Player Matchup

Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
NineTadpole7095
Thanatos
Level 28
God Stats
3W - 4L
1,112 SR
Queue Stats
18W - 31L
1,063 Elo+
Party 2
Anubis
Anubis
elementari7
Anubis
Level 166
God Stats
61W - 52L
1,499 SR
Queue Stats
231W - 229L
1,395 Elo+
Solo
Bacchus
Bacchus
jazzypickle75
Bacchus
Level 27
God Stats
12W - 8L
1,427 SR
Queue Stats
98W - 113L
1,363 Elo+
Party 2
Neith
Neith
yukki0tsosi
Neith
Level 107
God Stats
8W - 6L
1,543 SR
Queue Stats
685W - 652L
1,536 Elo+
Solo
Team Averages
Level 86
1,416 SR
1,371 Elo+

VS

Team Averages
Level 43
1,398 SR
1,234 Elo+
Surtr
Surtr
Benjnr
Surtr
Level 85
God Stats
2W - 5L
1,418 SR
Queue Stats
41W - 52L
1,357 Elo+
Solo
Ares
Ares
Reinuj1825
Ares
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 22L
1,080 Elo+
Party 1
Neith
Neith
SOMBRAaki
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,083 Elo+
Party 1
Agni
Agni
Tomalfon
Agni
Level 42
God Stats
2W - 4L
1,332 SR
Queue Stats
81W - 79L
1,488 Elo+
Solo
Susano
Susano
Zargraft
Susano
Level 69
God Stats
0W - 3L
1,240 SR
Queue Stats
21W - 40L
1,161 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 0 / 4
9,413
628
6,023
11,355
7,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
13
5 / 1 / 1
8,408
561
4,826
10,605
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
14
3 / 1 / 2
8,692
579
6,884
5,954
2,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
12
1 / 0 / 5
8,303
554
5,061
5,332
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 0 / 3
7,978
532
8,196
4,775
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Benjnr
Surtr
12
0 / 3 / 0
6,373
425
2,186
9,362
5,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 4 / 0
6,142
409
1,633
11,094
7,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
SOMBRAaki
Neith
9
0 / 5 / 0
5,853
390
1,234
7,998
2,715
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
13
0 / 2 / 0
7,099
473
3,217
6,402
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
Zargraft
Susano
11
1 / 3 / 0
6,652
443
4,020
12,036
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
17
Kills
1
2
Deaths
17
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
4
5
L
Surtr
Benjnr
Surtr
0
3
0
0
W
Thanatos
5
1
1
5.5
L
0
4
0
0
L
Neith
SOMBRAaki
Neith
0
5
0
0
L
Agni
0
2
0
0
L
Susano
Zargraft
Susano
1
3
0
0.33
W
Anubis
3
1
2
4
W
Bacchus
1
0
5
3.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,990
Damage
12,290
38,021
Taken
46,892
22,191
Mitigated
21,302
17,440
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,023
946
85
2,911
11,355
7,744
636
418
10,937
0
65,885
L
Surtr
Benjnr
Surtr
2,186
911
0
3,520
9,362
5,262
0
306
9,056
402
30,258
W
Thanatos
4,826
1,427
0
8,556
10,605
4,190
119
1,193
9,412
0
60,397
L
1,633
129
0
1,772
11,094
7,316
0
4,226
6,566
13,591
0
L
Neith
SOMBRAaki
Neith
1,234
690
0
460
7,998
2,715
0
2,575
5,423
0
21,753
L
Agni
3,217
130
0
500
6,402
1,925
0
2,971
3,431
53,746
0
L
Susano
Zargraft
Susano
4,020
527
0
1,990
12,036
4,084
0
1,565
10,471
0
45,218
W
Anubis
6,884
77
0
2,551
5,954
2,917
753
1,202
4,752
73,038
0
W
Bacchus
5,061
416
0
1,432
5,332
5,416
215
971
4,361
21,202
0
W
8,196
2,107
0
1,905
4,775
1,924
1,435
1,096
3,679
0
57,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,794
Gold Earned
32,119
453
Minions Killed
278
0
Camps Cleared
0
1,557,570
Distance Traveled
1,464,048
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,413
628
104
7
0
302,022
0
L
Surtr
6,373
425
61
4
0
277,321
7
W
Thanatos
8,408
561
91
6
0
352,225
0
L
Ares
6,142
409
12
1
0
280,030
0
L
Neith
5,853
390
39
3
0
238,200
2
L
Agni
7,099
473
100
7
0
343,318
2
L
Susano
6,652
443
66
4
0
325,179
0
W
Anubis
8,692
579
126
8
0
288,211
5
W
Bacchus
8,303
554
29
2
0
321,736
0
W
Neith
7,978
532
103
7
0
293,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role