Player Matchup

Thor
Thor
 
Thor
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
SquirtOnMeDaddy
Terra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,299 Elo+
Party 1
He Bo
He Bo
ballsackbrad
He Bo
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 128L
1,343 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dabnwithmadn
Morgan Le Fay
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,448 Elo+
Party 1
Loki
Loki
ÂoBong
Loki
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 135L
1,299 Elo+
Party 1
Team Averages
Level 127
1,500 SR
1,378 Elo+

VS

Team Averages
Level 78
1,444 SR
1,493 Elo+
Yu Huang
Yu Huang
Alpha_Doomer_420
Yu Huang
Level 155
God Stats
5W - 5L
1,396 SR
Queue Stats
449W - 482L
1,463 Elo+
Party 2
Izanami
Izanami
ChapoGuzmn1
Izanami
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
151W - 162L
1,541 Elo+
Solo
Sobek
Sobek
DamienBell
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,484 Elo+
Party 2
Terra
Terra
NbaYoungBoy8487
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,500 Elo+
Solo
Athena
Athena
Weesnaw13
Athena
Level 136
God Stats
0W - 1L
1,327 SR
Queue Stats
175W - 182L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 4 / 6
7,517
752
8,257
10,480
6,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 1 / 9
7,535
754
7,217
7,708
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 1 / 6
9,016
902
8,182
4,964
2,297
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
dabnwithmadn
Morgan Le Fay
14
3 / 3 / 8
7,939
794
12,286
6,885
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
ÂoBong
Loki
12
3 / 3 / 8
7,566
757
6,399
7,445
3,232
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
8,540
854
6,289
6,132
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
ChapoGuzmn1
Izanami
15
3 / 4 / 4
8,346
835
7,171
10,114
4,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
14
2 / 5 / 4
8,022
802
4,267
14,375
16,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 2 / 6
8,080
808
10,286
12,886
11,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
Weesnaw13
Athena
11
0 / 3 / 3
6,720
672
3,584
6,852
6,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
16
Kills
12
12
Deaths
16
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
4
6
1.5
L
4
2
3
2.75
L
Izanami
ChapoGuzmn1
Izanami
3
4
4
1.25
L
Sobek
2
5
4
0.8
L
3
2
6
3
W
1
1
9
5.5
L
Athena
Weesnaw13
Athena
0
3
3
0.5
W
6
1
6
9
W
Morgan Le Fay
dabnwithmadn
Morgan Le Fay
3
3
8
2.33
W
Loki
ÂoBong
Loki
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,341
Damage
31,597
37,482
Taken
50,359
19,181
Mitigated
42,489
10,594
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,257
889
1,282
2,179
10,480
6,158
0
6,519
3,961
0
13,240
L
6,289
277
871
675
6,132
2,656
0
2,059
3,917
16,476
0
L
Izanami
ChapoGuzmn1
Izanami
7,171
4,613
2,377
2,499
10,114
4,762
94
4,576
5,216
0
21,725
L
Sobek
4,267
471
0
1,418
14,375
16,972
0
9,313
4,271
8,461
0
L
10,286
737
3,302
4,413
12,886
11,607
0
5,938
6,474
14,854
0
W
7,217
703
1,348
2,107
7,708
4,256
49
4,449
3,259
12,007
0
L
Athena
Weesnaw13
Athena
3,584
743
177
524
6,852
6,492
36
3,717
2,796
6,063
0
W
8,182
648
333
277
4,964
2,297
134
3,546
1,418
22,486
0
W
Morgan Le Fay
dabnwithmadn
Morgan Le Fay
12,286
915
402
1,351
6,885
3,238
560
4,553
2,332
17,563
0
W
Loki
ÂoBong
Loki
6,399
1,593
112
1,203
7,445
3,232
0
5,359
2,086
0
10,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,573
Gold Earned
39,708
83
Minions Killed
66
0
Camps Cleared
0
969,244
Distance Traveled
829,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,517
752
7
1
0
173,604
0
L
Yu Huang
8,540
854
23
2
0
176,305
0
L
Izanami
8,346
835
32
3
0
155,562
0
L
Sobek
8,022
802
5
1
0
185,359
0
L
Terra
8,080
808
6
1
0
206,235
0
W
Terra
7,535
754
13
1
0
198,642
0
L
Athena
6,720
672
0
0
0
106,374
0
W
He Bo
9,016
902
45
5
0
195,447
0
W
Morgan Le Fay
7,939
794
11
1
0
188,239
0
W
Loki
7,566
757
7
1
0
213,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role