664
0
55,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,832
Gold Earned
45,763
500
Minions Killed
451
0
Camps Cleared
0
1,640,041
Distance Traveled
1,738,710
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,685
629
162
10
0
371,122
10
L
Mercury
8,159
480
97
6
0
379,158
6
W
Bakasura
8,857
521
66
4
0
372,678
0
W
Ne Zha
8,689
511
34
2
0
337,734
3
L
Chernobog
8,927
525
116
7
0
285,748
6
L
Ix Chel
7,705
453
102
6
0
293,520
2
L
Ares
7,354
433
32
2
0
331,823
0
L
Loki
9,687
570
153
9
0
349,792
6
W
Shiva
9,269
545
105
6
0
337,952
1
W
Izanami
8,263
486
84
5
0
319,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role